Difference between revisions of "Time of day"
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*<code>/time 12000</code> - sets the time of day to midday (corresponds to 12:00) | *<code>/time 12000</code> - sets the time of day to midday (corresponds to 12:00) | ||
− | == Important times of day == | + | == Important times of day == |
− | The following world times were taken from a case study | + | |
− | * '''At | + | The following world times were taken from a case study. The numbers in brackets denote the brightness level compared to moonlight (higher is brighter, this number is only used for this article). |
− | * At 4500 tod, the first sun rays emit from the horizon, it gets brighter (2). | + | * '''At 0 time of day (tod) the day begins; it is midnight and the moon is exactly at the zenith (1).''' |
− | * At 4750 tod, the sun rises and it gets brighter (3). | + | * At 4500 tod, the first sun rays emit from the horizon, it gets brighter '''(2)'''. |
− | * At 5001 tod, it gets brighter again (4). | + | * At 4750 tod, the sun rises and it gets brighter '''(3)'''. |
− | * At 5200 tod, the sun becomes fully visible (4). | + | * At 5001 tod, it gets brighter again '''(4)'''. |
− | * At 5250 tod, it gets brighter again (5). | + | * At 5200 tod, the sun becomes fully visible '''(4)'''. |
− | * At 5500 tod, it gets brighter again (6). | + | * At 5250 tod, it gets brighter again '''(5)'''. |
− | * At 5751 tod, maximum brightness is reached (7). | + | * At 5500 tod, it gets brighter again '''(6)'''. |
− | * '''At 12000 tod is midday; the sun is exactly at the | + | * At 5751 tod, maximum brightness is reached '''(7)'''. |
− | * At 18250 tod, the day is going to end, it gets a bit darker (6). | + | * '''At 12000 tod is midday; the sun is exactly at the zenith (7).''' |
− | * At 18502 tod, it gets a bit darker again (5). | + | * At 18250 tod, the day is going to end, it gets a bit darker '''(6)'''. |
− | * At 18600 tod, the sun begins to set (5). | + | * At 18502 tod, it gets a bit darker again '''(5)'''. |
− | * At 18752 tod, it gets a bit darker yet again (4). | + | * At 18600 tod, the sun begins to set '''(5)'''. |
− | * At 19000 tod, the sky gets even darker (3). | + | * At 18752 tod, it gets a bit darker yet again '''(4)'''. |
− | * At 19252 tod, the sun is almost gone and the sky gets even darker (2). | + | * At 19000 tod, the sky gets even darker '''(3)'''. |
− | * At 19359 tod, the sun square is gone and the last sun rays emit from the horizon (2). | + | * At 19252 tod, the sun is almost gone and the sky gets even darker '''(2)'''. |
− | * At 19500 tod, the sun rays stop from being visible (2). | + | * At 19359 tod, the sun square is gone and the last sun rays emit from the horizon '''(2)'''. |
− | * At 19502 tod, the sky has the lowest brightness (1). | + | * At 19500 tod, the sun rays stop from being visible '''(2)'''. |
− | * At 24000 tod, the day ends and the next one starts; it is midnight again (1). | + | * At 19502 tod, the sky has the lowest brightness '''(1)'''. |
+ | * At 24000 tod, the day ends and the next one starts; it is midnight again '''(1)'''. | ||
== Storing the time of day == | == Storing the time of day == |
Revision as of 12:33, 4 April 2014
Time of day determines the position of the sun, moon and stars in the day/night cycle. It is represented as a number which is between 0 and 24000 (24000 excluded), this range represents a full day. This number resembles the 24-hour system, where the full hours are multiplied by 1000. So, for example 12:00 would correspond to 12000 time of day (think of it only as a guide to get an idea how it works).
Setting the world time
The world time can be set with the /time
command by players who have the “settime” privilege. It takes the desired time of day as it’s only parameter. Refer the the “Important times of day” section as a guide.
Examples
/time 6000
- sets the time of day to morning (corresponds to 6:00)/time 12000
- sets the time of day to midday (corresponds to 12:00)
Important times of day
The following world times were taken from a case study. The numbers in brackets denote the brightness level compared to moonlight (higher is brighter, this number is only used for this article).
- At 0 time of day (tod) the day begins; it is midnight and the moon is exactly at the zenith (1).
- At 4500 tod, the first sun rays emit from the horizon, it gets brighter (2).
- At 4750 tod, the sun rises and it gets brighter (3).
- At 5001 tod, it gets brighter again (4).
- At 5200 tod, the sun becomes fully visible (4).
- At 5250 tod, it gets brighter again (5).
- At 5500 tod, it gets brighter again (6).
- At 5751 tod, maximum brightness is reached (7).
- At 12000 tod is midday; the sun is exactly at the zenith (7).
- At 18250 tod, the day is going to end, it gets a bit darker (6).
- At 18502 tod, it gets a bit darker again (5).
- At 18600 tod, the sun begins to set (5).
- At 18752 tod, it gets a bit darker yet again (4).
- At 19000 tod, the sky gets even darker (3).
- At 19252 tod, the sun is almost gone and the sky gets even darker (2).
- At 19359 tod, the sun square is gone and the last sun rays emit from the horizon (2).
- At 19500 tod, the sun rays stop from being visible (2).
- At 19502 tod, the sky has the lowest brightness (1).
- At 24000 tod, the day ends and the next one starts; it is midnight again (1).
Storing the time of day
In the world files in env_meta.txt, the time of day is stored as “time_of_day”.