Difference between revisions of "Time of day"
(→Important times of day: No "e" at zenith, clarify brightness.) |
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[[File:A day in Minetest 0.4.7.png|thumb|150px|A day in Minetest (uses other world times than in the “Important times of day” section)|right]] | [[File:A day in Minetest 0.4.7.png|thumb|150px|A day in Minetest (uses other world times than in the “Important times of day” section)|right]] | ||
− | '''Time of day''' determines the position of the sun, moon and stars in the | + | '''Time of day''' determines the position of the sun, moon and stars in the day-night cycle. It is represented as a number which is between 0 and 24000 (24000 excluded), this range represents a full day. This number resembles the 24-hour system, where the full hours are multiplied by 1000. So, for example 12:00 would correspond to 12000 time of day (think of it only as a guide to get an idea how it works). |
== Setting the world time == | == Setting the world time == |
Revision as of 18:28, 2 May 2014
Time of day determines the position of the sun, moon and stars in the day-night cycle. It is represented as a number which is between 0 and 24000 (24000 excluded), this range represents a full day. This number resembles the 24-hour system, where the full hours are multiplied by 1000. So, for example 12:00 would correspond to 12000 time of day (think of it only as a guide to get an idea how it works).
Setting the world time
The world time can be set with the /time
command by players who have the “settime” privilege. It takes the desired time of day as it’s only parameter. Refer the the “Important times of day” section as a guide.
Examples
/time 6000
- sets the time of day to morning (corresponds to 6:00)/time 12000
- sets the time of day to midday (corresponds to 12:00)
Important times of day
The following world times were taken from a case study. The numbers in brackets denote the brightness level compared to moonlight (higher is brighter, this number is only used for this article).
- At 0 time of day (tod) the day begins; it is midnight and the moon is exactly at the zenith (1).
- At 4500 tod, the first sun rays emit from the horizon, it gets brighter (2).
- At 4750 tod, the sun rises and it gets brighter (3).
- At 5001 tod, it gets brighter again (4).
- At 5200 tod, the sun becomes fully visible (4).
- At 5250 tod, it gets brighter again (5).
- At 5500 tod, it gets brighter again (6).
- At 5751 tod, maximum brightness is reached (7).
- At 12000 tod is midday; the sun is exactly at the zenith (7).
- At 18250 tod, the day is going to end, it gets a bit darker (6).
- At 18502 tod, it gets a bit darker again (5).
- At 18600 tod, the sun begins to set (5).
- At 18752 tod, it gets a bit darker yet again (4).
- At 19000 tod, the sky gets even darker (3).
- At 19252 tod, the sun is almost gone and the sky gets even darker (2).
- At 19359 tod, the sun square is gone and the last sun rays emit from the horizon (2).
- At 19500 tod, the sun rays stop from being visible (2).
- At 19502 tod, the sky has the lowest brightness (1).
- At 24000 tod, the day ends and the next one starts; it is midnight again (1).
Storing the time of day
In the world files in env_meta.txt, the time of day is stored as “time_of_day”.