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− | = '''Flüssigkeiten''' =
| + | {{delete|Translated version of a page that is going to be migrated off this Wiki.}} |
− | {{Languages/de}} | |
− | __TOC__
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− | '''Liquids''' are special dynamic [[block]]s in Minetest. They behave quite differently than in real life. Liquids like to spread and flow to their surrounding blocks and players can swim and drown in them.
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− | == Liquid forms ==
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− | Liquids usually come in two forms: In source form and in flowing form.
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− | === Liquid source ===
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− | Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources (see below). A liquid source can sustain itself. If no special event happens, a liquid source will keep its place forever and it will never drain out.
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− | === Flowing liquid ===
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− | Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.
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− | == Liquid properties ==
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− | [[Image:Liquid_range_2.png|thumb|170px|A liquid with a flowing range of 2, viewed from above]]
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− | All liquids share the following properties:
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− | * ''All properties of [[blocks]]''
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− | * Renewability: Renewable liquids can create new sources (see below)
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− | * Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
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− | * Viscosity: How slow [[player]]s move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
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− | * Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside
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− | == Behaviour ==
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− | <!-- TODO: Explain flowing -->
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− | === Creation of liquid sources ===
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− | Renewable liquid sources create new liquid sources at open spaces. A new liquid source is created when:
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− | * Two renewable liquid blocks of the same type touch each other diagonally
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− | * These blocks are also on the same height
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− | * One of the two “corners” is open space which allows liquids to flow in
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− | When those criteria are met, the open space is filled with a new liquid source of the same type.
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− | <gallery widths="400px" heights="256px">
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− | Liquid_renewing_part1.png|2 liquid sources (S) touch each other diagonally, but are seperated by solid blocks.
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− | Liquid_renewing_part2.png|The solid block at the top “corner” has been removed and a completely new liquid source block fills the empty space shortly after.
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− | Non-renewable liquid.png|For comparison, a non-renewable liquid just flows (F) instead.</gallery>
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− | == Interaction with liquids ==
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− | === Swimming and diving ===
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− | Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.
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− | The physics for swimming and diving in a liquid are, in detail:
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− | * Your movement speed in a liquid is determined by its viscosity
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− | * If you don't do anything in a liquid, you will slowly sink
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− | * There is no fall damage for falling into a liquid as such
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− | * If you fall from a great height into a liquid, you will be slowed down on impact (but you don't come instantly to a halt). Depending on your speed, you might end up deep in the liquid. The slow-down effect is much stronger for liquids with a high viscosity. For a safe high drop into a liquid, you need to make sure there is enough liquid above the ground, otherwise you might still suffer fall damage by hitting the ground.
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− | * Liquids may cause breath loss and drowning damage (see above)
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− | === Pointing to liquids ===
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− | Liquids are usually not [[Pointing|pointable]]. However, all liquids can be pointed by special items. In [[Games/Minetest Game|Minetest Game]], one example is the [[bucket]]. For a full list of items which are able to point to liquids, see [[:Category:Liquid pointers]].
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− | == Liquids in [[Games/Minetest Game|Minetest Game]] ==
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− | The following liquids exist in Minetest Game:
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− | {| class="wikitable"
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− | !
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− | ! Liquid
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− | ! Renewable<ref>Renewable according to the method explained above</ref>
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− | ! Flowing range
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− | ! Viscosity
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− | ! Drowning damage
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− | |-
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− | | [[File:Water.png | 32px]] || [[Water]]
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− | | Yes
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− | | 8
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− | | 1
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− | | {{Heart|0.5}}
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− | |-
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− | | [[File:River_Water.png | 32px]] || [[River Water]]
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− | | No<ref>Note that river water can be renewed by a different method, however</ref>
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− | | 2
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− | | 1
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− | | {{Heart|0.5}}
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− | |-
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− | | [[File:Lava.png | 32px]] || [[Lava]]
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− | | No
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− | | 8
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− | | 7
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− | | {{Heart|0.5}}
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− | |-
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− | |}
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− | <references/>
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− | Quick facts:
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− | * Liquids can be collected by a [[bucket]].
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− | * Liquids can flow into and destroy [[snow]].
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− | * Lava will be cooled into [[obsidian]] or [[stone]] by [[water]], [[River Water|river water]], and [[:Category:Cools lava|other blocks]].
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− | [[Category:Liquid]] [[Category:Gameplay]]
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