Difference between revisions of "Building a home"
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starting with no/low requirements. | starting with no/low requirements. | ||
− | + | ===Podest / Column=== | |
− | + | This is not a 'home', just a quick, emergency action for spending the night when hostile mobs are around.<br /> | |
− | + | Build a stack of 2-3 blocks of dirt or sand, and stand on that. | |
− | + | :So most common mobs like zombies cannot reach you. | |
− | + | :This doesn't work against flying mobs, e.g. ghosts. | |
+ | Digging dirt and sand can be done with no tools | ||
+ | |||
+ | ===Cave-home / Bunker=== | ||
+ | Digging in.<br /> | ||
+ | Needs a place where the dirt is 2-4 blocks deep. | ||
+ | :There are places with solid stone under one block of dirt, | ||
+ | :and digging stone needs a pickaxe. | ||
+ | |||
+ | ... | ||
+ | |||
+ | ===Dirt-Igloo=== | ||
+ | ... | ||
+ | |||
+ | ===Hut=== | ||
+ | ... | ||
+ | |||
+ | ===House / Castle=== | ||
... | ... |
Revision as of 13:24, 21 December 2016
Intro
You may have noticed, there is a page on the wiki How_to_build_your_first_house,
but it doesn't actually show how to do it.
I was going to fix that page, but...
First we should consider
- What is our situation (as in, creative-mode, or first day in a survival game) ? Also:
- What landscape is around us (as in, forest, mountains, or desert) ?
- What server, what game/subgame, what mobs, is pvp enabled ?
- What do we need (as in, urgently need now) ?
- What do we have (as in, tools, materials, food) ?
- What can we do (as in, right here, right now, until sundown) ?
In creative-mode, we can just skip to House-Building, and build something nice.
Same if you already have enough tools, building materials etc.
Otherwise, we might just need a home / shelter for the night, and maybe the next few days.
See also my notes on TNG.
Resources
- Tools
- Axe - to cut trees
- Pickaxe - mining stone
- Shovel - mining sand, gravel etc.
- Torch - light, for working at night
- Building materials
- Dirt - the most basic building material
- Wood - basic, almost everything has some component that is made of wood
- Stone
- Other
- Coal - for making torches, and as fuel for the furnace
- Iron - for making steel tools
- Wool - for making a bed
- Dye - for making a bed
- Extras / non-essentials
- Sand - for making glass for windows
- Clay - for making bricks
...
- Furniture
- Torch - light
- Door - to keep critters out
- Chest - to store stuff
- Furnace - for smelting ore, and other recipes
- Bed - for setting the spawn-position
- Building ground - Location, Location, Location: some things to consider
- terrain suitable for a house (i.e. big enough, flat)
- immediate surroundings (i.e. no place hide for to mobs)
- distance to 'workplace' (i.e. for mining/harvesting etc.)
- Time, Food
Collecting stuff
Finding stuff also needs time, and travelling.
After playing a few games, it is still amazing to find situations were some basic stuff is not available.
E.g. a desert with no dirt and no trees.
- Blocks of sand fall down,
- so you cannot make a roof out of sand.
Also, finding coal (for torches) near the surface is often a problem.
...
Building a home
We will consider the option in order of required resources, starting with no/low requirements.
Podest / Column
This is not a 'home', just a quick, emergency action for spending the night when hostile mobs are around.
Build a stack of 2-3 blocks of dirt or sand, and stand on that.
- So most common mobs like zombies cannot reach you.
- This doesn't work against flying mobs, e.g. ghosts.
Digging dirt and sand can be done with no tools
Cave-home / Bunker
Digging in.
Needs a place where the dirt is 2-4 blocks deep.
- There are places with solid stone under one block of dirt,
- and digging stone needs a pickaxe.
...
Dirt-Igloo
...
Hut
...
House / Castle
...