Difference between revisions of "Mods/TechAge-Guide"

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(→‎Overview: drillbox)
(→‎Overview: forceload-blocks)
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* processing oil needs a '''refinery''' (plus ...)
 
* processing oil needs a '''refinery''' (plus ...)
  
Aluminium (and other stuff) is produced with a c'''hemical reactor''',
+
Aluminium (and other stuff) is produced with a '''chemical reactor''',
 
and a '''TA3-industrial-furnace''' (or TA4-heater).
 
and a '''TA3-industrial-furnace''' (or TA4-heater).
  
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To produce AI-chips, the player must have XP (experience-points). <br />
 
To produce AI-chips, the player must have XP (experience-points). <br />
Those XP are gained/produced by the collider.
+
Those XP are gained/produced by a collider. Each player must build its own.
 
 
A collider needs lots of aluminium, power and isobutan.
 
  
 +
A collider needs lots of aluminium, isobutan and power. <br />
 
Isobutan is produced with a chemical reactor, eg. from gasoline.
 
Isobutan is produced with a chemical reactor, eg. from gasoline.
  
 
TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.
 
TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.
  
Power can be produced from coal, oil, solar, wind.
+
Power can be produced from coal, oil, solar, or wind.  Also hydrolyse/fuelcells.
  
 
Some supporting equipment:
 
Some supporting equipment:
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* LUA-controller, ICTA-controller, timer, sequencer ... - for automation
 
* LUA-controller, ICTA-controller, timer, sequencer ... - for automation
 
* TA-InfoTool
 
* TA-InfoTool
 +
* forceload-blocks - to keep machines working when player is not nearby
 
* signbot - robot that can dig, harvest, build etc.
 
* signbot - robot that can dig, harvest, build etc.
  
 
There are some optional parts of techage:
 
There are some optional parts of techage:
* growlamp
+
* growlamp - lets flowers grow
* hyperloop
+
* autobahn  - faster movement
* paraglider
+
* hyperloop - fast transport
* jetpack
+
* paraglider - flying/soaring
* PDP13
+
* jetpack - flying
* Barduino
+
* PDP13   - computer
 +
* Barduino - computer
  
 
==== TA1 ====  
 
==== TA1 ====  
 
Iron Age
 
Iron Age
 +
 +
Player needs to cover the basics (food, bed, housing, tools ...)
 +
 +
Then build a charcoal-pile, and the tower with the meltingpot.
 +
Also plant trees, to get wood, and mine iron, and some copper and gold.
 +
 
==== TA2 ====  
 
==== TA2 ====  
 
Steam Age
 
Steam Age

Revision as of 12:29, 11 August 2023

TechAge-Guide

TechAge is a technical mod, forum github

Players advance thru 5 ages: Iron Age, Steam Age, Oil Age, Present, Future (TA1..TA5).

There is a Quick Start Guide, but it doesn't go into much details.

Overview

There are a few special materials:

  • TA1-Iron (in addition to regular steel)
  • Charcoal - for making TA1-Iron
  • sieved gravel
  • usmium - produced from sieved gravel
  • baborium
  • Oil - to make bitumen, naphta, fueloil, gasoline, propan
  • Bauxite - for making aluminium
  • carbon fiber

The first key concept is the gravel-sieve, that produces most kinds of ore from gravel (plus sieved gravel).
Also special hammers (and grinders) to make gravel from stone or cobblestone.

The next key concept is TA1-Iron that is used in most techage-parts.
It is produced in a special melting-pot, that needs charcoal as fuel.
Charcoal is produced in charcoal-piles, from wood.

The next key concepts are the gravel-rinser, e-fab2 and steam-engine:

  • gravel-rinser produces usmium from sieved gravel (plus sand and some copper-ore).
  • e-fab2 uses usmium to produce vaccuum-tubes
  • steam-engine to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines)

Almost all TA3-parts need a vaccuum-tube.

TA3 is mostly about oil and aluminium:

  • finding oil needs an oil-explorer
  • drilling oil needs a drillbox/derrick (plus drillbits, and power)
  • getting oil out needs an pumpjack (plus pipes, tanks and power)
  • processing oil needs a refinery (plus ...)

Aluminium (and other stuff) is produced with a chemical reactor, and a TA3-industrial-furnace (or TA4-heater).

...

e-fab3 uses silicon-wafers to produce WLAN-chips.
Almost all TA4-parts need a WLAN-chip.

...

e-fab4 produces AI-chips.
Almost all TA5-parts need an AI-chip.

To produce AI-chips, the player must have XP (experience-points).
Those XP are gained/produced by a collider. Each player must build its own.

A collider needs lots of aluminium, isobutan and power.
Isobutan is produced with a chemical reactor, eg. from gasoline.

TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.

Power can be produced from coal, oil, solar, or wind. Also hydrolyse/fuelcells.

Some supporting equipment:

  • quarry - automated digging
  • grinder - grind stone to gravel
  • minecarts, hoppers, tubes, pusher, distributor - move materials around
  • autocrafter - automated production
  • LUA-controller, ICTA-controller, timer, sequencer ... - for automation
  • TA-InfoTool
  • forceload-blocks - to keep machines working when player is not nearby
  • signbot - robot that can dig, harvest, build etc.

There are some optional parts of techage:

  • growlamp - lets flowers grow
  • autobahn - faster movement
  • hyperloop - fast transport
  • paraglider - flying/soaring
  • jetpack - flying
  • PDP13 - computer
  • Barduino - computer

TA1

Iron Age

Player needs to cover the basics (food, bed, housing, tools ...)

Then build a charcoal-pile, and the tower with the meltingpot. Also plant trees, to get wood, and mine iron, and some copper and gold.

TA2

Steam Age

TA3

Oil Age

TA4

Present

TA5

Future

...