Difference between revisions of "Mods/TechAge-Guide"
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Iron Age | Iron Age | ||
− | The player needs to cover the basics (food, bed, bags, wooden&stone tools, water, area&housing ...) <br /> | + | The player needs to cover the basics (food, bed, bags, wooden&stone tools, water, area&housing, furnace, chests ...) <br /> |
We want a place near water, and preferably easy to reach, eg. near spawn. | We want a place near water, and preferably easy to reach, eg. near spawn. | ||
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For food, I recommend tomatoes, cucumber and/or carrots (no cooking required). <br /> | For food, I recommend tomatoes, cucumber and/or carrots (no cooking required). <br /> | ||
Honey (from beehive) and blueberry-bushes are also nice. <br /> | Honey (from beehive) and blueberry-bushes are also nice. <br /> | ||
Also needed: | Also needed: | ||
− | * Papyrus - for paper | + | * Papyrus - for paper, books, labels, beehive, TA-construction-boards |
* red dye (from red flowers, or chili) | * red dye (from red flowers, or chili) | ||
− | * green dye (from green flowers, or cactus) | + | * green dye (from green flowers, or cactus) for pusher |
− | * yellow dye (from yellow flowers, or onions) | + | * yellow dye (from yellow flowers, or onions) for pipes |
− | * blue dye (from blue flowers, or ...) | + | * blue dye (from blue flowers, or ...) for TA3, TA4 |
Some parts require bits of junglewood, so scout for a jungle. | Some parts require bits of junglewood, so scout for a jungle. | ||
− | + | Plant trees, to get wood, cotton to get wool, and wheat: | |
+ | * wood to make charcoal (and tools, and for building) | ||
+ | * wool for bed, bags, and some TA-parts like the pusher | ||
+ | * wheat to make straw for the TA1-lighter (and maybe for baking bread) | ||
+ | |||
+ | |||
+ | Go mining. First, we need iron, and some coal, copper and gold: | ||
* Iron is needed to make regular steel, as well as TA1-iron. | * Iron is needed to make regular steel, as well as TA1-iron. | ||
− | * Coal is needed to make torches, black dye, and regular steel (and maybe as | + | * Coal is needed to make torches, black dye, and regular steel (and maybe as fuel). |
* Copper is needed to for the meltingpot | * Copper is needed to for the meltingpot | ||
* Gold is needed to make hoppers (and maybe protection-blocks) | * Gold is needed to make hoppers (and maybe protection-blocks) | ||
− | If you find other ores, mine them too (eg. tin, mese, diamonds, baborium, bauxit). | + | If you find other ores, mine them too (eg. tin, mese, diamonds, baborium, bauxit). <br /> |
+ | Also, we need some flint, so mine some gravel (with a shovel). | ||
A public mine is helpful to get started with mining. | A public mine is helpful to get started with mining. | ||
− | Things to craft: | + | |
+ | Then build a charcoal-pile (needs dirt, wood, lighter, flint&steel), <br /> | ||
+ | and the tower with the meltingpot (needs cobblestone, iron, copper, and a ladder or ivy). | ||
+ | |||
+ | Things to craft with your first few iron: | ||
* 1-2 buckets | * 1-2 buckets | ||
+ | * 2-3 locked chests | ||
* ... | * ... | ||
+ | |||
+ | * 2-3 hoppers | ||
+ | * gravel-sieve | ||
You could build the TA1-watermill, but it is mostly a sidequest, and eyecandy - not really needed. | You could build the TA1-watermill, but it is mostly a sidequest, and eyecandy - not really needed. |
Revision as of 18:51, 11 August 2023
TechAge-Guide
TechAge is a technical mod, forum github
Players advance thru 5 ages: Iron Age, Steam Age, Oil Age, Present, Future (TA1..TA5).
There is a Quick Start Guide, but it doesn't go into much details.
Overview
There are a few special materials:
- TA1-Iron (in addition to regular steel)
- Charcoal - for making TA1-Iron
- sieved gravel
- usmium - produced from sieved gravel
- baborium
- Oil - to make bitumen, naphta, fueloil, gasoline, propan
- Bauxite - for making aluminium
- carbon fiber
The first key concept is the gravel-sieve, that produces most kinds of ore from gravel (plus sieved gravel).
Also special hammers (and grinders) to make gravel from stone or cobblestone.
The next key concept is TA1-Iron that is used in most techage-parts.
It is produced in a special melting-pot, that needs charcoal as fuel.
Charcoal is produced in charcoal-piles, from wood.
The next key concepts are the gravel-rinser, e-fab2 and steam-engine:
- gravel-rinser produces usmium from sieved gravel (plus sand and some copper-ore).
- e-fab2 uses usmium to produce vaccuum-tubes
- steam-engine to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines)
Almost all TA3-parts need a vaccuum-tube.
TA3 is mostly about oil and aluminium:
- finding oil needs an oil-explorer
- drilling oil needs a drillbox/derrick (plus drillbits, and power)
- getting oil out needs an pumpjack (plus pipes, tanks and power)
- processing oil needs a refinery (plus ...)
Aluminium (and other stuff) is produced with a chemical reactor, and a TA3-industrial-furnace (or TA4-heater).
...
e-fab3 uses silicon-wafers to produce WLAN-chips.
Almost all TA4-parts need a WLAN-chip.
...
e-fab4 produces AI-chips.
Almost all TA5-parts need an AI-chip.
To produce AI-chips, the player must have XP (experience-points).
Those XP are gained/produced by a collider. Each player must build its own.
A collider needs lots of aluminium, isobutan and power.
Isobutan is produced with a chemical reactor, eg. from gasoline.
TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.
Power can be produced from coal, oil, solar, or wind. Also hydrolyse/fuelcells.
Some supporting equipment:
- quarry - automated digging
- grinder - grind stone to gravel
- minecarts, hoppers, tubes, pusher, distributor - move materials around
- autocrafter - automated production
- LUA-controller, ICTA-controller, timer, sequencer ... - for automation
- TA-InfoTool
- forceload-blocks - to keep machines working when player is not nearby
- signbot - robot that can dig, harvest, build etc.
There are some optional parts of techage:
- growlamp - lets flowers grow
- autobahn - faster movement
- hyperloop - fast transport
- paraglider - flying/soaring
- jetpack - flying
- PDP13 - computer
- Barduino - computer
TA1
Iron Age
The player needs to cover the basics (food, bed, bags, wooden&stone tools, water, area&housing, furnace, chests ...)
We want a place near water, and preferably easy to reach, eg. near spawn.
For food, I recommend tomatoes, cucumber and/or carrots (no cooking required).
Honey (from beehive) and blueberry-bushes are also nice.
Also needed:
- Papyrus - for paper, books, labels, beehive, TA-construction-boards
- red dye (from red flowers, or chili)
- green dye (from green flowers, or cactus) for pusher
- yellow dye (from yellow flowers, or onions) for pipes
- blue dye (from blue flowers, or ...) for TA3, TA4
Some parts require bits of junglewood, so scout for a jungle.
Plant trees, to get wood, cotton to get wool, and wheat:
- wood to make charcoal (and tools, and for building)
- wool for bed, bags, and some TA-parts like the pusher
- wheat to make straw for the TA1-lighter (and maybe for baking bread)
Go mining. First, we need iron, and some coal, copper and gold:
- Iron is needed to make regular steel, as well as TA1-iron.
- Coal is needed to make torches, black dye, and regular steel (and maybe as fuel).
- Copper is needed to for the meltingpot
- Gold is needed to make hoppers (and maybe protection-blocks)
If you find other ores, mine them too (eg. tin, mese, diamonds, baborium, bauxit).
Also, we need some flint, so mine some gravel (with a shovel).
A public mine is helpful to get started with mining.
Then build a charcoal-pile (needs dirt, wood, lighter, flint&steel),
and the tower with the meltingpot (needs cobblestone, iron, copper, and a ladder or ivy).
Things to craft with your first few iron:
- 1-2 buckets
- 2-3 locked chests
- ...
- 2-3 hoppers
- gravel-sieve
You could build the TA1-watermill, but it is mostly a sidequest, and eyecandy - not really needed.
TA2
Steam Age
TA3
Oil Age
TA4
Present
TA5
Future
...