Difference between revisions of "Database backends"
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− | Minetest supports | + | Minetest supports several database backends. This page provides a comparison of all three backends. |
The database backend is set using the <code>backend</code> setting in ''world.mt''. | The database backend is set using the <code>backend</code> setting in ''world.mt''. |
Revision as of 11:52, 20 April 2014
Minetest supports several database backends. This page provides a comparison of all three backends.
The database backend is set using the backend
setting in world.mt.
If you want to migrate a world to a new backend use minetestserver --migrate [name of new backend] --world [path to your world directory]
Comparison table
Backend | Speed | Reliability | Compatibility with builds |
---|---|---|---|
SQLite3 |
Acceptable |
Acceptable (db can corrupt if accessed while open) |
Very good (supported by any Minetest version) |
LevelDB |
Good |
Good |
Usually supported |
Redis |
Very good (most data always kept in RAM) |
Good |
None (needs redis server) |
Dummy |
Very good (data always kept in RAM) |
N/A (nothing is actually saved) |
N/A (nothing is actually saved) |
SQLite3
SQLite3 is the default backend for all Minetest worlds, it is supported by every Minetest builds and is therefore the standard database format that is used to distribute worlds.
LevelDB
LevelDB is mostly used on servers because of it's improved reliability and the ability to use more than 4GB space.
Redis
Redis support was added to Minetest in April 2014, redis is mainly useful for servers as it allows multiple worlds to be stored in one redis instance.
Information about setting up a redis server can be found here: http://redis.io/topics/quickstart
world.mt settings for redis
redis_address
-- The IP or hostname of the redis server.
redis_port
-- The port of the redis server. Optional, default: 6379
redis_hash
-- Hash where the MapBlocks are stored in, if you want multiple worlds in one redis instance this needs to be different for each world.
Dummy
A dummy database backend, which stores all MapBlocks in RAM without saving them and will most likely not be of any use for you.