Difference between revisions of "Games/VoxeLibre/Differences from Minetest Game"
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==Control & Inventory== | ==Control & Inventory== | ||
− | * Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops. | + | * Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). <br> E.g. you can break stones by hand (slowly), but then you get no drops. |
− | * Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff. | + | * Picking up stuff - nearby stuff is collected 'magnetically'. <br>That also means, you have to throw away unwanted stuff. |
* Inventory - size is 4x9, Stack limit is only 64 for most items. | * Inventory - size is 4x9, Stack limit is only 64 for most items. | ||
* Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space. <br> E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). | * Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space. <br> E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). | ||
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Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness. | Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness. | ||
− | * Friendly/Animals (they all drop different, edible meat): | + | * Friendly/Animals (they all drop different, edible kinds of meat): |
− | ** Rabbit - easy to kill, drops rabbit-hide. | + | ** Rabbit - easy to kill, drops rabbit-hide. Thrx can be crafted into lesther. |
** Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds. | ** Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds. | ||
** Pig | ** Pig | ||
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** Lama - ('Mountain-sheep') - drops leather. | ** Lama - ('Mountain-sheep') - drops leather. | ||
− | + | ||
* Monsters: (some are hostile only at night, or when attacked) | * Monsters: (some are hostile only at night, or when attacked) | ||
** Zombie - slow, drops rotten meat (disgusting / poisonous) | ** Zombie - slow, drops rotten meat (disgusting / poisonous) | ||
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** Wolf - if attacked, other wolves in range also attack! Can be tamed with bones. | ** Wolf - if attacked, other wolves in range also attack! Can be tamed with bones. | ||
** Icebear - drops fish. | ** Icebear - drops fish. | ||
− | ** Spider - drops strings, and spider-eyes. | + | ** Spider - drops strings, and spider-eyes. Strings can be crafted into wool. |
** Skeleton - shoots arrows. Drops bones, bows, arrows. | ** Skeleton - shoots arrows. Drops bones, bows, arrows. | ||
** Skeleton-horse - harmless, drops bones. | ** Skeleton-horse - harmless, drops bones. | ||
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==Blocks== | ==Blocks== | ||
* Plants | * Plants | ||
− | ** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce. <br>Trees grow bigger with age. | + | ** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce. <br>Trees grow bigger with age, and may grow vines. |
** Saplings for each type of tree | ** Saplings for each type of tree | ||
** Leaves - need shears to collect them. <br>So, for new players not usable as cheap fuel. | ** Leaves - need shears to collect them. <br>So, for new players not usable as cheap fuel. | ||
** Vines - can be climbed - Need shears to collect them. | ** Vines - can be climbed - Need shears to collect them. | ||
− | ** Apples - drop randomly from oak leaves and dark oak leaves. <br>So, apples are not visible on a tree. | + | ** Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings), |
+ | ** Apples - drop randomly from oak leaves and dark oak leaves. <br>So, apples are not visible on a tree. | ||
** Flowers - Give various dyes: | ** Flowers - Give various dyes: | ||
*** Rose-red: Rosebush, red tulip, Poppy Also: Beetroot | *** Rose-red: Rosebush, red tulip, Poppy Also: Beetroot | ||
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*** Pink: Peony, Pink tulip | *** Pink: Peony, Pink tulip | ||
*** Orange: orange tulip | *** Orange: orange tulip | ||
− | |||
*** Magenta: Allium, Lilac | *** Magenta: Allium, Lilac | ||
*** Light blue: blue orchid | *** Light blue: blue orchid | ||
+ | *** light-grey: white tulip, azure bluet, oxeye daisy | ||
** Other sources for dye: | ** Other sources for dye: | ||
*** white: bonemeal | *** white: bonemeal | ||
+ | *** grey : bonemeal + ink-sac | ||
+ | *** black: ink-sac | ||
+ | |||
*** cactus-green: cactus | *** cactus-green: cactus | ||
*** lime: cactus-green + bonemeal | *** lime: cactus-green + bonemeal | ||
*** blue: lapis-lazuli | *** blue: lapis-lazuli | ||
− | |||
*** cyan: lapis-lazuli + cactus-green | *** cyan: lapis-lazuli + cactus-green | ||
*** purple: lapis-lazuli + rose-red | *** purple: lapis-lazuli + rose-red | ||
*** brown: cocoa-beans | *** brown: cocoa-beans | ||
− | |||
** Food-plants - grow on farmland (use hoe on dirt): | ** Food-plants - grow on farmland (use hoe on dirt): | ||
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*** Pumpkin <br> Can be crafted into pumpkin-cake or Jack-o-lantern | *** Pumpkin <br> Can be crafted into pumpkin-cake or Jack-o-lantern | ||
** Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill. <br> 'Next to' means directly adjacent ! | ** Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill. <br> 'Next to' means directly adjacent ! | ||
− | ** | + | ** Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies. |
** golden apple - craftable from gold-nuggets & apple | ** golden apple - craftable from gold-nuggets & apple | ||
** golden carrot - craftable from gold-nuggets & carrot | ** golden carrot - craftable from gold-nuggets & carrot | ||
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** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta | ** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta | ||
** Concrete - can be made from concrete-powder and water. | ** Concrete - can be made from concrete-powder and water. | ||
− | ** Sand: yellow, red - falls down, can be made into sandstone | + | ** Sand: yellow, red - falls down, can be made into sandstone. |
− | ** Gravel - falls down, can drop flint | + | ** Gravel - falls down, can drop flint. |
− | ** Concrete-powder - falls down (crafted from sand, gravel, dye) | + | ** Concrete-powder - falls down (crafted from sand, gravel, dye). |
Caution: sand or other stuff that ends up at the same location as the players head, | Caution: sand or other stuff that ends up at the same location as the players head, | ||
will cause suffocation (as in 'drowning') ! <br> Also: Bed, teleporter without enough headroom. | will cause suffocation (as in 'drowning') ! <br> Also: Bed, teleporter without enough headroom. | ||
* Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves) | * Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves) | ||
− | * Ice - cannot be collected | + | * Ice - cannot be collected |
* Ore | * Ore | ||
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** Portals have to be built from obsidian, and activated with a firestarter. | ** Portals have to be built from obsidian, and activated with a firestarter. | ||
*** Nether-portal: upright frame 4x5 | *** Nether-portal: upright frame 4x5 | ||
− | *** End-portal: horizontal frame 3x3, with 12 eyes of ender | + | *** End-portal: horizontal frame 3x3, with 12 eyes of ender on top. |
* Equipment | * Equipment | ||
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** Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew. | ** Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew. | ||
− | ** Bucket - collect liquids or milk. <br> Lava is a good furnace-fuel. | + | ** Bucket - collect liquids or milk. <br> Lava is a good furnace-fuel (burns 1000s = 16m40s). |
** Bottle - can contain 1/3 block of water | ** Bottle - can contain 1/3 block of water | ||
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* Wooden items: | * Wooden items: | ||
− | ** Charcoal - burns longer than wood. | + | ** Charcoal - burns longer than wood. Works as coal, from a renewable source. |
** Planks | ** Planks | ||
+ | ** Bark | ||
** Sticks - for tools, torches, ladders, fences, levers etc. | ** Sticks - for tools, torches, ladders, fences, levers etc. | ||
** Doors & trapdoors | ** Doors & trapdoors | ||
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* Items from iron (see also tools, armor) | * Items from iron (see also tools, armor) | ||
− | ** | + | ** Bucket, shears |
− | ** | + | ** Door, trapdoor - can only be operated by the area-owner, or by a redstone-signal. |
− | ** | + | ** Iron bars |
+ | ** Steelblock | ||
+ | ** Anvil | ||
* Rails and Minecarts | * Rails and Minecarts | ||
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*** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. <br> A redstone-signal turns the hopper off. | *** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. <br> A redstone-signal turns the hopper off. | ||
*** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation ! | *** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation ! | ||
− | *** Redstone-lamp - lights when powered by a redstone-signal | + | *** Redstone-lamp - lights up when powered by a redstone-signal |
− | *** Deployer - | + | *** Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype. |
*** Dropper - | *** Dropper - | ||
Note: some of these can be used to build traps ! | Note: some of these can be used to build traps ! | ||
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So, a hopper above a furnace feeds stuff into the furnace's inputslot, | So, a hopper above a furnace feeds stuff into the furnace's inputslot, | ||
a hopper below a furnace gets the items from the furnace's output, | a hopper below a furnace gets the items from the furnace's output, | ||
− | and a hopper to the side of | + | and a hopper to the side of the furnace feeds into the fuelslot. |
A redstone-signal, eg from a lever, stops the hopper from moving items. <br> | A redstone-signal, eg from a lever, stops the hopper from moving items. <br> | ||
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests. | So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests. | ||
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* Hunger - Player needs to eat | * Hunger - Player needs to eat | ||
* Achievements | * Achievements | ||
+ | * (TNT turned off) | ||
==World== | ==World== | ||
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** Old mines with wooden beams, rails and sometimes chests. | ** Old mines with wooden beams, rails and sometimes chests. | ||
* Nether - below depth -28900. To reach, use an upright portal. | * Nether - below depth -28900. To reach, use an upright portal. | ||
− | * the End - below depth -26900. To reach, use a horizontal portal. (programming not yet finished) | + | * the End - below depth -26900. To reach, use a horizontal portal. (The programming is not yet finished) |
Revision as of 13:32, 24 February 2020
This article is incomplete. Please help expand this article to include more useful information. |
For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :
(As observed on Mark Server - MC2-Survival, 2019-12 .. 2020-02)
Apperance
- Graphics and textures
- sight underwater is very poor
- Sounds
- HUD - the hotbar is the bottom row
Control & Inventory
- Digging - the player must use proper tool/weapon (otherwise no effect, or no drops).
E.g. you can break stones by hand (slowly), but then you get no drops. - Picking up stuff - nearby stuff is collected 'magnetically'.
That also means, you have to throw away unwanted stuff. - Inventory - size is 4x9, Stack limit is only 64 for most items.
- Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). - Eating - put food on hotbar, eat it with rightclick.
- Torches - cannot be placed in water.
- Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
Note: documentation says that inventory is lost / dropped to floor !
So, this might be a server-setting.
Mobs
Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.
- Friendly/Animals (they all drop different, edible kinds of meat):
- Rabbit - easy to kill, drops rabbit-hide. Thrx can be crafted into lesther.
- Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
- Pig
- Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
- Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
Can be milked several times each day. - Donkey - drops leather.
- Mule - drops leather.
- Horse - drops leather. Can be tamed, saddled, ridden, wear horse-armor.
- Lama - ('Mountain-sheep') - drops leather.
- Monsters: (some are hostile only at night, or when attacked)
- Zombie - slow, drops rotten meat (disgusting / poisonous)
- Husk - another zombie-type. Moves faster, drops rotten meat.
Both also come baby-sized, which can be hard to see among grass, or in corners
- Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
- Icebear - drops fish.
- Spider - drops strings, and spider-eyes. Strings can be crafted into wool.
- Skeleton - shoots arrows. Drops bones, bows, arrows.
- Skeleton-horse - harmless, drops bones.
- Creeper - (green-blue, silent) explodes. This costs about half the players health !
Drops gunpowder when killed in time. - Slimes - (bouncing green cubes) underground. Big slimecubes split into 4 smaller cubes. Drop slimeballs.
slimeballs can be crafted into slimeblocks. - Enderman - (slow, black, long arms&legs) - drops ender-pearl.
- Monsters in nether-dimension:
- Magma cube - (like darkgray slimes) nether-dimension, drop magma-cream.
- Blazes - (Floating, rotating) Drop blaze-rods.
- ..
- ...
- ..
- Monsters in end-dimension: (not yet finished)
- Shulker - (pink box) rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.
..more...
Blocks
- Plants
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
Trees grow bigger with age, and may grow vines. - Saplings for each type of tree
- Leaves - need shears to collect them.
So, for new players not usable as cheap fuel. - Vines - can be climbed - Need shears to collect them.
- Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings),
- Apples - drop randomly from oak leaves and dark oak leaves.
So, apples are not visible on a tree. - Flowers - Give various dyes:
- Rose-red: Rosebush, red tulip, Poppy Also: Beetroot
- Dandelion-yellow: Dandelion, sunflower ...
- Pink: Peony, Pink tulip
- Orange: orange tulip
- Magenta: Allium, Lilac
- Light blue: blue orchid
- light-grey: white tulip, azure bluet, oxeye daisy
- Other sources for dye:
- white: bonemeal
- grey : bonemeal + ink-sac
- black: ink-sac
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
- cactus-green: cactus
- lime: cactus-green + bonemeal
- blue: lapis-lazuli
- cyan: lapis-lazuli + cactus-green
- purple: lapis-lazuli + rose-red
- brown: cocoa-beans
- Food-plants - grow on farmland (use hoe on dirt):
- Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
Also: cookies, pie, haybale - Beetroot - drops beetroot & beetroot-seeds. Gives red dye, and beetroot-soup.
- Carrot - drops itself, is its own seed.
- Potato - drops itself, is its own seed. Can be baked.
Sometimes, a poisonous potato shows up ! - Melon - drops melon-slices
Melon-slices can be crafted into melon-seeds, or whole melons. - Pumpkin
Can be crafted into pumpkin-cake or Jack-o-lantern
- Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
- Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill.
'Next to' means directly adjacent ! - Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
- golden apple - craftable from gold-nuggets & apple
- golden carrot - craftable from gold-nuggets & carrot
- glistening melon - craftable from gold-nuggets & melon-slice
- Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
- Tall grass and fern - randomly drop wheat seeds
- Dead bushes - drop sticks
- Red & brown mushrooms - with bowl, can be made into a soup
- Giant mushrooms - grow like trees, drop small mushrooms
- Chorus-fruit
- Food-plants - grow on farmland (use hoe on dirt):
- Stones
- Dirt: normal, coarse, podzol, mycelium. Also with grass/gardenpath or snow.
- Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
Can be crafted into blocks, slabs, stairs... - Bedrock - not minable, bottom of the overworld
- Obsidian - is created when water meets a lava-source. Needed for portals, an ender-chest.
- Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
- Concrete - can be made from concrete-powder and water.
- Sand: yellow, red - falls down, can be made into sandstone.
- Gravel - falls down, can drop flint.
- Concrete-powder - falls down (crafted from sand, gravel, dye).
Caution: sand or other stuff that ends up at the same location as the players head,
will cause suffocation (as in 'drowning') !
Also: Bed, teleporter without enough headroom.
- Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
- Ice - cannot be collected
- Ore
- Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone, ...
- Nether-dimension (hot, mostly red - no water)
- Netherrack, Soulsand, Netherquartz, Glowstone
- End-dimension (dark static, mostly pale yellow - beware the endless void ! )
- Endstone
- Teleporters and Portals
- Teleporter-pad - You can set its name, and select a destination.
- Portals have to be built from obsidian, and activated with a firestarter.
- Nether-portal: upright frame 4x5
- End-portal: horizontal frame 3x3, with 12 eyes of ender on top.
- Equipment
- Crafting table (3×3 crafting grid)
Has no built-in storage (as in xdecor). - Furnace - cook meat, smelt ore - Has only 1 output slot.
But see also hopper. - Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals)
- Cauldron - can hold water
- Flowerpot
- Chests
- regular: size 9x3
Same size as player's inventory. - large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
- trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened.
- Shulkerbox - 9x3, purple portable 'backpack'. Can be colored.
The contents can be accessed in protected areas ! - Ender chest - private storage for each player, accessable from each enderchest.
- Wifi storage - Caution: gets destroyed by digging !
- Hopper - 5 inventory-slots, see below under machines.
- Smartshop - sell upto 4 types of item
- regular: size 9x3
- Mob-Spawner - not craftable, appear in random dungeons.
- Crafting table (3×3 crafting grid)
- Weapons and Tools
- Torch - doesn't stick to the ceiling, and not in/under water.
Also, washed away by flowing water ! - Sword (Wood, Stone, Iron, Gold, Diamond)
- Bow and Arrows (needs wood, string, flint, feathers)
- Torch - doesn't stick to the ceiling, and not in/under water.
- Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew.
- Bucket - collect liquids or milk.
Lava is a good furnace-fuel (burns 1000s = 16m40s). - Bottle - can contain 1/3 block of water
- Shears - collect vines, leaves, grass, fern, wool from sheep.
- Lookup tool - show help for whatever you're pointing
- Hoe - to change dirt into farmland
- Book&Quill
- Firestarter - make fire, and activate portals
- Compass - points to coordinates 0,0 when used on hotbar.
- Map - allows to activate the minimap (must be on hotbar, press F9)
- Clock - shows the time-of-day at the overworld, as the positions of sun and moon.
- Saddle
- Carrot-on-a-stick
- Horse-Armor - iron, gold, diamond
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
Also used as dye. - Boneblock - 9 compressed bonemeal
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
- Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, gold, diamonds
- Wooden items:
- Charcoal - burns longer than wood. Works as coal, from a renewable source.
- Planks
- Bark
- Sticks - for tools, torches, ladders, fences, levers etc.
- Doors & trapdoors
- Slabs, Stairs
- Ladder
- Fence & Fencegate - cant be jumped over with a single jump
So, it can keep monsters out and tamed animals in. - Bowl
- Buttons, Levers, Pressure plates
- Sign - can have 3 short lines of text
- Bookshelf - has no inventory-space
- Boat
- Items from wool - can be any color
- Carpet - mobs dont spawn on carpet ?
- Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.
- Banners - in many colors
- Glass for windows - different colors. Caution: digging glass destroys it !
- Items from iron (see also tools, armor)
- Bucket, shears
- Door, trapdoor - can only be operated by the area-owner, or by a redstone-signal.
- Iron bars
- Steelblock
- Anvil
- Rails and Minecarts
- normal rails, powered rails, detector-rails
Caution: water washes rails away ! - Tip: carry a 2nd minecart, in case the 1st runs away !
- normal rails, powered rails, detector-rails
- Redstone (somewhat like mese, but more common)
- Switches:
- Button - gives a short redstone-signal when rightclicked
- Pressure-plate - gives a redstone-signal while someone stands on it
- Lever - can turn a redstone-signal on&off
- Redstone-torch - inverts the redstone-signal of the block it is attached to
- Daylight-sensor - gives a redstone-signal depending on day/night
- Trapped chest - gives a redstone-signal when opened
- Observer - gives a redstone-signal when the observed, adjacent block changes
- Detector-rail - gives a redstone-signal when a minecart passes
- Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
- Machines that react to a redstone-signal:
- Doors, Trapdoors - open&close
- Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
A redstone-signal turns the hopper off. - Piston: regular, sticky - move (and pull) adjecent block
Can cause suffocation ! - Redstone-lamp - lights up when powered by a redstone-signal
- Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype.
- Dropper -
- Switches:
Note: some of these can be used to build traps !
Hopper:
At a rate of about 1 per second, it sucks in items from the block above,
and feeds them to a block with an inventory below or to the side.
This direction must be set when placing it (can be seen at the tip of the funnel).
So, a hopper above a furnace feeds stuff into the furnace's inputslot,
a hopper below a furnace gets the items from the furnace's output,
and a hopper to the side of the furnace feeds into the fuelslot.
A redstone-signal, eg from a lever, stops the hopper from moving items.
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests.
- Signs, Billboards and banners
- Protection API support (needs sepa itemtype.rate protection mod)
- Protection-block - secure an area, and chests within that range
- Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
- Rabbit's foot
- Spider eye & fermented spider eye
- rotten meat (poisonous)
- Zombie-heads (gray, green)
- Bookshelf - digging it only gives a book
- Cauldron & waterbottles
- Snow/snowballs (no effect)
- Fun:
- Jukebox - plays a music-cd (eg. from admin-shop)
- Noteblock - plays a note when clicked - needs a redstone-signal to work
- Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
Builtin Mods
- Help and lookup tool - Shows info about blocks, tools, etc.
- Hunger - Player needs to eat
- Achievements
- (TNT turned off)
World
- Worldsize
- clouds are at height 64
- bedrock is at depth -64
- Mapgenerator
- lots of sliced-up landscapes (eg. hills/islands cut in half)
- Waterfalls, Lavafalls
- some new biomes (eg. with giant mushrooms)
- Weather: Snow, Rain, Lightning (causes fires)
- Generated structures:
- Mobspawners in small dungeons, often with random chests.
- Old mines with wooden beams, rails and sometimes chests.
- Nether - below depth -28900. To reach, use an upright portal.
- the End - below depth -26900. To reach, use a horizontal portal. (The programming is not yet finished)