Difference between revisions of "Building a home"
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(Collecting stuff) |
(Requirements --> Resources) |
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and maybe the next few days. | and maybe the next few days. | ||
− | == | + | ==Resources== |
* Tools | * Tools | ||
:Axe - to cut trees | :Axe - to cut trees | ||
Line 46: | Line 46: | ||
:: Furnace - for smelting ore, and other recipes | :: Furnace - for smelting ore, and other recipes | ||
:: Bed - for setting the spawn-position | :: Bed - for setting the spawn-position | ||
− | * Building ground | + | |
− | + | * Building ground - Location, Location, Location: some things to consider | |
+ | : terrain suitable for a house (i.e. big enough, flat) | ||
+ | : immediate surroundings (i.e. no place hide for to mobs) | ||
+ | : distance to 'workplace' (i.e. for mining/harvesting etc.) | ||
* Time, Food | * Time, Food |
Revision as of 17:40, 19 December 2016
Intro
You may have noticed, there is a page on the wiki How_to_build_your_first_house,
but it doesn't actually show how to do it.
I was going to fix that page, but...
First we should consider
- What is our situation (as in, creative-mode, or first day in a survival game) ? Also:
- What landscape is around us (as in, forest, mountains, or desert) ?
- What server, what game/subgame, what mobs, is pvp enabled ?
- What do we need (as in, urgently need now) ?
- What do we have (as in, tools, materials, food) ?
- What can we do (as in, right here, right now, until sundown) ?
In creative-mode, we can just skip to House-Building, and build something nice.
Same if you already have enough tools, building materials etc.
Otherwise, we might just need a home / shelter for the night, and maybe the next few days.
Resources
- Tools
- Axe - to cut trees
- Pickaxe - mining stone
- Shovel - mining sand, gravel etc.
- Torch - light, for working at night
- Building materials
- Dirt - the most basic building material
- Wood - basic, almost everything has some component that is made of wood
- Stone
- Other
- Coal - for making torches, and as fuel for the furnace
- Iron - for making steel tools
- Wool - for making a bed
- Dye - for making a bed
- Extras / non-essentials
- Sand - for making glass for windows
- Clay - for making bricks
...
- Furniture
- Torch - light
- Door - to keep critters out
- Chest - to store stuff
- Furnace - for smelting ore, and other recipes
- Bed - for setting the spawn-position
- Building ground - Location, Location, Location: some things to consider
- terrain suitable for a house (i.e. big enough, flat)
- immediate surroundings (i.e. no place hide for to mobs)
- distance to 'workplace' (i.e. for mining/harvesting etc.)
- Time, Food
Collecting stuff
Finding stuff also needs time, and travelling.
After playing a few games, it is still amazing to find situations were some basic stuff is not available.
E.g. a desert with no dirt and no trees.
- Blocks of sand fall down,
- so you cannot make a roof out of sand.
Also, finding coal (for torches) near the surface is often a problem.
...
Building a home
- Podest / Column
- Cave-home / Bunker
- Dirt-Igloo
- Hut
- House / Castle
...