minetest.conf
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minetest.conf is the configuration file used for numerous purposes. This file is read every time the game starts and is always created/modified when the menu quits.
The configuration file is located in one of these locations:
../minetest.conf
- (RUN_IN_PLACE version, relative to executable)../../minetest.conf
- (RUN_IN_PLACE version, relative to executable)~/.minetest/minetest.conf
- (globally installed version on Linux)
A custom path to a configuration file can be specified in command line using the option --config /path/to/minetest.conf
.
A file called minetest.conf.example is provided as an example. See that file for a more complete list of options.
This C++ code automatically generates minetest.conf, it contains all the default settings: [1]
Default Settings
Key | Type | Default Value | Description |
---|---|---|---|
video_driver | string | opengl | Allows the user to chose the video renderer used to render Minetest.
|
address | string | blank | The address used for connecting to a server, if it is blank, the game will start a local server when attempting to connect. |
port | integer | 30000 | The port used when connecting to, or creating a server. For creating a server, ports above 1024 are preferred for security, compatibility and standards compliance reasons. |
creative_mode | boolean | 0 | Enables creative mode. This only affects local server.
|
enable_damage | boolean | 0 | Enables damage. When disabled, players cannot die or receive damage of any kind. This only affects local server.
|
name | string | blank | The name of the player. |
new_style_leaves | boolean | 1 | Whether to make leaves transparent (1) or opaque (0); opaque leaves are faster, thus recommended on slower computers.
|
new_style_water | boolean | 0 | Whether to lower water surface (1) or not (0) compared to other nodes; default water is faster to render and more accurate.
|
opaque_water | boolean | 0 | Whether to enable opaque water.
|
show_debug | boolean | 0 | Whether to enable debug info (coordinates, draw times...) on startup.
|
smooth_lighting | boolean | 1 | Whether to use smooth lighting.
|
client_delete_unused_sectors_timeout | integer | 600 | This will set the client to delete parts of the map from memory when they haven't been accessed for N seconds. |
enable_texture_atlas | boolean | 1 | You can disable the building of the texture atlas with this line. (A texture atlas is a big texture with multiple smaller textures tiled in it). |
invert_mouse | boolean | 0 | Allows the user to invert their mouse vertical axis.
|
texture_path | string | blank | Allows the user to specify an additional texture directory, from which Minetest will first search for textures. |
time_speed | integer | 72 | This changes the speed of the day/night cycle (also applies to local/singleplayer game). When set to 0, the day/night cycle stops. The higher is the value, the faster the day/night cycle will be. |
viewing_range_nodes_min | integer | 25 | Allows the user to change their minimal view range. This is very useful for slow computers. |
viewing_range_nodes_max | integer | 160 | Allows the user to change their maximal view range. This is very useful for slow computers. |
fov | integer | 72 | Allows the user to change their field of view. |
view_bobbing | boolean | 1 | Whether to enable view and wielded tool bobbing.
|
view_bobbing_amount | float | 1.0 | Controls view bobbing intensity, 1.0 being 100%, 1.5 being 150% and so on. |
enable_fog | boolean | 1 | Whether to fog out the end of the visible area.
|
enable_clouds | boolean | 1 | Whether to draw clouds.
|
enable_3d_clouds | boolean | 0 | Allows the user to enable 3D clouds.
|
enable_sound | boolean | 1 | Whether to enable sound; sound can only be enabled if you have installed OpenAL.
|
sound_volume | float | 0.8 | Allows the user to change sound volume. 1 is 100% volume whereas 0 is 0% volume. |
Controls
The key bindings are configurable in the “settings” menu.