Difference between revisions of "Games/VoxeLibre/Differences from Minetest Game"
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(→Blocks: delayer) |
(→Blocks: Redstone, suffocation) |
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* Stones | * Stones | ||
− | ** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... | + | ** Dirt: normal, coarse, podzol, ... |
+ | ** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs... | ||
** Bedrock - not minable, bottom of the overworld | ** Bedrock - not minable, bottom of the overworld | ||
** Obsidian - is created when water meets lava-source | ** Obsidian - is created when water meets lava-source | ||
− | ** Clay - can be made into bricks, hardened clay, terracotta, glazed terracotta | + | ** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta |
** Concrete | ** Concrete | ||
** Sand: yellow, red - falls down, can be made into sandstone | ** Sand: yellow, red - falls down, can be made into sandstone | ||
− | ** Gravel - falls down, can drop flint | + | ** Gravel - falls down, can drop flint |
− | + | Caution: sand or other stuff that ends up at the same location as the players head, | |
+ | will cause suffocation (as in 'drowning') ! | ||
* Ore | * Ore | ||
Line 78: | Line 80: | ||
** Endstone | ** Endstone | ||
− | |||
− | |||
* Teleporters and Portals | * Teleporters and Portals | ||
** Teleportpad | ** Teleportpad | ||
Line 108: | Line 108: | ||
** Firestarter | ** Firestarter | ||
** Saddle | ** Saddle | ||
− | ** Horse-Armor | + | ** Horse-Armor - iron, gold, diamond |
** Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants | ** Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants | ||
* Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4) | * Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4) | ||
− | + | * Doors, Buttons, Levers, Pressure plates | |
− | + | * Glass for windows - digging glass destroys it ! | |
+ | |||
+ | * Rails and Minecarts | ||
+ | ** normal rails, powered rails, detector-rails | ||
+ | |||
+ | * Redstone (somewhat like mese, but more common) | ||
** Switches: | ** Switches: | ||
− | *** Button | + | *** Button - gives a short redstone-signal when rightclicked |
− | *** Pressure-plate | + | *** Pressure-plate - gives a redstone-signal while standing on it |
− | *** Lever | + | *** Lever - can turn a redstone-signal on&off |
− | *** Redstone-torch | + | *** Redstone-torch - inverts the redstone-signal of the block it is attached to |
− | *** trapped chest | + | *** trapped chest - gives a redstone-signal when opened |
− | *** Observer | + | *** Observer - gives a redstone-signal when adjacent block changes |
− | ** Machines: | + | *** Detector-rail - gives a redstone-signal when a minecart passes |
− | *** Doors, Trapdoors | + | *** Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s |
+ | ** Machines that react to a redstone-signal: | ||
+ | *** Doors, Trapdoors - open&close | ||
*** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. | *** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. | ||
− | *** Piston: regular, sticky - move (and pull) adjecent block | + | *** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation ! |
− | *** Dropper | + | *** Dropper - |
− | *** Deployer | + | *** Deployer - |
− | |||
** Fun: | ** Fun: | ||
− | *** Noteblock - plays a note | + | *** Noteblock - plays a note when clicked - needs a redstone-signal |
*** Jukebox - plays a music-cd (eg. from admin-shop) | *** Jukebox - plays a music-cd (eg. from admin-shop) | ||
− | ** Signs and banners | + | |
+ | ** Signs, Billboards and banners | ||
** Protection API support (needs separate protection mod) | ** Protection API support (needs separate protection mod) | ||
− | *** | + | *** Protection-block - secure an area, and chests within that range |
... | ... | ||
Revision as of 14:15, 17 February 2020
This article is incomplete. Please help expand this article to include more useful information. |
For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :
(As observed on Mark Server, 2019-12 .. 2020-02)
Apperance
- Graphics and textures
- Sounds
- HUD - the hotbar is the bottom row
Control & Inventory
- Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops
- Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff.
- Inventory - size is 4x9, Stack limit is only 64 for most items
- Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). - Eating - put food on hotbar, eat it with rightclick
- Torches - cannot be placed in water
- Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
Note: documentation says that inventory is lost / dropped to floor !
Mobs
Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.
- Friendly/Animals (they all drop edible meat):
- Rabbit - easy to kill, drops rabbit-hide
- Chicken - lays eggs & drops feathers / meat must be cooked
- Pig
- Sheep - drops wool
- Lama ('Mountain-sheep')
- Cow - gives milk (use bucket), drops leather
- Donkey - drops leather
- Mule
- Horse
...
- Monsters: (some are hostile only at night, or when attacked)
- Zombie - slow, drops rotten meat (it's disgusting!)
- Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
- Icebear - drops fish
- Spider - drops strings
- Skeleton - shoots arrows. Drops bones, bows, arrows
- creeper - explodes
- Slimes - underground
- Magma cube
- Enderman
..lots more...
Blocks
- Plants
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Aspen
- Leaves - need shears to collect them
- Vines - can be climbed - need shears to collect them
- Apples - drop randomly from oak leaves and dark oak leaves
- Flowers: red: yellow: white: blue: sunflower ...
- Wheat, Sugar-cane, pumpkin, melon, potato, beetroot ...
- Tall grass and fern - drops wheat seeds
- Dead bushes - drop sticks
- Red & brown mushrooms - with bowl, can be made into a soup
- Giant mushrooms - grow like trees, drop small mushrooms
- Stones
- Dirt: normal, coarse, podzol, ...
- Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
Can be crafted into blocks, slabs, stairs... - Bedrock - not minable, bottom of the overworld
- Obsidian - is created when water meets lava-source
- Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
- Concrete
- Sand: yellow, red - falls down, can be made into sandstone
- Gravel - falls down, can drop flint
Caution: sand or other stuff that ends up at the same location as the players head, will cause suffocation (as in 'drowning') !
- Ore
- Coal, Iron, Gold, Diamonds, Lapis-lazuli Redstone, ...
- Nether-dimension
- Netherrack, Soulsand, Netherquartz, Glowstone
- End-dimension
- Endstone
- Teleporters and Portals
- Teleportpad
- Portal has to be built from obsidian, and activated with a firestarter
- Equipment
- Crafting table (3×3 crafting grid)
Has no built-in storage (as in xdecor). - Furnace - cook meat, smelt ore - Has only 1 output slot.
But see also hopper. - Anvil - to repair tools, armor & name items (eg. nametag for tame animals)
- Chests
- regular: size 9x3
- large (double-size) chest, size 9x6
- trapped chest, 9x3. No trap inside, but gives a redstone-signal when opened.
- Shulkerbox - portable 'backpack'
- Ender chest - private storage for each player
- Wifi storage
- Smartshop
- Crafting table (3×3 crafting grid)
- Weapons and Tools
- Torch - doesn't stick to the ceiling, and not in water
- Sword (Wood, Stone, Iron, Gold, Diamond)
- Bow and Arrows (needs Wood, String, Flint, Feathers)
- Bowl - make soup from mushrooms or beetroot
- Bucket - collect liquids or milk
- Shears - collect wool from sheep, vines, leaves, grass, fern
- Lookup tool - show help for whatever you're pointing
- Hoe - to change dirt into farmland
- Firestarter
- Saddle
- Horse-Armor - iron, gold, diamond
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
- Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
- Doors, Buttons, Levers, Pressure plates
- Glass for windows - digging glass destroys it !
- Rails and Minecarts
- normal rails, powered rails, detector-rails
- Redstone (somewhat like mese, but more common)
- Switches:
- Button - gives a short redstone-signal when rightclicked
- Pressure-plate - gives a redstone-signal while standing on it
- Lever - can turn a redstone-signal on&off
- Redstone-torch - inverts the redstone-signal of the block it is attached to
- trapped chest - gives a redstone-signal when opened
- Observer - gives a redstone-signal when adjacent block changes
- Detector-rail - gives a redstone-signal when a minecart passes
- Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
- Machines that react to a redstone-signal:
- Doors, Trapdoors - open&close
- Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
- Piston: regular, sticky - move (and pull) adjecent block
Can cause suffocation ! - Dropper -
- Deployer -
- Fun:
- Noteblock - plays a note when clicked - needs a redstone-signal
- Jukebox - plays a music-cd (eg. from admin-shop)
- Switches:
- Signs, Billboards and banners
- Protection API support (needs separate protection mod)
- Protection-block - secure an area, and chests within that range
...
Builtin Mods
- Help and lookup tool - Shows info about blocks, tools, etc.
- Hunger - Player needs to eat
- Achievements
World
- Worldsize
- clouds are at height 64
- bedrock is at depth -64
- Nether - below depth -28900. To reach, use an upright portal.
- the End - below depth -26900. To reach, use an horizontal portal
- Weather: Snow, Rain, Lightning (causes fires)
...