Difference between revisions of "Mods"

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[[File:Mesecons example.jpg|thumb|An example of the mod [[Mods/Mesecons|Mesecons]].]]
 
[[File:Mesecons example.jpg|thumb|An example of the mod [[Mods/Mesecons|Mesecons]].]]
'''Mods''' (short for '''modifications''' or '''modules''') are user-created modifications to the game in such a way that adds to or alters the gameplay. Some larger mods may add a lot of content to the game, while other smaller mods may add more settings/customization options, or optimize the speed, gameplay, or graphics of Minetest. [[Server]] mods or plugins mainly give server admins more options and ease of use, and all mods for single-player can also be used in multiplayer. While Minetest mods are generally safe to install, one should exercise caution with mods to prevent crashes, system instability, deletion of game/save data, or potential malware infections from a bad link or the mod itself. A good way to protect your game from such problems is to back up your Minetest folder if you choose to use mods. There are many mods or plugins available to complement the original [[Games/Minetest Game|Minetest game]] or give server admins more options and control over their servers.
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'''Mods''' (short for '''modifications''' or '''modules''') are user-created modifications to a game in such a way that adds to or alters the gameplay. Some larger mods may add a lot of content to the game, while other smaller mods may add more settings/customization options or tweak the gameplay in small ways. [[Server]] mods or plugins mainly give server admins more options and ease of use, and all mods for singleplayer can also be used in multiplayer.
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While Minetest mods are generally safe to install as they run by default in a sandboxed environment, one should exercise caution with mods as they may modify your world data in an undesired way. A good way to protect your game from such problems is to regularily back up your world folder(s) when installing new mods.
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There are many mods or plugins available to complement the original [[Games/Minetest Game|Minetest game]] or give server admins more options and control over their servers.
  
 
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== Finding mods ==
 
== Finding mods ==
Generally, all mods you would want are available on ContentDB nowadays. They can be installed from the main menu by going to the <i>Content</i> tab and clicking on the <i>Browse online content</i> button.
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Generally, all mods you would want are available on [https://content.minetest.net ContentDB] nowadays. They can be installed from the main menu by going to the <i>Content</i> tab and clicking on the <i>Browse online content</i> button.
  
 
For old or experimental mods, check the [https://forum.minetest.net/viewforum.php?f=46 Mods] subforum.
 
For old or experimental mods, check the [https://forum.minetest.net/viewforum.php?f=46 Mods] subforum.
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== Creating mods ==
 
== Creating mods ==
The most mods are written in the scripting language [https://www.lua.org/ Lua]. The official Lua API documentation can be found at [https://github.com/minetest/minetest/blob/master/doc/lua_api.txt lua_api.txt]. Some mods are written in [https://en.wikipedia.org/wiki/C%2B%2B C++], like the minetest engine itself.
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Mods are written in the scripting language [https://www.lua.org/ Lua]. The official Lua API documentation can be found at [https://github.com/minetest/minetest/blob/master/doc/lua_api.txt lua_api.txt] or in HTML format [https://minetest.gitlab.io/minetest/ here].
  
== Modding tutorials ==
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=== Modding tutorials ===
* [https://rubenwardy.com/minetest_modding_book/en/index.html Minetest Modding Book] by [https://rubenwardy.com/ rubenwardy] with editing by [https://forum.minetest.net/memberlist.php?mode=viewprofile&u=19807 Shara], available in english and italian (as of April 2021).
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* [https://rubenwardy.com/minetest_modding_book/en/index.html Minetest Modding Book] by [https://rubenwardy.com/ rubenwardy] with editing by [https://forum.minetest.net/memberlist.php?mode=viewprofile&u=19807 Shara].
 
* [https://dev.minetest.net/Modding_Intro Intro to modding on the developer wiki]
 
* [https://dev.minetest.net/Modding_Intro Intro to modding on the developer wiki]
  
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[[File:Modsonservers.png|thumb|right|Most popular mods used on public servers listed at [https://servers.minetest.net servers.minetest.net] as of April 2020]]
 
[[File:Modsonservers.png|thumb|right|Most popular mods used on public servers listed at [https://servers.minetest.net servers.minetest.net] as of April 2020]]
 
{{clear}}
 
{{clear}}
 
== See also ==
 
[[Special:PrefixIndex/Mods]] - List of mods with an own wiki article.
 
  
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Languages pages]]
 
[[Category:Languages pages]]

Revision as of 19:26, 18 January 2023

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An example of the mod Mesecons.

Mods (short for modifications or modules) are user-created modifications to a game in such a way that adds to or alters the gameplay. Some larger mods may add a lot of content to the game, while other smaller mods may add more settings/customization options or tweak the gameplay in small ways. Server mods or plugins mainly give server admins more options and ease of use, and all mods for singleplayer can also be used in multiplayer.

While Minetest mods are generally safe to install as they run by default in a sandboxed environment, one should exercise caution with mods as they may modify your world data in an undesired way. A good way to protect your game from such problems is to regularily back up your world folder(s) when installing new mods.

There are many mods or plugins available to complement the original Minetest game or give server admins more options and control over their servers.

Modpacks

A modpack (short: “MP”) is a collection of mods to group them together. Basically, a modpack is just special directory containing the actual mod directories. It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. The main difference is that they will be displayed differently in the mod manager in Minetest. Apart from that, there is nothing special about modpacks or mods inside a modpack. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods.

Client-Side Mods

A Client-Side Mod (short: “CSM”) is a mod used to customize your Minetest client. Client-Side Mods can be used when connected to a Minetest server because they are loaded locally. Client-Side mods require at least Minetest 0.4.15-dev from sources, compiled after April 1st, 2017. Please note API is currently not stable and can change.

Finding mods

Generally, all mods you would want are available on ContentDB nowadays. They can be installed from the main menu by going to the Content tab and clicking on the Browse online content button.

For old or experimental mods, check the Mods subforum.

Installation

Starting with Mintest version 5.0.0 mods can be installed using the Content tab in the Minetest launcher.

To manually install content for Minetest see also Installing Mods and Installing Client-Side Mods.

Creating mods

Mods are written in the scripting language Lua. The official Lua API documentation can be found at lua_api.txt or in HTML format here.

Modding tutorials

Listing actual running mods

The ingame server command /mods will list the active mods of the actual running game.

Most popular mods used on public servers listed at servers.minetest.net as of April 2020