Difference between revisions of "Games/VoxeLibre/Differences from Minetest Game"
m (→Mobs: typo) |
(→Blocks: ice, Liquids, Shulkerbox, Item-frame, Armor-stand) |
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** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce. <br>Trees grow bigger with age, and may grow vines. | ** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce. <br>Trees grow bigger with age, and may grow vines. | ||
** Saplings for each type of tree | ** Saplings for each type of tree | ||
− | ** Leaves - need shears to collect them. <br>So, for new players not usable as cheap fuel. | + | ** Leaves - need shears to collect them. <br>So, for new players they are not usable as cheap fuel. |
** Vines - can be climbed - Need shears to collect them. | ** Vines - can be climbed - Need shears to collect them. | ||
** Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings), | ** Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings), | ||
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** Flowers - Give various dyes: | ** Flowers - Give various dyes: | ||
*** Rose-red: Rosebush, red tulip, Poppy Also: Beetroot | *** Rose-red: Rosebush, red tulip, Poppy Also: Beetroot | ||
− | *** Dandelion-yellow: Dandelion, sunflower | + | *** Dandelion-yellow: Dandelion, sunflower |
*** Pink: Peony, Pink tulip | *** Pink: Peony, Pink tulip | ||
*** Orange: orange tulip | *** Orange: orange tulip | ||
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*** Potato - drops itself, is its own seed. Can be baked. <br> Sometimes, a poisonous potato shows up ! | *** Potato - drops itself, is its own seed. Can be baked. <br> Sometimes, a poisonous potato shows up ! | ||
*** Melon - drops melon-slices <br> Melon-slices can be crafted into melon-seeds, or whole melons. | *** Melon - drops melon-slices <br> Melon-slices can be crafted into melon-seeds, or whole melons. | ||
− | *** Pumpkin <br> Can be crafted into pumpkin-cake or Jack-o-lantern | + | *** Pumpkin - .. <br> Can be crafted into pumpkin-cake or Jack-o-lantern |
** Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill. <br> 'Next to' means directly adjacent ! | ** Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill. <br> 'Next to' means directly adjacent ! | ||
** Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies. | ** Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies. | ||
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** Giant mushrooms - grow like trees, drop small mushrooms | ** Giant mushrooms - grow like trees, drop small mushrooms | ||
** Chorus-fruit | ** Chorus-fruit | ||
+ | |||
+ | * Liquids - come as 'source' and 'flowing'. | ||
+ | ** Water | ||
+ | ** Lava | ||
+ | A source-block generates flowing blocks on empty surrounding spaces, and below. | ||
+ | These flowing blocks have a height less then a full block. <br> | ||
+ | Flowing blocks likewise generate flowing blocks, but with less height. | ||
* Stones | * Stones | ||
− | ** Dirt: normal, coarse, podzol, mycelium. Also with grass/gardenpath or snow. | + | ** Dirt: normal, coarse, podzol, mycelium. Also dirt with grass/gardenpath or snow. |
** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs... | ** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs... | ||
− | ** Bedrock - not minable, bottom of the overworld | + | ** Bedrock - not minable, bottom of the overworld. |
− | ** Obsidian - is | + | ** Obsidian - A lava-source is converted to obsidian when it meets water. Needed for portals, an ender-chest. |
− | ** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta | + | ** Clay - When mined, drops as 4 balls of clay. <br> They can be made into bricks, colored/hardened clay, terracotta, glazed terracotta. |
** Concrete - can be made from concrete-powder and water. | ** Concrete - can be made from concrete-powder and water. | ||
− | ** Sand: yellow, red - falls down, can be made into sandstone. | + | * Unstable |
+ | ** Sand: yellow, red - falls down, can be made into sandstone, or smelted into glass. | ||
** Gravel - falls down, can drop flint. | ** Gravel - falls down, can drop flint. | ||
** Concrete-powder - falls down (crafted from sand, gravel, dye). | ** Concrete-powder - falls down (crafted from sand, gravel, dye). | ||
Caution: sand or other stuff that ends up at the same location as the players head, | Caution: sand or other stuff that ends up at the same location as the players head, | ||
− | will cause suffocation (as in 'drowning') ! <br> Also: | + | will cause suffocation (as in 'drowning') ! <br> Also: Piston, bed & teleporter-pad without enough headroom. |
* Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves) | * Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves) | ||
− | * Ice - cannot be collected | + | * Ice - cannot be collected. With light (other than sun), melts into a water-source. |
* Ore | * Ore | ||
− | ** Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone | + | ** Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone |
* Nether-dimension (hot, mostly red - no water) | * Nether-dimension (hot, mostly red - no water) | ||
** Netherrack, Soulsand, Netherquartz, Glowstone | ** Netherrack, Soulsand, Netherquartz, Glowstone | ||
+ | |||
* End-dimension (dark static, mostly pale yellow - beware the endless void ! ) | * End-dimension (dark static, mostly pale yellow - beware the endless void ! ) | ||
** Endstone | ** Endstone | ||
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** Crafting table (3×3 crafting grid) <br>Has no built-in storage (as in xdecor). | ** Crafting table (3×3 crafting grid) <br>Has no built-in storage (as in xdecor). | ||
** Furnace - cook meat, smelt ore - Has only 1 output slot. <br>But see also hopper. | ** Furnace - cook meat, smelt ore - Has only 1 output slot. <br>But see also hopper. | ||
− | ** Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals) | + | ** Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals) <br> For repairing, put in the damaged item and matching material, eg. leather helm + leather. |
** Cauldron - can hold water | ** Cauldron - can hold water | ||
** Flowerpot | ** Flowerpot | ||
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*** regular: size 9x3 <br>Same size as player's inventory. | *** regular: size 9x3 <br>Same size as player's inventory. | ||
*** large chest (double-size) , size 9x6 - place 2 regular chests next to each other. | *** large chest (double-size) , size 9x6 - place 2 regular chests next to each other. | ||
− | *** trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened. | + | *** trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened. Also double-sized. |
− | *** Shulkerbox - 9x3, purple portable 'backpack'. Can be colored. <br> The contents can be accessed in protected areas ! | + | *** Shulkerbox - 9x3, purple portable 'backpack'. Can be colored. <br> The contents can be accessed in protected areas ! <br> Caution: Only change the color of an empty shulkerbox, or contents get lost ! |
+ | |||
*** Ender chest - private storage for each player, accessable from each enderchest. | *** Ender chest - private storage for each player, accessable from each enderchest. | ||
*** Wifi storage - Caution: gets destroyed by digging ! | *** Wifi storage - Caution: gets destroyed by digging ! | ||
− | *** Hopper - 5 inventory-slots, see below under machines. | + | *** Hopper - 5 inventory-slots, see below under machines. <br> Can also repair items. |
− | *** Smartshop - sell upto 4 types of item | + | *** Smartshop - sell upto 4 types of item. |
+ | *** Armor-stand - can hold one set of armor. | ||
** Mob-Spawner - not craftable, appear in random dungeons. | ** Mob-Spawner - not craftable, appear in random dungeons. | ||
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** Compass - points to coordinates 0,0 when used on hotbar. | ** Compass - points to coordinates 0,0 when used on hotbar. | ||
** Map - allows to activate the minimap (must be on hotbar, press F9) | ** Map - allows to activate the minimap (must be on hotbar, press F9) | ||
− | ** Clock - shows the time-of-day at the overworld, as the positions of sun and moon. | + | ** Clock - shows the time-of-day at the overworld, as the positions of sun and moon on the dial. |
** Saddle | ** Saddle | ||
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** Boneblock - 9 compressed bonemeal | ** Boneblock - 9 compressed bonemeal | ||
− | * Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, gold, diamonds | + | * Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, chain, gold, diamonds |
* Wooden items: | * Wooden items: | ||
− | ** Charcoal - burns longer than wood. Works | + | ** Charcoal - burns longer than wood. Works like coal, from a renewable source. |
** Planks | ** Planks | ||
** Bark | ** Bark | ||
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** Ladder | ** Ladder | ||
** Fence & Fencegate - cant be jumped over with a single jump <br> So, it can keep monsters out and tamed animals in. | ** Fence & Fencegate - cant be jumped over with a single jump <br> So, it can keep monsters out and tamed animals in. | ||
− | ** Bowl | + | ** Bowl - for soup & stew. |
** Buttons, Levers, Pressure plates | ** Buttons, Levers, Pressure plates | ||
− | ** Sign - can | + | ** Sign - can show 4 lines of text with 15 chars. |
** Bookshelf - has no inventory-space | ** Bookshelf - has no inventory-space | ||
+ | ** Item-frame - can store&display one item, eg. as wall-decoration. | ||
** Boat | ** Boat | ||
− | * Items from wool - can be | + | * Items from wool - can be colored with dye. |
** Carpet - mobs dont spawn on carpet ? | ** Carpet - mobs dont spawn on carpet ? | ||
** Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying. | ** Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying. | ||
** Banners - in many colors | ** Banners - in many colors | ||
− | * Glass | + | |
+ | * Glass - different colors. Caution: digging glass destroys it ! | ||
+ | ** glass-panes - for windows | ||
+ | ** bottles | ||
* Items from iron (see also tools, armor) | * Items from iron (see also tools, armor) | ||
** Bucket, shears | ** Bucket, shears | ||
− | ** Door, trapdoor - can only be operated by the area-owner, or by a redstone-signal. | + | ** Door, trapdoor - iron doors can only be operated by the area-owner, or by a redstone-signal. |
− | ** Iron bars | + | ** Iron bars - used for chain-armor |
** Steelblock | ** Steelblock | ||
** Anvil | ** Anvil | ||
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* Redstone (somewhat like mese, but more common) | * Redstone (somewhat like mese, but more common) | ||
** Switches: | ** Switches: | ||
− | *** Button - gives a short redstone-signal when rightclicked | + | *** Button - gives a short redstone-signal when rightclicked. |
− | *** Pressure-plate - gives a redstone-signal while someone stands on it | + | *** Pressure-plate - gives a redstone-signal while someone stands on it. |
− | *** Lever - can turn a redstone-signal on&off | + | *** Lever - can turn a redstone-signal on&off. |
− | *** Redstone-torch - inverts the redstone-signal of the block it is attached to | + | *** Redstone-torch - inverts the redstone-signal of the block it is attached to. |
− | *** Daylight-sensor - gives a redstone-signal depending on day/night | + | *** Daylight-sensor - gives a redstone-signal depending on day/night. |
− | *** Trapped chest - gives a redstone-signal when opened | + | *** Trapped chest - gives a redstone-signal when opened. |
− | *** Observer - gives a redstone-signal when the observed, adjacent block changes | + | *** Observer - gives a redstone-signal when the observed, adjacent block changes. |
− | *** Detector-rail - gives a redstone-signal when a minecart passes | + | *** Detector-rail - gives a redstone-signal when a minecart passes. |
− | *** Redstone-repeater / delayer - | + | *** Redstone-repeater / delayer - forward an incoming redstone-signal, with delay 0.1s .. 0.4s |
** Machines that react to a redstone-signal: | ** Machines that react to a redstone-signal: | ||
− | *** Doors, Trapdoors - open&close | + | *** Doors, Trapdoors - open&close. |
*** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. <br> A redstone-signal turns the hopper off. | *** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. <br> A redstone-signal turns the hopper off. | ||
*** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation ! | *** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation ! | ||
− | *** Redstone-lamp - lights up when powered by a redstone-signal | + | *** Redstone-lamp - lights up when powered by a redstone-signal. |
*** Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype. | *** Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype. | ||
*** Dropper - | *** Dropper - | ||
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At a rate of about 1 per second, it sucks in items from the block above, | At a rate of about 1 per second, it sucks in items from the block above, | ||
and feeds them to a block with an inventory below or to the side. <br> | and feeds them to a block with an inventory below or to the side. <br> | ||
− | This direction must be set when placing it (can be seen at the tip of the funnel). | + | This output-direction must be set when placing it (can be seen at the tip of the funnel). |
− | So, a hopper above a furnace feeds stuff into the furnace's inputslot, | + | So, a hopper above a furnace feeds stuff into the furnace's inputslot (and gets items from a chest above), <br> |
− | a hopper below a furnace gets the items from the furnace's output, | + | a hopper below a furnace gets the items from the furnace's output (and puts them into a chest below), <br> |
− | and a hopper | + | and a hopper at the side of the furnace feeds into the fuelslot. <br> |
− | A redstone-signal, eg from a lever, stops the hopper from moving items. <br> | + | A redstone-signal, eg. from a lever, stops the hopper from moving items. <br> |
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests. | So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests. | ||
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*** Jukebox - plays a music-cd (eg. from admin-shop) | *** Jukebox - plays a music-cd (eg. from admin-shop) | ||
*** Noteblock - plays a note when clicked - needs a redstone-signal to work | *** Noteblock - plays a note when clicked - needs a redstone-signal to work | ||
− | |||
==Builtin Mods== | ==Builtin Mods== |
Revision as of 15:20, 24 February 2020
This article is incomplete. Please help expand this article to include more useful information. |
For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :
(As observed on Mark Server - MC2-Survival, 2019-12 .. 2020-02)
Apperance
- Graphics and textures
- sight underwater is very poor
- Sounds
- HUD - the hotbar is the bottom row
Control & Inventory
- Digging - the player must use proper tool/weapon (otherwise no effect, or no drops).
E.g. you can break stones by hand (slowly), but then you get no drops. - Picking up stuff - nearby stuff is collected 'magnetically'.
That also means, you have to throw away unwanted stuff. - Inventory - size is 4x9, Stack limit is only 64 for most items.
- Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). - Eating - put food on hotbar, eat it with rightclick.
- Torches - cannot be placed in water.
- Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
Note: documentation says that inventory is lost / dropped to floor !
So, this might be a server-setting.
Mobs
Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.
- Friendly/Animals (they all drop different, edible kinds of meat):
- Rabbit - easy to kill, drops rabbit-hide. These hides can be crafted into leather.
- Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
- Pig
- Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
- Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
Can be milked several times each day. - Donkey - drops leather.
- Mule - drops leather.
- Horse - drops leather. Can be tamed, saddled, ridden, wear horse-armor.
- Lama - ('Mountain-sheep') - drops leather.
- Monsters: (some are hostile only at night, or when attacked)
- Zombie - slow, drops rotten meat (disgusting / poisonous)
- Husk - another zombie-type. Moves faster, drops rotten meat.
Both also come baby-sized, which can be hard to see among grass, or in corners
- Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
- Icebear - drops fish.
- Spider - drops strings, and spider-eyes. Strings can be crafted into wool.
- Skeleton - shoots arrows. Drops bones, bows, arrows.
- Skeleton-horse - harmless, drops bones.
- Creeper - (green-blue, silent) explodes. This costs about half the players health !
Drops gunpowder when killed in time. - Slimes - (bouncing green cubes) underground. Big slimecubes split into 4 smaller cubes. Drop slimeballs.
slimeballs can be crafted into slimeblocks. - Enderman - (slow, black, long arms&legs) - drops ender-pearl.
- Monsters in nether-dimension:
- Magma cube - (like darkgray slimes) nether-dimension, drop magma-cream.
- Blazes - (Floating, rotating) Drop blaze-rods.
- ..
- ...
- ..
- Monsters in end-dimension: (not yet finished)
- Shulker - (pink box) rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.
..more...
Blocks
- Plants
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
Trees grow bigger with age, and may grow vines. - Saplings for each type of tree
- Leaves - need shears to collect them.
So, for new players they are not usable as cheap fuel. - Vines - can be climbed - Need shears to collect them.
- Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings),
- Apples - drop randomly from oak leaves and dark oak leaves.
So, apples are not visible on a tree. - Flowers - Give various dyes:
- Rose-red: Rosebush, red tulip, Poppy Also: Beetroot
- Dandelion-yellow: Dandelion, sunflower
- Pink: Peony, Pink tulip
- Orange: orange tulip
- Magenta: Allium, Lilac
- Light blue: blue orchid
- light-grey: white tulip, azure bluet, oxeye daisy
- Other sources for dye:
- white: bonemeal
- grey : bonemeal + ink-sac
- black: ink-sac
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
- cactus-green: cactus
- lime: cactus-green + bonemeal
- blue: lapis-lazuli
- cyan: lapis-lazuli + cactus-green
- purple: lapis-lazuli + rose-red
- brown: cocoa-beans
- Food-plants - grow on farmland (use hoe on dirt):
- Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
Also: cookies, pie, haybale - Beetroot - drops beetroot & beetroot-seeds. Gives red dye, and beetroot-soup.
- Carrot - drops itself, is its own seed.
- Potato - drops itself, is its own seed. Can be baked.
Sometimes, a poisonous potato shows up ! - Melon - drops melon-slices
Melon-slices can be crafted into melon-seeds, or whole melons. - Pumpkin - ..
Can be crafted into pumpkin-cake or Jack-o-lantern
- Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
- Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill.
'Next to' means directly adjacent ! - Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
- golden apple - craftable from gold-nuggets & apple
- golden carrot - craftable from gold-nuggets & carrot
- glistening melon - craftable from gold-nuggets & melon-slice
- Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
- Tall grass and fern - randomly drop wheat seeds
- Dead bushes - drop sticks
- Red & brown mushrooms - with bowl, can be made into a soup
- Giant mushrooms - grow like trees, drop small mushrooms
- Chorus-fruit
- Food-plants - grow on farmland (use hoe on dirt):
- Liquids - come as 'source' and 'flowing'.
- Water
- Lava
A source-block generates flowing blocks on empty surrounding spaces, and below.
These flowing blocks have a height less then a full block.
Flowing blocks likewise generate flowing blocks, but with less height.
- Stones
- Dirt: normal, coarse, podzol, mycelium. Also dirt with grass/gardenpath or snow.
- Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
Can be crafted into blocks, slabs, stairs... - Bedrock - not minable, bottom of the overworld.
- Obsidian - A lava-source is converted to obsidian when it meets water. Needed for portals, an ender-chest.
- Clay - When mined, drops as 4 balls of clay.
They can be made into bricks, colored/hardened clay, terracotta, glazed terracotta. - Concrete - can be made from concrete-powder and water.
- Unstable
- Sand: yellow, red - falls down, can be made into sandstone, or smelted into glass.
- Gravel - falls down, can drop flint.
- Concrete-powder - falls down (crafted from sand, gravel, dye).
Caution: sand or other stuff that ends up at the same location as the players head,
will cause suffocation (as in 'drowning') !
Also: Piston, bed & teleporter-pad without enough headroom.
- Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
- Ice - cannot be collected. With light (other than sun), melts into a water-source.
- Ore
- Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone
- Nether-dimension (hot, mostly red - no water)
- Netherrack, Soulsand, Netherquartz, Glowstone
- End-dimension (dark static, mostly pale yellow - beware the endless void ! )
- Endstone
- Teleporters and Portals
- Teleporter-pad - You can set its name, and select a destination.
- Portals have to be built from obsidian, and activated with a firestarter.
- Nether-portal: upright frame 4x5
- End-portal: horizontal frame 3x3, with 12 eyes of ender on top.
- Equipment
- Crafting table (3×3 crafting grid)
Has no built-in storage (as in xdecor). - Furnace - cook meat, smelt ore - Has only 1 output slot.
But see also hopper. - Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals)
For repairing, put in the damaged item and matching material, eg. leather helm + leather. - Cauldron - can hold water
- Flowerpot
- Chests
- regular: size 9x3
Same size as player's inventory. - large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
- trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened. Also double-sized.
- Shulkerbox - 9x3, purple portable 'backpack'. Can be colored.
The contents can be accessed in protected areas !
Caution: Only change the color of an empty shulkerbox, or contents get lost !
- regular: size 9x3
- Crafting table (3×3 crafting grid)
- Ender chest - private storage for each player, accessable from each enderchest.
- Wifi storage - Caution: gets destroyed by digging !
- Hopper - 5 inventory-slots, see below under machines.
Can also repair items. - Smartshop - sell upto 4 types of item.
- Armor-stand - can hold one set of armor.
- Mob-Spawner - not craftable, appear in random dungeons.
- Weapons and Tools
- Torch - doesn't stick to the ceiling, and not in/under water.
Also, washed away by flowing water ! - Sword (Wood, Stone, Iron, Gold, Diamond)
- Bow and Arrows (needs wood, string, flint, feathers)
- Torch - doesn't stick to the ceiling, and not in/under water.
- Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew.
- Bucket - collect liquids or milk.
Lava is a good furnace-fuel (burns 1000s = 16m40s). - Bottle - can contain 1/3 block of water
- Shears - collect vines, leaves, grass, fern, wool from sheep.
- Lookup tool - show help for whatever you're pointing
- Hoe - to change dirt into farmland
- Book&Quill
- Firestarter - make fire, and activate portals
- Compass - points to coordinates 0,0 when used on hotbar.
- Map - allows to activate the minimap (must be on hotbar, press F9)
- Clock - shows the time-of-day at the overworld, as the positions of sun and moon on the dial.
- Saddle
- Carrot-on-a-stick
- Horse-Armor - iron, gold, diamond
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
Also used as dye. - Boneblock - 9 compressed bonemeal
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
- Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, chain, gold, diamonds
- Wooden items:
- Charcoal - burns longer than wood. Works like coal, from a renewable source.
- Planks
- Bark
- Sticks - for tools, torches, ladders, fences, levers etc.
- Doors & trapdoors
- Slabs, Stairs
- Ladder
- Fence & Fencegate - cant be jumped over with a single jump
So, it can keep monsters out and tamed animals in. - Bowl - for soup & stew.
- Buttons, Levers, Pressure plates
- Sign - can show 4 lines of text with 15 chars.
- Bookshelf - has no inventory-space
- Item-frame - can store&display one item, eg. as wall-decoration.
- Boat
- Items from wool - can be colored with dye.
- Carpet - mobs dont spawn on carpet ?
- Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.
- Banners - in many colors
- Glass - different colors. Caution: digging glass destroys it !
- glass-panes - for windows
- bottles
- Items from iron (see also tools, armor)
- Bucket, shears
- Door, trapdoor - iron doors can only be operated by the area-owner, or by a redstone-signal.
- Iron bars - used for chain-armor
- Steelblock
- Anvil
- Rails and Minecarts
- normal rails, powered rails, detector-rails
Caution: water washes rails away ! - Tip: carry a 2nd minecart, in case the 1st runs away !
- normal rails, powered rails, detector-rails
- Redstone (somewhat like mese, but more common)
- Switches:
- Button - gives a short redstone-signal when rightclicked.
- Pressure-plate - gives a redstone-signal while someone stands on it.
- Lever - can turn a redstone-signal on&off.
- Redstone-torch - inverts the redstone-signal of the block it is attached to.
- Daylight-sensor - gives a redstone-signal depending on day/night.
- Trapped chest - gives a redstone-signal when opened.
- Observer - gives a redstone-signal when the observed, adjacent block changes.
- Detector-rail - gives a redstone-signal when a minecart passes.
- Redstone-repeater / delayer - forward an incoming redstone-signal, with delay 0.1s .. 0.4s
- Machines that react to a redstone-signal:
- Doors, Trapdoors - open&close.
- Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
A redstone-signal turns the hopper off. - Piston: regular, sticky - move (and pull) adjecent block
Can cause suffocation ! - Redstone-lamp - lights up when powered by a redstone-signal.
- Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype.
- Dropper -
- Switches:
Note: some of these can be used to build traps !
Hopper:
At a rate of about 1 per second, it sucks in items from the block above,
and feeds them to a block with an inventory below or to the side.
This output-direction must be set when placing it (can be seen at the tip of the funnel).
So, a hopper above a furnace feeds stuff into the furnace's inputslot (and gets items from a chest above),
a hopper below a furnace gets the items from the furnace's output (and puts them into a chest below),
and a hopper at the side of the furnace feeds into the fuelslot.
A redstone-signal, eg. from a lever, stops the hopper from moving items.
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests.
- Signs, Billboards and banners
- Protection API support (needs sepa itemtype.rate protection mod)
- Protection-block - secure an area, and chests within that range
- Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
- Rabbit's foot
- Spider eye & fermented spider eye
- rotten meat (poisonous)
- Zombie-heads (gray, green)
- Bookshelf - digging it only gives a book
- Cauldron & waterbottles
- Snow/snowballs (no effect)
- Fun:
- Jukebox - plays a music-cd (eg. from admin-shop)
- Noteblock - plays a note when clicked - needs a redstone-signal to work
- Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
Builtin Mods
- Help and lookup tool - Shows info about blocks, tools, etc.
- Hunger - Player needs to eat
- Achievements
- (TNT turned off)
World
- Worldsize
- clouds are at height 64
- bedrock is at depth -64
- Mapgenerator
- lots of sliced-up landscapes (eg. hills/islands cut in half)
- Waterfalls, Lavafalls
- some new biomes (eg. with giant mushrooms)
- Weather: Snow, Rain, Lightning (causes fires)
- Generated structures:
- Mobspawners in small dungeons, often with random chests.
- Old mines with wooden beams, rails and sometimes chests.
- Nether - below depth -28900. To reach, use an upright portal.
- the End - below depth -26900. To reach, use a horizontal portal. (The programming is not yet finished)