Difference between revisions of "Sound Packs"
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== Description == | == Description == | ||
− | From the sound pack folder client side ogg files can be loaded and played in minetest. They can be used to reduce the amount of Media which needs to become loaded. If the server does not have specific sounds, the sounds in the | + | From the sound pack folder client side ogg files can be loaded and played in minetest. They can be used to reduce the amount of Media which needs to become loaded. If the server does not have specific sounds, the sounds in the client side "sounds" folder (if present) instead of the ones of the server are used, so the sounds do not need to become loaded from the server.<br/> |
+ | Note that there's also a folder called "sounds" which is located at the user path for main menu music. | ||
<br/> | <br/> | ||
== Installation == | == Installation == | ||
− | Currently sound packs can be stored at the [[Folder_structures#global_path | shared path]] of minetest, not at the user path. And the sounds need to be put into a folder called " | + | Currently sound packs can be stored at the [[Folder_structures#global_path | shared path]] of minetest, not at the user path. And the sounds need to be put into a folder called "sounds".<br/> |
− | eg. <code>/usr/share/minetest/ | + | eg. <code>/usr/share/minetest/sounds/craw.ogg</code><br/> |
The sound pack path might be configurable soon. | The sound pack path might be configurable soon. | ||
− | Of course, you can also link the | + | Of course, you can also link the sounds folder that you don't need to change the rights of your global minetest folder.<br/> |
e.g.<br/> | e.g.<br/> | ||
− | $ sudo ln -r -s ~/.minetest/ | + | $ sudo ln -r -s ~/.minetest/ingame_sounds /usr/share/minetest/sounds |
− | If you want to use the music box of technic, you usually need to put the tracks into the | + | If you want to use the music box of technic, you usually need to put the tracks into the sounds folder.<br/> |
You can easily download them automatically using following command(s):<br/> | You can easily download them automatically using following command(s):<br/> | ||
1. ensure that you are in the right folder, e.g.<br/> | 1. ensure that you are in the right folder, e.g.<br/> | ||
− | $ cd ~/.minetest/ | + | $ cd ~/.minetest/ingame_sounds |
2. Download them all at once (parallel) using curl:<br/> | 2. Download them all at once (parallel) using curl:<br/> | ||
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== See also == | == See also == | ||
− | [ | + | [[Main Menu Music]] |
{{Incomplete}} | {{Incomplete}} | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 19:08, 25 December 2016
Description
From the sound pack folder client side ogg files can be loaded and played in minetest. They can be used to reduce the amount of Media which needs to become loaded. If the server does not have specific sounds, the sounds in the client side "sounds" folder (if present) instead of the ones of the server are used, so the sounds do not need to become loaded from the server.
Note that there's also a folder called "sounds" which is located at the user path for main menu music.
Installation
Currently sound packs can be stored at the shared path of minetest, not at the user path. And the sounds need to be put into a folder called "sounds".
eg. /usr/share/minetest/sounds/craw.ogg
The sound pack path might be configurable soon.
Of course, you can also link the sounds folder that you don't need to change the rights of your global minetest folder.
e.g.
$ sudo ln -r -s ~/.minetest/ingame_sounds /usr/share/minetest/sounds
If you want to use the music box of technic, you usually need to put the tracks into the sounds folder.
You can easily download them automatically using following command(s):
1. ensure that you are in the right folder, e.g.
$ cd ~/.minetest/ingame_sounds
2. Download them all at once (parallel) using curl:
$ for i in {1..9}; do if [ ! -e technic_track${i}.ogg ]; then curl -s https://raw.githubusercontent.com/minetest-technic/technic_game/master/mods/ambience/sounds/technic_track${i}.ogg > technic_track${i}.ogg; fi & done
See also
This article is incomplete. Please help expand this article to include more useful information. |