Difference between revisions of "Mods/TechAge-Guide"

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(→‎Overview: supporting equipment)
(→‎Overview: drillbox)
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* '''steam-engine''' to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines)
 
* '''steam-engine''' to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines)
  
Almost all TA3-parts need a vaccuum-tube.
+
Almost all TA3-parts need a '''vaccuum-tube'''.
  
 
TA3 is mostly about oil and aluminium:
 
TA3 is mostly about oil and aluminium:
* finding oil needs an oil-explorer
+
* finding oil needs an '''oil-explorer'''
* drilling oil needs an pumpjack (plus drillbits, pipes, tanks and power)
+
* drilling oil needs a '''drillbox'''/derrick (plus drillbits,  and power)
* processing oil needs a refinery (plus ...)
+
* getting oil out needs an '''pumpjack''' (plus pipes, tanks and power)
 +
* processing oil needs a '''refinery''' (plus ...)
  
Aluminium (and other stuff) is produced with a chemical reactor,
+
Aluminium (and other stuff) is produced with a c'''hemical reactor''',
and a TA3-industrial-furnace (or TA4-heater).
+
and a '''TA3-industrial-furnace''' (or TA4-heater).
  
 
...
 
...
  
'''e-fab3''' uses silicon-wafers to produce WLAN-chips.
+
'''e-fab3''' uses silicon-wafers to produce WLAN-chips. <br />
 
 
 
Almost all TA4-parts need a WLAN-chip.
 
Almost all TA4-parts need a WLAN-chip.
  
 
...
 
...
  
Almost all TA5-parts need an AI-chip. <br />
+
'''e-fab4''' produces AI-chips. <br />
 +
Almost all TA5-parts need an AI-chip.  
 +
 
 
To produce AI-chips, the player must have XP (experience-points). <br />
 
To produce AI-chips, the player must have XP (experience-points). <br />
 
Those XP are gained/produced by the collider.
 
Those XP are gained/produced by the collider.
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TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.
 
TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.
 +
 +
Power can be produced from coal, oil, solar, wind.
  
 
Some supporting equipment:
 
Some supporting equipment:
 
* quarry  - automated digging
 
* quarry  - automated digging
 
* grinder - grind stone to gravel
 
* grinder - grind stone to gravel
* tubes, pusher, distributor - move materials around
+
* minecarts, hoppers, tubes, pusher, distributor - move materials around
 
* autocrafter - automated production
 
* autocrafter - automated production
 
* LUA-controller, ICTA-controller, timer, sequencer ... - for automation
 
* LUA-controller, ICTA-controller, timer, sequencer ... - for automation
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* signbot - robot that can dig, harvest, build etc.
 
* signbot - robot that can dig, harvest, build etc.
  
...
+
There are some optional parts of techage:
 +
* growlamp
 +
* hyperloop
 +
* paraglider
 +
* jetpack
 +
* PDP13
 +
* Barduino
  
 
==== TA1 ====  
 
==== TA1 ====  

Revision as of 12:09, 11 August 2023

TechAge-Guide

TechAge is a technical mod, forum github

Players advance thru 5 ages: Iron Age, Steam Age, Oil Age, Present, Future (TA1..TA5).

There is a Quick Start Guide, but it doesn't go into much details.

Overview

There are a few special materials:

  • TA1-Iron (in addition to regular steel)
  • Charcoal - for making TA1-Iron
  • sieved gravel
  • usmium - produced from sieved gravel
  • baborium
  • Oil - to make bitumen, naphta, fueloil, gasoline, propan
  • Bauxite - for making aluminium
  • carbon fiber

The first key concept is the gravel-sieve, that produces most kinds of ore from gravel (plus sieved gravel).
Also special hammers (and grinders) to make gravel from stone or cobblestone.

The next key concept is TA1-Iron that is used in most techage-parts.
It is produced in a special melting-pot, that needs charcoal as fuel.
Charcoal is produced in charcoal-piles, from wood.

The next key concepts are the gravel-rinser, e-fab2 and steam-engine:

  • gravel-rinser produces usmium from sieved gravel (plus sand and some copper-ore).
  • e-fab2 uses usmium to produce vaccuum-tubes
  • steam-engine to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines)

Almost all TA3-parts need a vaccuum-tube.

TA3 is mostly about oil and aluminium:

  • finding oil needs an oil-explorer
  • drilling oil needs a drillbox/derrick (plus drillbits, and power)
  • getting oil out needs an pumpjack (plus pipes, tanks and power)
  • processing oil needs a refinery (plus ...)

Aluminium (and other stuff) is produced with a chemical reactor, and a TA3-industrial-furnace (or TA4-heater).

...

e-fab3 uses silicon-wafers to produce WLAN-chips.
Almost all TA4-parts need a WLAN-chip.

...

e-fab4 produces AI-chips.
Almost all TA5-parts need an AI-chip.

To produce AI-chips, the player must have XP (experience-points).
Those XP are gained/produced by the collider.

A collider needs lots of aluminium, power and isobutan.

Isobutan is produced with a chemical reactor, eg. from gasoline.

TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.

Power can be produced from coal, oil, solar, wind.

Some supporting equipment:

  • quarry - automated digging
  • grinder - grind stone to gravel
  • minecarts, hoppers, tubes, pusher, distributor - move materials around
  • autocrafter - automated production
  • LUA-controller, ICTA-controller, timer, sequencer ... - for automation
  • TA-InfoTool
  • signbot - robot that can dig, harvest, build etc.

There are some optional parts of techage:

  • growlamp
  • hyperloop
  • paraglider
  • jetpack
  • PDP13
  • Barduino

TA1

Iron Age

TA2

Steam Age

TA3

Oil Age

TA4

Present

TA5

Future

...