Difference between revisions of "Games/VoxeLibre/Differences from Minetest Game"
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m (→World: depth) |
m (→Control & Inventory: size) |
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* Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops | * Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops | ||
* Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff. | * Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff. | ||
− | * Inventory - Stack limit is only 64 for most items | + | * Inventory - size is 4x9, Stack limit is only 64 for most items |
− | * Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space. | + | * Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space. <br> E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). |
* Eating - put food on hotbar, eat it with rightclick | * Eating - put food on hotbar, eat it with rightclick | ||
+ | * Torches - cannot be placed in water | ||
* Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact. | * Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact. | ||
Note: documentation says that inventory is lost / dropped to floor ! | Note: documentation says that inventory is lost / dropped to floor ! | ||
− | |||
==Mobs== | ==Mobs== |
Revision as of 12:24, 17 February 2020
This article is incomplete. Please help expand this article to include more useful information. |
For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :
(As observed on Mark Server, 2019-12 .. 2020-02)
Apperance
- Graphics and textures
- Sounds
- HUD - the hotbar is the bottom row
Control & Inventory
- Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops
- Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff.
- Inventory - size is 4x9, Stack limit is only 64 for most items
- Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). - Eating - put food on hotbar, eat it with rightclick
- Torches - cannot be placed in water
- Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
Note: documentation says that inventory is lost / dropped to floor !
Mobs
Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.
- Friendly/Animals (they all drop edible meat):
- Rabbit - easy to kill, drops rabbit-hide
- Chicken - lays eggs & drops feathers / meat must be cooked
- Pig
- Sheep - drops wool
- Lama ('Mountain-sheep')
- Cow - gives milk (use bucket), drops leather
- Donkey - drops leather
- Mule
- Horse
...
- Monsters: (some are hostile only at night, or when attacked)
- Zombie - slow, drops rotten meat (it's disgusting!)
- Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
- Icebear - drops fish
- Spider - drops strings
- Skeleton - shoots arrows. Drops bones, bows, arrows
- creeper - explodes
- Slimes - underground
- Magma cube
- Enderman
..lots more...
Blocks
- Plants
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Aspen
- Leaves - need shears to collect them
- Vines - can be climbed - need shears to collect them
- Apples - drop randomly from oak leaves and dark oak leaves
- Flowers: red: yellow: white: blue: sunflower ...
- Wheat, Sugar-cane, pumpkin ...
- Tall grass and fern - drops wheat seeds
- Dead bushes - drop sticks
- Red & brown mushrooms - with bowl, can be made into a soup
- Giant mushrooms - grow like trees, drop small mushrooms
- Stones
- Stone/Cobblestone, Andesite, Diorite, Granite ...
- Bedrock - not minable
- Clay, terracotta, concrete
- Sand - falls down
- Gravel - drops flint sometimes
- Ore
- Coal, Iron, Gold, Diamonds, Redstone, ...
- Nether-dimension
- Netherrack, Soulsand, Netherquartz
- End-dimension
- Endstone
- Rails and Minecarts
- Teleporters and Portals
- Equipment
- Crafting table (3×3 crafting grid)
- Furnace
- Weapons and Tools
- Sword (Wood, Stone, Iron, ...)
- Bow and Arrows (needs Wood, String, Flint, Feathers)
- Bowl - make soup from mushrooms or beetroot
- Bucket - collect liquids or milk
- Shears - collect wool from sheep, vines, leaves, grass, fern
- Lookup tool - show help for whatever you're pointing
- Hoe - to change dirt into farmland
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
- Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
- Chests, Double-size chest, Shulkerbox, Ender chest
- Anvil - to repair & name items
- Doors, Buttons, Levers, Pressure plates
- Glass for windows - digging glass destroys it !
- Machines: Hopper, Pistons, Dropper, Deployer ...
- Signs and banners
- Protection API support (needs separate protecion mod)
...
Builtin Mods
- Help and lookup tool - Shows info about blocks, tools, etc.
- Hunger - Player needs to eat
- Achievements
World
- Worldsize
- clouds are at height 64
- bedrock is at depth -64
- Nether - below depth -28900. To reach, use an upright portal.
- the End - below depth -26900. To reach, use an horizontal portal
- Weather: Snow, Rain, Lightning (causes fires)
...