Difference between revisions of "Games/VoxeLibre/Differences from Minetest Game"
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(→Mobs: baby-zombie, Shulker, ender-pearl) |
m (→Blocks: Spruce, Cacoa-beans, Cactus, Redstone-lamp) |
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==Blocks== | ==Blocks== | ||
* Plants | * Plants | ||
− | ** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, | + | ** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce. <br>Trees grow bigger with age. |
− | ** Leaves - need shears to collect them | + | ** Leaves - need shears to collect them. <br>So, for new players not usable as cheap fuel. |
− | ** Vines - can be climbed - need shears to collect them | + | ** Vines - can be climbed - need shears to collect them. |
− | ** Apples - drop randomly from oak leaves and dark oak leaves | + | ** Apples - drop randomly from oak leaves and dark oak leaves. <br>So, apples are not visible on a tree. |
− | ** Flowers: red: yellow: white: blue: sunflower ... | + | ** Flowers: red: yellow: white: blue: sunflower ... Give various dyes. |
− | ** Wheat, Sugar-cane | + | ** Food-plants - grow on farmland (use hoe on dirt): |
+ | *** Wheat - drops wheat & wheat-seeds | ||
+ | *** Beetroot - drops beetroot & beetroot-seeds. Gives red dye. | ||
+ | *** Carrot - drops itself, is its own seed. | ||
+ | *** Potato - drops itself, is its own seed. | ||
+ | *** Pumpkin | ||
+ | *** Melon | ||
+ | ** Sugar-cane - grows near water | ||
+ | ** Cacoa-beans - grows on sides of jungle-trees | ||
+ | ** Cactus - grows on sand - hurts nearby players & animals. Gives green dye. | ||
** Tall grass and fern - drops wheat seeds | ** Tall grass and fern - drops wheat seeds | ||
** Dead bushes - drop sticks | ** Dead bushes - drop sticks | ||
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** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs... | ** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs... | ||
** Bedrock - not minable, bottom of the overworld | ** Bedrock - not minable, bottom of the overworld | ||
− | ** Obsidian - is created when water meets lava-source | + | ** Obsidian - is created when water meets a lava-source |
** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta | ** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta | ||
** Concrete | ** Concrete | ||
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* Ore | * Ore | ||
− | ** Coal, Iron, Gold, Diamonds, Lapis-lazuli Redstone, ... | + | ** Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone, ... |
− | * Nether-dimension | + | * Nether-dimension (hot, mostly red - no water) |
** Netherrack, Soulsand, Netherquartz, Glowstone | ** Netherrack, Soulsand, Netherquartz, Glowstone | ||
− | * End-dimension | + | * End-dimension (dark static, mostly pale yellow - beware the endless void ! ) |
** Endstone | ** Endstone | ||
* Teleporters and Portals | * Teleporters and Portals | ||
− | ** | + | ** Teleporter-pad |
− | ** Portal has to be built from obsidian, and activated with a firestarter | + | ** Portal has to be built from obsidian, and activated with a firestarter |
* Equipment | * Equipment | ||
** Crafting table (3×3 crafting grid) <br>Has no built-in storage (as in xdecor). | ** Crafting table (3×3 crafting grid) <br>Has no built-in storage (as in xdecor). | ||
** Furnace - cook meat, smelt ore - Has only 1 output slot. <br>But see also hopper. | ** Furnace - cook meat, smelt ore - Has only 1 output slot. <br>But see also hopper. | ||
− | ** Anvil - to repair tools, armor & name items (eg. nametag | + | ** Anvil - to repair tools, weapons and armor & name items (eg. nametag to püt on tame animals) |
** Chests | ** Chests | ||
− | *** regular: size 9x3 | + | *** regular: size 9x3 <br>So, the players inventory doesn't fit into one chest |
− | *** large (double-size) | + | *** large chest (double-size) , size 9x6 - place 2 regular chests next to each other |
*** trapped chest, 9x3. No trap inside, but gives a redstone-signal when opened. | *** trapped chest, 9x3. No trap inside, but gives a redstone-signal when opened. | ||
*** Shulkerbox - portable 'backpack' | *** Shulkerbox - portable 'backpack' | ||
− | *** Ender chest - private storage for each player | + | *** Ender chest - private storage for each player, accessable from each enderchest |
− | *** Wifi storage | + | *** Wifi storage - Caution: gets destroyed by digging ! |
− | *** Smartshop | + | *** Smartshop - sell upto 4 types of item |
* Weapons and Tools | * Weapons and Tools | ||
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** Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants | ** Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants | ||
* Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4) | * Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4) | ||
− | * Doors, Buttons, Levers, Pressure plates | + | * Wooden items: |
+ | ** Planks | ||
+ | ** Sticks - for tools, torches, levers etc. | ||
+ | ** Doors & trapdoors | ||
+ | ** Slabs, Stairs | ||
+ | ** Fence & Fencegate | ||
+ | ** Buttons, Levers, Pressure plates | ||
* Glass for windows - digging glass destroys it ! | * Glass for windows - digging glass destroys it ! | ||
* Rails and Minecarts | * Rails and Minecarts | ||
** normal rails, powered rails, detector-rails | ** normal rails, powered rails, detector-rails | ||
+ | ** Tip: carry a 2nd minecart, in case the 1st runs away ! | ||
* Redstone (somewhat like mese, but more common) | * Redstone (somewhat like mese, but more common) | ||
Line 126: | Line 142: | ||
*** Lever - can turn a redstone-signal on&off | *** Lever - can turn a redstone-signal on&off | ||
*** Redstone-torch - inverts the redstone-signal of the block it is attached to | *** Redstone-torch - inverts the redstone-signal of the block it is attached to | ||
− | *** | + | *** Daylight-sensor - gives a redstone-signal depending on day/night |
+ | *** Trapped chest - gives a redstone-signal when opened | ||
*** Observer - gives a redstone-signal when adjacent block changes | *** Observer - gives a redstone-signal when adjacent block changes | ||
*** Detector-rail - gives a redstone-signal when a minecart passes | *** Detector-rail - gives a redstone-signal when a minecart passes | ||
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** Machines that react to a redstone-signal: | ** Machines that react to a redstone-signal: | ||
*** Doors, Trapdoors - open&close | *** Doors, Trapdoors - open&close | ||
− | *** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. | + | *** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. <br> A redstone-signal turns the hopper off. |
*** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation ! | *** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation ! | ||
+ | *** Redstone-lamp - lights when powered by a redstone-signal | ||
*** Dropper - | *** Dropper - | ||
*** Deployer - | *** Deployer - | ||
** Fun: | ** Fun: | ||
+ | *** Jukebox - plays a music-cd (eg. from admin-shop) | ||
*** Noteblock - plays a note when clicked - needs a redstone-signal | *** Noteblock - plays a note when clicked - needs a redstone-signal | ||
− | |||
** Signs, Billboards and banners | ** Signs, Billboards and banners |
Revision as of 20:07, 17 February 2020
This article is incomplete. Please help expand this article to include more useful information. |
For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :
(As observed on Mark Server, 2019-12 .. 2020-02)
Apperance
- Graphics and textures
- Sounds
- HUD - the hotbar is the bottom row
Control & Inventory
- Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops
- Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff.
- Inventory - size is 4x9, Stack limit is only 64 for most items
- Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). - Eating - put food on hotbar, eat it with rightclick
- Torches - cannot be placed in water
- Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
Note: documentation says that inventory is lost / dropped to floor !
Mobs
Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.
- Friendly/Animals (they all drop different, edible meat):
- Rabbit - easy to kill, drops rabbit-hide.
- Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
- Pig
- Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
- Lama ('Mountain-sheep').
- Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
- Donkey - drops leather
- Mule
- Horse
...
- Monsters: (some are hostile only at night, or when attacked)
- Zombie - slow, drops rotten meat (it's disgusting!)
- xxx - another zombie-type
They also come baby-sized, which can be hard to see among grass
- Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
- Icebear - drops fish
- Spider - drops strings, and spider-eyes
- Skeleton - shoots arrows. Drops bones, bows, arrows
- Creeper - explodes. This costs about half the players health !
- Slimes - underground. Big slimecubes split into 4 smaller cubes.
- Magma cube
- Enderman (black, long arms&legs) - drops ender-pearl.
- Shulker - rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.
..lots more...
Blocks
- Plants
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
Trees grow bigger with age. - Leaves - need shears to collect them.
So, for new players not usable as cheap fuel. - Vines - can be climbed - need shears to collect them.
- Apples - drop randomly from oak leaves and dark oak leaves.
So, apples are not visible on a tree. - Flowers: red: yellow: white: blue: sunflower ... Give various dyes.
- Food-plants - grow on farmland (use hoe on dirt):
- Wheat - drops wheat & wheat-seeds
- Beetroot - drops beetroot & beetroot-seeds. Gives red dye.
- Carrot - drops itself, is its own seed.
- Potato - drops itself, is its own seed.
- Pumpkin
- Melon
- Sugar-cane - grows near water
- Cacoa-beans - grows on sides of jungle-trees
- Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
- Tall grass and fern - drops wheat seeds
- Dead bushes - drop sticks
- Red & brown mushrooms - with bowl, can be made into a soup
- Giant mushrooms - grow like trees, drop small mushrooms
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
- Stones
- Dirt: normal, coarse, podzol, ...
- Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
Can be crafted into blocks, slabs, stairs... - Bedrock - not minable, bottom of the overworld
- Obsidian - is created when water meets a lava-source
- Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
- Concrete
- Sand: yellow, red - falls down, can be made into sandstone
- Gravel - falls down, can drop flint
Caution: sand or other stuff that ends up at the same location as the players head, will cause suffocation (as in 'drowning') !
- Ore
- Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone, ...
- Nether-dimension (hot, mostly red - no water)
- Netherrack, Soulsand, Netherquartz, Glowstone
- End-dimension (dark static, mostly pale yellow - beware the endless void ! )
- Endstone
- Teleporters and Portals
- Teleporter-pad
- Portal has to be built from obsidian, and activated with a firestarter
- Equipment
- Crafting table (3×3 crafting grid)
Has no built-in storage (as in xdecor). - Furnace - cook meat, smelt ore - Has only 1 output slot.
But see also hopper. - Anvil - to repair tools, weapons and armor & name items (eg. nametag to püt on tame animals)
- Chests
- regular: size 9x3
So, the players inventory doesn't fit into one chest - large chest (double-size) , size 9x6 - place 2 regular chests next to each other
- trapped chest, 9x3. No trap inside, but gives a redstone-signal when opened.
- Shulkerbox - portable 'backpack'
- Ender chest - private storage for each player, accessable from each enderchest
- Wifi storage - Caution: gets destroyed by digging !
- Smartshop - sell upto 4 types of item
- regular: size 9x3
- Crafting table (3×3 crafting grid)
- Weapons and Tools
- Torch - doesn't stick to the ceiling, and not in water
- Sword (Wood, Stone, Iron, Gold, Diamond)
- Bow and Arrows (needs Wood, String, Flint, Feathers)
- Bowl - make soup from mushrooms or beetroot
- Bucket - collect liquids or milk
- Shears - collect wool from sheep, vines, leaves, grass, fern
- Lookup tool - show help for whatever you're pointing
- Hoe - to change dirt into farmland
- Firestarter
- Saddle
- Horse-Armor - iron, gold, diamond
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
- Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
- Wooden items:
- Planks
- Sticks - for tools, torches, levers etc.
- Doors & trapdoors
- Slabs, Stairs
- Fence & Fencegate
- Buttons, Levers, Pressure plates
- Glass for windows - digging glass destroys it !
- Rails and Minecarts
- normal rails, powered rails, detector-rails
- Tip: carry a 2nd minecart, in case the 1st runs away !
- Redstone (somewhat like mese, but more common)
- Switches:
- Button - gives a short redstone-signal when rightclicked
- Pressure-plate - gives a redstone-signal while standing on it
- Lever - can turn a redstone-signal on&off
- Redstone-torch - inverts the redstone-signal of the block it is attached to
- Daylight-sensor - gives a redstone-signal depending on day/night
- Trapped chest - gives a redstone-signal when opened
- Observer - gives a redstone-signal when adjacent block changes
- Detector-rail - gives a redstone-signal when a minecart passes
- Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
- Machines that react to a redstone-signal:
- Doors, Trapdoors - open&close
- Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
A redstone-signal turns the hopper off. - Piston: regular, sticky - move (and pull) adjecent block
Can cause suffocation ! - Redstone-lamp - lights when powered by a redstone-signal
- Dropper -
- Deployer -
- Fun:
- Jukebox - plays a music-cd (eg. from admin-shop)
- Noteblock - plays a note when clicked - needs a redstone-signal
- Switches:
- Signs, Billboards and banners
- Protection API support (needs separate protection mod)
- Protection-block - secure an area, and chests within that range
...
Builtin Mods
- Help and lookup tool - Shows info about blocks, tools, etc.
- Hunger - Player needs to eat
- Achievements
World
- Worldsize
- clouds are at height 64
- bedrock is at depth -64
- Nether - below depth -28900. To reach, use an upright portal.
- the End - below depth -26900. To reach, use an horizontal portal
- Weather: Snow, Rain, Lightning (causes fires)
...