Difference between revisions of "Minetest.conf/fr"

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'''A noter :''' Depuis la version 0.4.14, MineTest possède une fonctionnalité de "configuration avancée" qui permet de changer l'ensemble des paramètres Minetest directement dans le jeu en incluant une brève description de ce que fait chacun d'eux. C'est pourquoi, sauf cas particulier, vous n'aurez plus besoin d'éditer manuellement le fichier de configuration <code>minetest.conf</code>.
 
 
 
'''minetest.conf''', c'est le fichier de configuration utilisé à toutes fins utiles. Ce fichier est chargé à chaque démarrage du jeu et il est toujours crée/modifié en quittant les menus.
 
Ce fichier de configuration est localisé dans l'un de ces emplacements :
 
* ../minetest.conf - (version RUN_IN_PLACE relative à un exécutable)
 
* ../../minetest.conf - (version RUN_IN_PLACE relative à un exécutable)
 
* ~/.minetest/minetest.conf - (généralement installée sur les systèmes Linux)
 
Il est possible d'indiquer un chemin différent en ligne de commande en utilisant l'option <code>--config /chemin/de/minetest.conf</code>.
 
 
 
Le fichier [https://github.com/celeron55/minetest/blob/master/minetest.conf.example minetest.conf.example] est aussi fourni en tant qu'exemple. Il comprend une liste plus complète des options disponibles.
 
Le fichier minetest.conf est généré automatiquement. Ce fichier contient les paramètres par défaut: [https://github.com/celeron55/minetest/blob/master/src/defaultsettings.cpp]
 
 
 
== Paramètres par défaut (extrait) ==
 
 
 
[[/Default|'''Raw file''']]
 
 
 
{| class="wikitable"
 
|-
 
! Clé
 
! Type
 
! Valeur par défaut
 
! Description
 
 
 
|-
 
| '''video_driver'''
 
| chaîne de caractères
 
| opengl
 
| Allows the user to chose the video renderer used to render Minetest.
 
:'''null''' - No rendering at all.
 
:'''software''' - Software rendering (not accelerated by graphics card, everything done by the processor), ''very slow''.
 
:'''burningsvideo''' - Also software rendering, ''very slow''.
 
:'''direct3d8''' - Uses Direct3D 8, ''unlikely to work''.
 
:'''directdd9''' - Uses Direct3D 9, ''may not work''.
 
:'''opengl''' - Uses OpenGL, latest version possible. '''Best stability.'''
 
 
 
|-
 
| '''address'''
 
| chaîne de caractères
 
| ''vide''
 
| The address used for connecting to a server, if it is blank, the game will start a local server when attempting to connect.
 
 
 
|-
 
| '''port'''
 
| nombre entier
 
| 30000
 
| The port used when connecting to, or creating a server. For creating a server, ports above 1024 are preferred for security, compatibility and standards compliance reasons.
 
 
 
|-
 
| '''creative_mode'''
 
| valeur logique
 
| 0
 
| Enables [[creative mode]]. ''This only affects local server.''
 
:'''1''' - Creative mode enabled.
 
:'''0''' - Creative mode disabled.
 
 
 
|-
 
| '''enable_damage'''
 
| valeur logique
 
| 0
 
| Enables damage. When disabled, players cannot die or receive damage of any kind. ''This only affects local server.''
 
:'''1''' - Damage enabled.
 
:'''0''' - Damage disabled.
 
 
 
|-
 
| '''name'''
 
| chaîne de caractères
 
| ''vide''
 
| The name of the player.
 
 
 
|-
 
| '''new_style_leaves'''
 
| valeur logique
 
| 1
 
| Whether to make [[leaves]] transparent (1) or opaque (0); opaque leaves are faster, thus recommended on slower computers.
 
:'''1''' - Leaves are transparent.
 
:'''0''' - Leaves are opaque.
 
 
 
|-
 
| '''new_style_water'''
 
| valeur logique
 
| 0
 
| Whether to lower water surface (1) or not (0) compared to other nodes; default water is faster to render and more accurate.
 
:'''1''' - Water surface is lowered compared to other nodes, does not affect physics or gameplay.
 
:'''0''' - Water surfaced is not lowered.
 
 
 
|-
 
| '''opaque_water'''
 
| valeur logique
 
| 0
 
| Whether to enable opaque [[water]].
 
:'''1''' - Opaque water enabled.
 
:'''0''' - Opaque water disabled.
 
 
 
|-
 
| '''show_debug'''
 
| valeur logique
 
| 0
 
| Whether to enable debug info (coordinates, draw times...) on startup.
 
:'''1''' - Debug info shown by default.
 
:'''0''' - Debug info hidden by default.
 
 
 
|-
 
| '''smooth_lighting'''
 
| valeur logique
 
| 1
 
| Whether to use smooth lighting.
 
:'''1''' - Smooth lighting enabled.
 
:'''0''' - Smooth lighting disabled.
 
 
 
|-
 
| '''client_delete_unused_sectors_timeout'''
 
| nombre entier
 
| 600
 
| This will set the client to forget parts of the map from the ''memory'' when they haven't been accessed for N seconds.
 
 
 
|-
 
| '''invert_mouse'''
 
| valeur logique
 
| 0
 
| Allows the user to invert their mouse vertical axis.
 
:'''1''' - Mouse vertical axis inverted.
 
:'''0''' - Mouse vertical axis not inverted.
 
 
 
|-
 
| '''texture_path'''
 
| chaîne de caractères
 
| ''vide''
 
| Allows the user to specify an additional texture directory, from which Minetest will first search for textures.
 
 
 
|-
 
| '''time_speed'''
 
| nombre entier
 
| 72
 
| This changes the speed of the [[Time of day|day-night cycle]] (also applies to local/singleplayer game). When set to 0, the day-night cycle stops. The higher is the value, the faster the day-night cycle will be. 1 is equivalent to real world's day-night cycle.
 
 
 
|-
 
| '''viewing_range_nodes_min'''
 
| nombre entier
 
| 25
 
| Allows the user to change their minimal view range. This is very useful for slow computers. Can be changed using <kbd>KP +</kbd> and <kbd>KP -</kbd> in-game.
 
 
 
|-
 
| '''viewing_range_nodes_max'''
 
| nombre entier
 
| 160
 
| Allows the user to change their maximal view range. This is very useful for slow computers.
 
 
 
|-
 
| '''fov'''
 
| nombre entier
 
| 72
 
| Allows the user to change their field of view.
 
 
 
|-
 
| '''view_bobbing'''
 
| valeur logique
 
| 1
 
| Whether to enable view and wield item bobbing.
 
:'''1''' - View bobbing enabled.
 
:'''0''' - View bobbing disabled.
 
 
 
|-
 
| '''view_bobbing_amount'''
 
| nombre décimal
 
| 1.0
 
| Controls view bobbing intensity, 1.0 being 100%, 1.5 being 150% and so on. When set to 0.0, view bobbing is disabled but the wield item still bobs.
 
 
 
|-
 
| '''enable_fog'''
 
| valeur logique
 
| 1
 
| Whether to fog out the end of the visible area.
 
:'''1''' - Fog enabled.
 
:'''0''' - Fog disabled.
 
 
 
|-
 
| '''enable_clouds'''
 
| valeur logique
 
| 1
 
| Whether to draw clouds.
 
:'''1''' - Clouds enabled.
 
:'''0''' - Clouds disabled.
 
 
 
|-
 
| '''enable_3d_clouds'''
 
| valeur logique
 
| 0
 
| Allows the user to enable 3D clouds.
 
:'''1''' - 3D clouds enabled.
 
:'''0''' - 3D clouds disabled (2D clouds used instead).
 
 
 
|-
 
| '''enable_sound'''
 
| valeur logique
 
| 1
 
| Whether to enable sound; sound can only be enabled if you have installed OpenAL.
 
:'''1''' - Sound enabled.
 
:'''0''' - Sound disabled.
 
 
 
|-
 
| '''sound_volume'''
 
| nombre décimal
 
| 0.8
 
| Allows the user to change sound volume. 1 is 100% volume whereas 0 is 0% volume.
 
 
 
|}
 
 
 
== Contrôles du jeu ==
 
 
 
Les raccourcis claviers sont configurables via le menu "paramètres".
 

Latest revision as of 19:45, 31 December 2024

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