Difference between revisions of "Map generator features/de"

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{{Languages/de}}
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[https://dev.luanti.org/Mapgen/ This page has been moved to the new Luanti Developer Wiki!]
{{Incomplete/de}}
 
 
 
Dieser Artikel zeigt verschiedenen Spezialfunktionalitäten von [[Map generator/de|Kartengeneratoren]] und erklärt ihre Benutzung.
 
 
 
 
 
== Gemeinsame Funktionalitäten ==
 
Diese Kartengeneratorfunktionalitäten werden von mehreren Kartengeneratoren gemeinsam bereitgestellt: v5, v6, v7, valleys, flat und fractal. Sie sind alle standardmäßig aktiviert.
 
 
 
{| class="wikitable"
 
! width=5%|Name
 
! width=10%|Blöcke
 
! Einstellung
 
! Voreinstellung?
 
! Beschreibung
 
! width=355px|Bilder
 
|-
 
| '''Pflastersteinkerker'''
 
| [[Cobblestone/de|Pflasterstein]], [[Mossy Cobblestone/de|moosbewachsener Pflasterstein]], [[Stair/de|Pflastersteintreppe]], [[Air/de|Luft]]
 
| <code>mg_flags=dungeons</code>
 
| Ja
 
| Kerker sind [[Air/de|luft]]befüllte Untergrundstrukturen, die sich aus [[Cobblestone/de|Pflasterstein]]en und [[Mossy Cobblestone/de|moosbewachsenen Pflasterstein]]en zusammensetzen. Viele Gänge und  [[Stair/de|Pflastersteintreppe]]n verbinden ein komplexes System von Räumen.
 
| [[File:Dungeon 0.4.7.jpg|thumb|350px|Pflastersteinkerker in 0.4.7]]
 
|-
 
| '''Wüstensteinkerker'''
 
| [[Desert Stone/de|Wüstenstein]], [[Stair/de|Wüstensteintreppe]], [[Air/de|Luft]]
 
| <code>mg_flags=dungeons</code>
 
| Ja
 
| Wüstensteinkerker ähneln Pflastersteinkerkern, haben jedoch grösere Räume und längere Treppen, die auch diagonal verlaufen können. Sie bestehen aus [[Desert Stone/de|Wüstenstein]] und ihre Treppen sind [[Stair/de|Wüstensteintreppe]]n. Diese Kerker liegen innerhalb von Wüstenstein. Im [[Games/Minetest Game/de|Minetest-Spiel]] sind Wüstenkerker daher nur in Wüsten zu finden.
 
| [[File:Desert dungeon desert stone.jpg|thumb|350px|Wüstensteinkerker in 0.4.13]]
 
|-
 
| '''Sandsteinkerker'''
 
| [[Sandstone Brick/de|Sandsteinziegel]], [[Stair/de|Sandsteinblocktreppe]], [[Air/de|Luft]]
 
| <code>mg_flags=dungeons</code>
 
| Nein
 
| Sandsteinkerker haben dieselbe Form wie Wüstensteinkerker. Sie bestehen aus [[Sandstone Brick/de|Sandsteinziegel]]n und ihre Treppen aus [[Stair/de|Sandsteinblöcken]]. Diese Kerker liegen innerhalb von [[Sandstone/de|Sandstein]]. Im [[Games/Minetest Game/de|Minetest-Spiel]] sind Sandsteinkerker daher nur in Sandsteinwüsten zu finden. Im Kartengenerator v6 werden sie nicht erzeugt, das es dort keinen Sandstein gibt.
 
| [[File:Desert dungeon sandstone.jpg|thumb|350px|Sandstone dungeon, as of 0.4.13]]
 
|-
 
| '''Decorations'''
 
| ''(depends)''
 
| <code>mg_flags=decorations</code>
 
| Yes
 
| Decorations are additional structures placed by mods on top of the surface. Decorations can be small plants such as [[grass]], [[flower]]s, [[Cactus|cacti]], or they can even be entire trees or buildings.
 
The v6 mapgen is an exception here, because regular trees, apple trees, jungle trees and pine trees and [[jungle grass]] are generated the map generator itself and are not considered decorations and are thus not affected by this setting. But mods can still add additional decorations on top of that. See also: [[Biomes#v6]]
 
|-
 
| '''Caves'''
 
| [[Air]]
 
| <code>mg_flags=caves</code>
 
| Yes
 
| Caves are [[air]] pockets found underground at any [[Coordinates|height]]. Caves can be very small hollow places or can be very complex interconnected tunnel systems. Cave entrances can commonly found on the surface. The cave style greatly varies between the different map generators.
 
|-
 
| '''Underground lava lakes'''
 
| [[Lava]], [[Ores]], [[Air/de|Luft]]
 
| <code>mg_flags=caves</code>
 
| Yes
 
| These lakes are caverns flooded with [[Lava|lava]]. [[Ores]] are very common around these lakes (see screenshot). However, often these caverns are not linked to, and it is very difficult to reach them. Lava lakes are a subset of caves and only appear when caves are used. Lava appears at the [[Coordinates|height]] Y=-273 and below for all map generators except v6. In v6, lava can already be found at Y=-32 or lower.
 
| [[File:Lava lake 0.4.7.jpg|thumb|350px|A lava lake in v6, as of Minetest 0.4.7]]
 
|-
 
| '''Underground water lakes'''
 
| [[Water]], [[Air]]
 
| <code>mg_flags=caves</code>
 
| Yes
 
| Like lava lakes, these lakes are caverns flooded with [[water]] and can appear at any height. Lava lakes are a subset of caves and only appear when caves are used.
 
| [[File:Underground water lake.jpg|thumb|350px|A water lake in v7, as of Minetest 0.4.15]]
 
|}
 
 
 
== v7 ==
 
{| class="wikitable"
 
! width=5%|Name
 
! Setting
 
! Default?
 
! Description
 
! width=355px|Images
 
|-
 
| '''Mountains'''
 
| <code>mgv7_spflags=mountains</code>
 
| Yes
 
| Enables mountains.
 
|
 
|-
 
| '''Ridges'''
 
| <code>mgv7_spflags=ridges</code>
 
| Yes
 
| Enables rivers which aggressively cut through the terrain and create canyon-like structures. Since these rivers can make the terrain quite difficult to navigate, it may make sense to disable them.
 
|-
 
| '''Floatlands'''
 
| <code>mgv7_spflags=floatlands</code>
 
| No
 
| With this setting, large chunks of land will be created in the sky at a height at Y=1280 or above. The terrain is a bit different than on the surface, but the biomes are more or less the same. This setting is experimental and subject to change.
 
| [[File:Mapgen v7 floatlands.jpg|thumb|350px|Floatlands in 0.4.15]]
 
|}
 
 
 
== v6 ==
 
V6 features are configured via map generator flags with the setting <code>mgv6_spflags</code>.
 
 
 
{| class="wikitable"
 
! width=5%|Name
 
! Flags
 
! Default?
 
! Description
 
! width=355px|Images
 
|-
 
| '''Trees'''
 
| <code>trees</code>
 
| Yes
 
| Enables regular [[trees]], apple trees, jungle trees and [[Jungle Grass|jungle grass]] in jungles and pine trees in taiga biomes.
 
| [[File:Mapgen_v6_0_4_9.jpg|thumb|350px|A forest of regular trees in 0.4.9]]
 
|-
 
| '''Snow biomes'''
 
| <code>snowbiomes</code>
 
| Yes
 
| Enables snowy biomes and [[ice]] sheets.
 
| [[File:Snow pines.jpg|thumb|350px|Pine trees in a snowy region, as of 0.4.13]]
 
|-
 
| '''Jungle biomes'''
 
| <code>trees,jungles</code><br/>or<br/><code>trees,snowbiomes</code>
 
| Yes
 
| Adds the jungle biome which includes [[Jungle Tree|jungle trees]] and [[Jungle Grass|jungle grass]]
 
| [[File:Jungle 0.4.7.jpg|thumb|350px|Jungle biome as of 0.4.7]]
 
|-
 
| '''Biome blending'''
 
| <code>biomeblend</code>
 
| Yes
 
| Enables a smooth transition between biomes.
 
| [[File:Mapgen v6 biomeblend.jpg|thumb|350px|Biome blending in action between plains and a desert]]
 
|-
 
| '''Mud flow'''
 
| <code>mudflow</code>
 
| Yes
 
| The “mudflow” parameter adds soil erosion. It moves [[dirt]] that sits on the edge of vertical drops and moves it to the base of that drop.
 
|-
 
| '''Flat'''
 
| <code>flat</code>
 
| No
 
| Will generate a flat world in the v6 style with lakes, trees and caves. Note that this is a bit different than the “flat” map generator
 
|}
 
 
 
== flat ==
 
This mapgen has support for lakes and hills which are disabled by default.
 
 
 
{| class="wikitable"
 
! width=5%|Name
 
! Setting
 
! Default?
 
! Description
 
! width=355px|Images
 
|-
 
| '''Hills'''
 
| <code>mgflat_spflags=hills</code>
 
| No
 
| Increases the terrain height at some points to form hills. These hills become quite big sometimes.
 
| [[File:Mapgen flat hills.jpg|thumb|350px|Hill in the flat mapgen]]
 
|-
 
| '''Lakes'''
 
| <code>mgflat_spflags=lakes</code>
 
| No
 
| Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes.
 
| [[File:Mapgen flat lakes.jpg|thumb|350px|Small lake in the flat mapgen]]
 
|}
 

Latest revision as of 17:20, 15 December 2024