Difference between revisions of "Mods/TechAge-Guide"
(→Overview: supporting equipment) |
(→Overview: drillbox) |
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* '''steam-engine''' to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines) | * '''steam-engine''' to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines) | ||
− | Almost all TA3-parts need a vaccuum-tube. | + | Almost all TA3-parts need a '''vaccuum-tube'''. |
TA3 is mostly about oil and aluminium: | TA3 is mostly about oil and aluminium: | ||
− | * finding oil needs an oil-explorer | + | * finding oil needs an '''oil-explorer''' |
− | * drilling oil needs an pumpjack (plus | + | * drilling oil needs a '''drillbox'''/derrick (plus drillbits, and power) |
− | * processing oil needs a refinery (plus ...) | + | * getting oil out needs an '''pumpjack''' (plus pipes, tanks and power) |
+ | * processing oil needs a '''refinery''' (plus ...) | ||
− | Aluminium (and other stuff) is produced with a | + | Aluminium (and other stuff) is produced with a c'''hemical reactor''', |
− | and a TA3-industrial-furnace (or TA4-heater). | + | and a '''TA3-industrial-furnace''' (or TA4-heater). |
... | ... | ||
− | '''e-fab3''' uses silicon-wafers to produce WLAN-chips. | + | '''e-fab3''' uses silicon-wafers to produce WLAN-chips. <br /> |
− | |||
Almost all TA4-parts need a WLAN-chip. | Almost all TA4-parts need a WLAN-chip. | ||
... | ... | ||
− | Almost all TA5-parts need an AI-chip. | + | '''e-fab4''' produces AI-chips. <br /> |
+ | Almost all TA5-parts need an AI-chip. | ||
+ | |||
To produce AI-chips, the player must have XP (experience-points). <br /> | To produce AI-chips, the player must have XP (experience-points). <br /> | ||
Those XP are gained/produced by the collider. | Those XP are gained/produced by the collider. | ||
Line 58: | Line 60: | ||
TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller. | TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller. | ||
+ | |||
+ | Power can be produced from coal, oil, solar, wind. | ||
Some supporting equipment: | Some supporting equipment: | ||
* quarry - automated digging | * quarry - automated digging | ||
* grinder - grind stone to gravel | * grinder - grind stone to gravel | ||
− | * tubes, pusher, distributor - move materials around | + | * minecarts, hoppers, tubes, pusher, distributor - move materials around |
* autocrafter - automated production | * autocrafter - automated production | ||
* LUA-controller, ICTA-controller, timer, sequencer ... - for automation | * LUA-controller, ICTA-controller, timer, sequencer ... - for automation | ||
Line 68: | Line 72: | ||
* signbot - robot that can dig, harvest, build etc. | * signbot - robot that can dig, harvest, build etc. | ||
− | + | There are some optional parts of techage: | |
+ | * growlamp | ||
+ | * hyperloop | ||
+ | * paraglider | ||
+ | * jetpack | ||
+ | * PDP13 | ||
+ | * Barduino | ||
==== TA1 ==== | ==== TA1 ==== |
Revision as of 12:09, 11 August 2023
TechAge-Guide
TechAge is a technical mod, forum github
Players advance thru 5 ages: Iron Age, Steam Age, Oil Age, Present, Future (TA1..TA5).
There is a Quick Start Guide, but it doesn't go into much details.
Overview
There are a few special materials:
- TA1-Iron (in addition to regular steel)
- Charcoal - for making TA1-Iron
- sieved gravel
- usmium - produced from sieved gravel
- baborium
- Oil - to make bitumen, naphta, fueloil, gasoline, propan
- Bauxite - for making aluminium
- carbon fiber
The first key concept is the gravel-sieve, that produces most kinds of ore from gravel (plus sieved gravel).
Also special hammers (and grinders) to make gravel from stone or cobblestone.
The next key concept is TA1-Iron that is used in most techage-parts.
It is produced in a special melting-pot, that needs charcoal as fuel.
Charcoal is produced in charcoal-piles, from wood.
The next key concepts are the gravel-rinser, e-fab2 and steam-engine:
- gravel-rinser produces usmium from sieved gravel (plus sand and some copper-ore).
- e-fab2 uses usmium to produce vaccuum-tubes
- steam-engine to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines)
Almost all TA3-parts need a vaccuum-tube.
TA3 is mostly about oil and aluminium:
- finding oil needs an oil-explorer
- drilling oil needs a drillbox/derrick (plus drillbits, and power)
- getting oil out needs an pumpjack (plus pipes, tanks and power)
- processing oil needs a refinery (plus ...)
Aluminium (and other stuff) is produced with a chemical reactor, and a TA3-industrial-furnace (or TA4-heater).
...
e-fab3 uses silicon-wafers to produce WLAN-chips.
Almost all TA4-parts need a WLAN-chip.
...
e-fab4 produces AI-chips.
Almost all TA5-parts need an AI-chip.
To produce AI-chips, the player must have XP (experience-points).
Those XP are gained/produced by the collider.
A collider needs lots of aluminium, power and isobutan.
Isobutan is produced with a chemical reactor, eg. from gasoline.
TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.
Power can be produced from coal, oil, solar, wind.
Some supporting equipment:
- quarry - automated digging
- grinder - grind stone to gravel
- minecarts, hoppers, tubes, pusher, distributor - move materials around
- autocrafter - automated production
- LUA-controller, ICTA-controller, timer, sequencer ... - for automation
- TA-InfoTool
- signbot - robot that can dig, harvest, build etc.
There are some optional parts of techage:
- growlamp
- hyperloop
- paraglider
- jetpack
- PDP13
- Barduino
TA1
Iron Age
TA2
Steam Age
TA3
Oil Age
TA4
Present
TA5
Future
...