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= '''Flüssigkeiten''' =
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{{delete|Translated version of a page that is going to be migrated off this Wiki.}}
{{Languages/de}}
 
__TOC__
 
'''Liquids''' are special dynamic [[block]]s in Minetest. They behave quite differently than in real life. Liquids like to spread and flow to their surrounding blocks and players can swim and drown in them.
 
 
 
== Liquid forms ==
 
Liquids usually come in two forms: In source form and in flowing form.
 
 
 
=== Liquid source ===
 
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources (see below). A liquid source can sustain itself. If no special event happens, a liquid source will keep its place forever and it will never drain out.
 
 
 
=== Flowing liquid ===
 
Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.
 
 
 
== Liquid properties ==
 
[[Image:Liquid_range_2.png|thumb|170px|A liquid with a flowing range of 2, viewed from above]]
 
 
 
All liquids share the following properties:
 
* ''All properties of [[blocks]]''
 
* Renewability: Renewable liquids can create new sources (see below)
 
* Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
 
* Viscosity: How slow [[player]]s move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
 
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside
 
 
 
== Behaviour ==
 
<!-- TODO: Explain flowing -->
 
 
 
=== Creation of liquid sources ===
 
Renewable liquid sources create new liquid sources at open spaces. A new liquid source is created when:
 
 
 
* Two renewable liquid blocks of the same type touch each other diagonally
 
* These blocks are also on the same height
 
* One of the two “corners” is open space which allows liquids to flow in
 
 
 
When those criteria are met, the open space is filled with a new liquid source of the same type.
 
 
 
<gallery widths="400px" heights="256px">
 
Liquid_renewing_part1.png|2 liquid sources (S) touch each other diagonally, but are seperated by solid blocks.
 
Liquid_renewing_part2.png|The solid block at the top “corner” has been removed and a completely new liquid source block fills the empty space shortly after.
 
Non-renewable liquid.png|For comparison, a non-renewable liquid just flows (F) instead.</gallery>
 
 
 
== Interaction with liquids ==
 
=== Swimming and diving ===
 
Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.
 
 
 
The physics for swimming and diving in a liquid are, in detail:
 
 
 
* Your movement speed in a liquid is determined by its viscosity
 
* If you don't do anything in a liquid, you will slowly sink
 
* There is no fall damage for falling into a liquid as such
 
* If you fall from a great height into a liquid, you will be slowed down on impact (but you don't come instantly to a halt). Depending on your speed, you might end up deep in the liquid. The slow-down effect is much stronger for liquids with a high viscosity. For a safe high drop into a liquid, you need to make sure there is enough liquid above the ground, otherwise you might still suffer fall damage by hitting the ground.
 
* Liquids may cause breath loss and drowning damage (see above)
 
 
 
=== Pointing to liquids ===
 
Liquids are usually not [[Pointing|pointable]]. However, all liquids can be pointed by special items. In [[Games/Minetest Game|Minetest Game]], one example is the [[bucket]]. For a full list of items which are able to point to liquids, see [[:Category:Liquid pointers]].
 
 
 
== Liquids in [[Games/Minetest Game|Minetest Game]] ==
 
The following liquids exist in Minetest Game:
 
 
 
{| class="wikitable"
 
!
 
! Liquid
 
! Renewable<ref>Renewable according to the method explained above</ref>
 
! Flowing range
 
! Viscosity
 
! Drowning damage
 
|-
 
| [[File:Water.png | 32px]] || [[Water]]
 
| Yes
 
| 8
 
| 1
 
| {{Heart|0.5}}
 
|-
 
| [[File:River_Water.png | 32px]] || [[River Water]]
 
| No<ref>Note that river water can be renewed by a different method, however</ref>
 
| 2
 
| 1
 
| {{Heart|0.5}}
 
|-
 
| [[File:Lava.png | 32px]] || [[Lava]]
 
| No
 
| 8
 
| 7
 
| {{Heart|0.5}}
 
|-
 
|}
 
<references/>
 
 
 
Quick facts:
 
 
 
* Liquids can be collected by a [[bucket]].
 
* Liquids can flow into and destroy [[snow]].
 
* Lava will be cooled into [[obsidian]] or [[stone]] by [[water]], [[River Water|river water]], and [[:Category:Cools lava|other blocks]].
 
 
 
[[Category:Liquid]] [[Category:Gameplay]]
 

Latest revision as of 19:45, 31 December 2024

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