Difference between revisions of "Mobs"
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Examples: | Examples: | ||
− | *Simple mobs (mobs) includes (Dirt Monster, Stone Monster, Sand Monster, Oerkki, [[Dungeon master]], Sheep and Rats) | + | *Simple mobs (mobs) includes (Dirt Monster, Stone Monster, Sand Monster, [[Oerkki]], [[Dungeon master]], Sheep and Rats) |
− | *Mob framework (mobf) includes (Sheep, Cow, Ostrich, Vombie, Slime, Fish Blue White, Clownfish, Wolf, Boombomb, Trader, Gull, Chicken, Rat, Deer, Big Red, Oerkki, Archer, Guard) | + | *Mob framework (mobf) includes (Sheep, Cow, Ostrich, Vombie, Slime, Fish Blue White, Clownfish, Wolf, Boombomb, Trader, Gull, Chicken, Rat, Deer, Big Red, [[Oerkki]], Archer, Guard) |
*random buildings includes (lumberjacks, traders) | *random buildings includes (lumberjacks, traders) | ||
*Peaceful NPC includes (random Non Player Characters) | *Peaceful NPC includes (random Non Player Characters) |
Revision as of 17:40, 29 March 2014
Mobs (Movable Object Block) are currently only available through Mods.
Examples:
- Simple mobs (mobs) includes (Dirt Monster, Stone Monster, Sand Monster, Oerkki, Dungeon master, Sheep and Rats)
- Mob framework (mobf) includes (Sheep, Cow, Ostrich, Vombie, Slime, Fish Blue White, Clownfish, Wolf, Boombomb, Trader, Gull, Chicken, Rat, Deer, Big Red, Oerkki, Archer, Guard)
- random buildings includes (lumberjacks, traders)
- Peaceful NPC includes (random Non Player Characters)
- Zeg's Mobs and Lava Temple (zmobs) includes (Lava flan, Mese monster)
- Zombie Waves (zombie_waves) includes (Zombies)