Difference between revisions of "Mods"
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[[File:Mesecons example.jpg|thumb|An example of a mod (here: Mesecons).]] | [[File:Mesecons example.jpg|thumb|An example of a mod (here: Mesecons).]] | ||
− | '''Mods''' (''' | + | '''Mods''' (short for '''modifications''' or '''modules''') are user-created modifications to the game in such a way that adds to or alters the gameplay. |
− | + | Some larger mods may add a lot of content to the game, while other smaller mods may add more settings/customization options, or optimize the speed, gameplay, or graphics of Minetest. | |
− | [[Server | + | [[Server]] mods or plugins mainly give server admins more options and ease of use, and all mods for single-player can also be used in multiplayer. |
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− | + | While Minetest mods are generally safe to install, one should exercise caution with mods to prevent crashes, system instability, deletion of game/save data, or potential malware infections from a bad link or the mod itself. | |
− | + | A good way to protect your game from such problems is to back up your Minetest folder if you choose to use mods. | |
− | + | There are many mods or plugins available to complement the original [[Games/Minetest Game|Minetest game]] or give server admins more options and control over their servers. | |
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− | + | A modpack (short: “MP”) is a collection of mods to group them together. Basically, a modpack is just special directory containing the actual mod directories. | |
− | + | It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. The main difference is that they will be displayed differently in the mod manager in Minetest. | |
− | + | Apart from that, there is nothing special about modpacks or mods inside a modpack. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods. | |
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− | = | + | = Client-Side Mods = |
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− | + | A Client-Side Mod (short: “CSM”) is a mod used to customize your Minetest client. Client-Side Mods can be used when connected to a Minetest server because they are loaded locally. | |
− | |||
− | |||
− | + | Client-Side mods require at least Minetest 0.4.15-dev from sources, compiled after April 1st, 2017. | |
− | + | Please note API is currently not stable and can change. | |
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− | = | + | = Installation = |
− | + | Starting with Mintest version 5.0.0 you can use the [[ContentDB]] from inside Minetest. Click on the “Content” tab in the main menu to find mods, games and texturepacks. | |
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− | '' | + | ''See also [[Installing Mods]] and [[Installing Client-Side Mods]].'' |
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= Finding mods = | = Finding mods = | ||
− | == | + | == Official sources == |
− | * ''' | + | * '''Preferred: [[ContentDB]].''' Click on the “Content” tab in-game to find mods. |
− | * [https://forum.minetest.net/viewforum.php?f=11 | + | * [https://forum.minetest.net/viewforum.php?f=11 “Mod Releases” subforum] |
− | * [https://forum.minetest.net/viewforum.php?f=9 | + | * [https://forum.minetest.net/viewforum.php?f=9 “WIP Mods” subforum] (For mods that are not quite finished. Here be dragons!) |
− | * [https://forum.minetest.net/viewforum.php?f=53 | + | * [https://forum.minetest.net/viewforum.php?f=53 “Client-side modding” subforum] (Only for client-side mods) |
− | * [http://www.minetest.net/customize/#mods minetest. | + | * [http://www.minetest.net/customize/#mods Mods listed on minetest.net] (This list is not very up-to-date) |
− | == | + | == Unofficial sources == |
− | + | Unofficial resources for mods are: | |
* [http://krock-works.uk.to/minetest/modSearch.php Minetest Mod Search] | * [http://krock-works.uk.to/minetest/modSearch.php Minetest Mod Search] | ||
* [[Minetest Bower]] | * [[Minetest Bower]] | ||
− | = | + | = Creating mods = |
<div style=" width: 100%"> | <div style=" width: 100%"> | ||
− | + | Mods are created in [https://www.lua.org/ Lua], a relativiely simple scripting/programming language. They can be created by anyone who is able to code in Lua and understands Minetest's Lua API. | |
− | + | The official Lua API documentation can be viewed in [https://github.com/minetest/minetest/blob/master/doc/lua_api.txt lua_api.txt]. | |
− | + | Other important learning resources: | |
− | * [http://rubenwardy.com/minetest_modding_book/ Minetest | + | * [http://rubenwardy.com/minetest_modding_book/ Minetest Modding Online Tutorial Book] (Highly recommended) |
* [http://dev.minetest.net/Intro Intro to modding] (on the developer wiki) | * [http://dev.minetest.net/Intro Intro to modding] (on the developer wiki) | ||
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− | = | + | = Listing server mods = |
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− | + | If you’re on a [[server]], you can issue the [[Server commands|server command]] <code>/mods</code> to query the server to tell you the list of its installed mods. | |
− | [[File:Modsonservers.png|1000px|big|middle| | + | [[File:Modsonservers.png|1000px|big|middle|Most popular mods used on public servers listed at [http://servers.minetest.net/ servers.minetest.net] as of April 13th, 2020]] |
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Revision as of 12:41, 11 October 2020
Language: | English • Deutsch • español • français • italiano • 日本語 • Bahasa Melayu |
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Mods
Mods (short for modifications or modules) are user-created modifications to the game in such a way that adds to or alters the gameplay.
Some larger mods may add a lot of content to the game, while other smaller mods may add more settings/customization options, or optimize the speed, gameplay, or graphics of Minetest.
Server mods or plugins mainly give server admins more options and ease of use, and all mods for single-player can also be used in multiplayer.
While Minetest mods are generally safe to install, one should exercise caution with mods to prevent crashes, system instability, deletion of game/save data, or potential malware infections from a bad link or the mod itself.
A good way to protect your game from such problems is to back up your Minetest folder if you choose to use mods.
There are many mods or plugins available to complement the original Minetest game or give server admins more options and control over their servers.
Modpacks
A modpack (short: “MP”) is a collection of mods to group them together. Basically, a modpack is just special directory containing the actual mod directories.
It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. The main difference is that they will be displayed differently in the mod manager in Minetest.
Apart from that, there is nothing special about modpacks or mods inside a modpack. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods.
Client-Side Mods
A Client-Side Mod (short: “CSM”) is a mod used to customize your Minetest client. Client-Side Mods can be used when connected to a Minetest server because they are loaded locally.
Client-Side mods require at least Minetest 0.4.15-dev from sources, compiled after April 1st, 2017.
Please note API is currently not stable and can change.
Installation
Starting with Mintest version 5.0.0 you can use the ContentDB from inside Minetest. Click on the “Content” tab in the main menu to find mods, games and texturepacks.
See also Installing Mods and Installing Client-Side Mods.
Finding mods
Official sources
- Preferred: ContentDB. Click on the “Content” tab in-game to find mods.
- “Mod Releases” subforum
- “WIP Mods” subforum (For mods that are not quite finished. Here be dragons!)
- “Client-side modding” subforum (Only for client-side mods)
- Mods listed on minetest.net (This list is not very up-to-date)
Unofficial sources
Unofficial resources for mods are:
Creating mods
Mods are created in Lua, a relativiely simple scripting/programming language. They can be created by anyone who is able to code in Lua and understands Minetest's Lua API.
The official Lua API documentation can be viewed in lua_api.txt.
Other important learning resources:
- Minetest Modding Online Tutorial Book (Highly recommended)
- Intro to modding (on the developer wiki)
Listing server mods
If you’re on a server, you can issue the server command /mods
to query the server to tell you the list of its installed mods.