Games/VoxeLibre/Differences from Minetest Game
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For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :
(As observed on Mark Server - MC2-Survival, 2019-12 .. 2020-02)
Apperance
- Graphics and textures
- sight underwater is very poor
- Sounds
- HUD - the hotbar is the bottom row
Control & Inventory
- Digging - the player must use proper tool/weapon (otherwise no effect, or no drops).
E.g. you can break stones by hand (slowly), but then you get no drops. - Picking up stuff - nearby stuff is collected 'magnetically'.
That also means, you have to throw away unwanted stuff. - Inventory - size is 4x9, stack limit is only 64 for most items, some only 16 (eg.snowballs).
- Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full). - Eating - put food on hotbar, eat it with rightclick.
- Torches - cannot be placed in water (and cannot make a breathing room), and don't stick on ceilings.
- There is no screwdriver, so tiles cannot be rotated after placing.
Also, slabs cannot be placed vertically as walls. - Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
Note: documentation says that inventory is lost / dropped to floor !
So beware - this might be a server-setting !
Mobs
Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.
Mobs can also move thru teleporters and portals.
Some animals can be tamed and breed, with food.
Friendly/Animals
(they drop different, edible kinds of meat):
- Rabbit - easy to kill, drops rabbit-hide. These hides can be crafted into leather.
- Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
- Pig - dies with a loud squeak.
- Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
- Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
Can be milked several times each day. - Llama - ('Mountain-sheep') - drops leather, no meat.
- Donkey - gray, long ears - drops leather.
- Horse - colored, short ears - drops leather. Can be tamed, saddled, ridden, wear horse-armor.
Can jump up to 5 blocks. - Mule - colored, long ears - drops leather. Appears when breeding a horse with a donkey.
Monsters/neutral
(neutral: hostile only when attacked)
- Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
Tame wolves fight against mobs the player has attacked. - Icebear - drops fish.
- Skeleton-horse - harmless, drops bones.
- Enderman - (slow, black, long arms&legs) - drops ender-pearl.
Monsters
(some are hostile only at night, or when attacked)
- Zombie - slow, drops rotten meat (disgusting / poisonous) and rarely other stuff (carrot, potato...).
- Husk - another zombie-type. Moves faster, drops rotten meat.
Both also come baby-sized, which can be hard to see among grass, or in corners.
Those babies can also enter houses thru 1x1 openings !
- Spider - drops strings, and spider-eyes. Strings can be crafted into wool.
- Skeleton - shoots arrows. Drops bones, bows, arrows.
- Creeper - (green-blue, silent) explodes. This costs about half the players health !
Drops gunpowder when killed in time. - Slimes - (bouncing green cubes) underground. Big slimecubes split into 4 smaller cubes. Drop slimeballs.
Slimeballs can be crafted into slimeblocks.
Nether
Monsters in nether-dimension: (iron armor or better is recommanded here)
- Magma cube - (like darkgray slimes) - drop magma-cream.
- Blazes - (Floating, rotating) shoots fireballs, drop blaze-rods.
- Skeleton - with sword
- Zombie-Pigman - (neutral?) fights with golden sword - drops rotten meat and sometimes gold nuggets.
- Iron Golem - (neutral?) drops poppies and iron ingots.
- Ghast - (big 4x4x4, white, flying) shoots exploding bullets. Drops ghast-tears.
- ..
End
Monsters in end-dimension: (not yet finished - eg. no ender-dragon)
- Shulker - (pink box) rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.
- lots of endermen
..more...
Blocks
Plants
- Plants
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
Trees grow bigger with age, and may grow vines. - Saplings for each type of tree
- Leaves - need shears to collect them.
So, for new players they are not usable as cheap fuel. - Vines - can be climbed - Need shears to collect them.
- Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings),
- Apples - drop randomly from oak leaves and dark oak leaves.
So, apples are not visible on a tree. - Flowers - Give various dyes:
- Rose-red: Rosebush, red tulip, Poppy Also: Beetroot
- Dandelion-yellow: Dandelion, sunflower
- Pink: Peony, Pink tulip
- Orange: orange tulip
- Magenta: Allium, Lilac
- Light blue: blue orchid
- light-grey: white tulip, azure bluet, oxeye daisy
- Other sources for dye:
- white: bonemeal
- grey : bonemeal + ink-sac
- black: ink-sac
- Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
- cactus-green: cactus
- lime: cactus-green + bonemeal
- blue: lapis-lazuli
- cyan: lapis-lazuli + cactus-green
- purple: lapis-lazuli + rose-red
- brown: cocoa-beans
- Food-plants - grow on farmland (use hoe on dirt):
- Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
Also: cookies, pie, haybale - Beetroot - drops beetroot & beetroot-seeds. Gives red dye, and beetroot-soup.
- Carrot - drops itself, is its own seed.
- Potato - drops itself, is its own seed. Can be baked.
Sometimes, a poisonous potato shows up ! - Melon - drops melon-slices
Melon-slices can be crafted into melon-seeds, or whole melons. - Pumpkin - ..
Can be crafted into pumpkin-cake or Jack-o-lantern
- Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
- Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill.
'Next to' means directly adjacent ! - Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
- golden apple - craftable from gold-nuggets & apple
- golden carrot - craftable from gold-nuggets & carrot
- glistening melon - craftable from gold-nuggets & melon-slice
- Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
- Tall grass and fern - randomly drop wheat seeds
- Dead bushes - drop sticks
- Red & brown mushrooms - with bowl, can be made into a soup
- Giant mushrooms - grow like trees, drop small mushrooms
- Chorus-fruit
- Food-plants - grow on farmland (use hoe on dirt):
Liquids
- Liquids - come as 'source' and 'flowing'.
- Water
- Lava
A source-block generates flowing blocks on empty surrounding spaces, and below.
These flowing blocks have a height less then a full block (8).
Flowing blocks likewise generate flowing blocks, but each with one less height.
Stones
- Dirt: normal, coarse, podzol, mycelium. Also dirt with grass/gardenpath or snow.
- Stone/Cobblestone, mossy cobblestone.
Can be crafted into blocks, slabs, stairs... - Andesite, Diorite, Granite
Can be crafted into polished, and slab variants. - Bedrock - not minable, bottom of the overworld.
- Obsidian - A lava-source is converted to obsidian when it meets water. Needed for portals, and ender-chests.
- Clay - When mined, drops as 4 balls of clay.
They can be made into bricks, colored/hardened clay, terracotta, glazed terracotta. - Concrete - can be made from concrete-powder and water.
- Unstable
- Sand: yellow, red - falls down, can be crafted into sandstone, cut sandstone or smelted into glass.
- Gravel - falls down, can drop flint. Can be mixed with dirt to make coarse dirt.
- Concrete-powder - falls down (crafted from 4 sand, 4 gravel, 1 dye).
Caution: sand or other stuff that ends up at the same location as the players head,
will cause suffocation (as in 'drowning') !
Also: Piston, bed & teleporter-pad without enough headroom.
- Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
- Ice - cannot be collected. With light (other than sun), melts into a water-source.
- Packed ice - dito
Ore
- Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone
- Nether-dimension (hot, mostly red - no water)
- Netherrack - red, like stone, but easier to dig. Can be smelted & crafted into nether-bricks.
- Soulsand - brown - slows movement. Needed to grow netherwarts.
- Netherquartz - like iron ore. Can be crafted into quartz-blocks.
- Glowstone - glows brightly, drops as glowstone-powder (like clay).
- Magma - hot as lava, but not a liquid.
- End-dimension (dark static, mostly pale yellow - beware the endless void ! )
- Endstone - pale yellow
- Teleporters and Portals
- Teleporter-pad - You can set its name, and select a destination.
- Portals have to be built from obsidian, and activated with a firestarter.
- Nether-portal: upright frame 4x5
- End-portal: horizontal frame 3x3, with 12 eyes-of-ender on top.
Items & Equipment
- Crafting table (3×3 crafting grid)
Has no built-in storage (as in xdecor). - Furnace - cook meat, smelt ore - Has only 1 output slot.
But see also hopper. - Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals)
For repairing, put in the damaged item and matching material, eg. leather helm + leather. - Cauldron - can hold water
- Flowerpot
- Chests
- regular: size 9x3
Same size as player's inventory. - large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
- trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened. Also double-sized.
- Shulkerbox - 9x3, purple portable 'backpack'. Can be colored.
The contents can be accessed in protected areas !
Caution: Only change the color of an empty shulkerbox, or contents get lost !
- regular: size 9x3
- Crafting table (3×3 crafting grid)
- Ender chest - private storage for each player, accessable from each enderchest.
- Wifi storage - Caution: gets destroyed by digging !
- Hopper - 5 inventory-slots, see below under machines.
Contents can be accessed in protected areas !
Can also repair items. - Smartshop - sell upto 4 types of item.
- Armor-stand - can hold one set of armor.
- Mob-Spawner - not craftable, appear in random dungeons.
- Weapons and Tools
- Torch - doesn't stick to the ceiling, and not in/under water.
Also, washed away by flowing water ! - Sword (Wood, Stone, Iron, Gold, Diamond)
- Bow and Arrows (needs wood, string, flint, feathers)
- Torch - doesn't stick to the ceiling, and not in/under water.
- Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew.
- Bucket - collect liquids or milk.
Lava is a good furnace-fuel (burns 1000s = 16m40s --> 66 items a 15s). - Bottle - can contain 1/3 block of water.
- Shears - collect vines, leaves, grass, fern, wool from sheep.
- Hoe - to change dirt into farmland.
- Lookup tool - show help for whatever you are pointing.
- Book&Quill - player can make notes by entering some text.
- Firestarter - make fire, and activate portals
- Compass - points to coordinates 0,0 when used on the hotbar.
- Map - allows to activate the minimap (must be on hotbar, then press F9).
- Clock - shows the time-of-day at the overworld, as the positions of sun and moon on the dial when used on hotbar.
- Saddle - cannot be crafted
- Horse-Armor - iron, gold, diamond. Can only be used on horses.
- Carrot-on-a-stick -
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
Also useful as dye. - Boneblock - 9 compressed bonemeal
- Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
- Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, chain, gold, diamonds.
- Wooden items:
- Charcoal - burns longer than wood. Works like coal, but is a renewable resource.
- Planks - Craft: 1 wood --> 4 planks
- Bark
- Sticks - for tools, torches, ladders, fences, levers etc. 2 planks --> 4 sticks.
- Doors & trapdoors
- Slabs, Stairs
- Ladder
- Fence & Fencegate - cant be jumped over with a single jump
So, it can keep monsters out and tamed animals in. - Bowl - for soup & stew.
- Buttons, Levers, Pressure plates.
- Sign - can show 4 lines of text of 15 chars.
- Bookshelf - has no inventory-space.
- Item-frame - can store&display one item, eg. as wall-decoration.
- Boat - move over water faster then swimming
- Items from wool - can be colored with dye.
- Carpet - mobs dont spawn on carpet ?
- Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.
- Banners - in many colors.
- Glass - different colors. Caution: digging glass destroys it !
- glass-panes - for windows and 'fences'.
- bottles
- Items from iron (see also tools, armor)
- Bucket, shears
- Door, trapdoor - iron doors can only be operated by a redstone-signal, eg. button or lever.
- Iron bars - used for chain-armor, windows and 'fences'
- Steelblock - needed for anvil
- Anvil
- Rails and Minecarts
- normal rails,
- powered rails,
- detector-rails
Caution: water washes rails away ! - Tip: carry a 2nd minecart, in case the 1st runs away !
Redstone
(somewhat like mese, but much more common)
- Switches:
- Button - gives a short redstone-signal when rightclicked.
- Pressure-plate - gives a redstone-signal while someone stands on it.
- Lever - can turn a redstone-signal on&off.
- Redstone-torch - inverts the redstone-signal of the block it is attached to.
- Daylight-sensor - gives a redstone-signal depending on day/night.
- Trapped chest - gives a redstone-signal when opened.
- Observer - gives a redstone-signal when the observed, adjacent block changes.
- Detector-rail - gives a redstone-signal when a minecart is on it.
- Redstone-repeater / delayer - forward an incoming redstone-signal, with delay 0.1s .. 0.4s
- Switches:
As opposed to minecraft, redstone-signals here dont have a strength, and no range-limit. There is also no redstone-comparator (yet?).
- Machines that react to a redstone-signal:
- Doors, Trapdoors - open&close.
- Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
A redstone-signal turns the hopper off. - Piston: regular, sticky - move (and pull) adjecent block
Can cause suffocation ! - Redstone-lamp - lights up when powered by a redstone-signal.
- Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype.
- Dropper - can also output an item ...
- Machines that react to a redstone-signal:
Hopper:
At a rate of about 1 per second, it sucks in items from the block above,
and feeds them to a block with an inventory below or to the side.
This output-direction must be set when placing it (can be seen at the tip of the funnel).
So, a hopper above a furnace feeds stuff into the furnace's inputslot (and gets items from a chest above),
a hopper below a furnace gets the items from the furnace's output (and puts them into a chest below),
and a hopper at the side of the furnace feeds into the fuelslot.
A redstone-signal, eg. from a lever, stops the hopper from moving items.
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests.
- Signs, Billboards and banners
- Protection API support (needs sepa itemtype.rate protection mod)
- Protection-block - secure an area, and chests within that range
- Fun:
- Jukebox - plays a music-cd (eg. found in a treasure-chest, or from an admin-shop)
- Noteblock - plays a note when clicked - needs a redstone-signal to work, and air above it.
- Fun:
Sound-effect depends on the block under the noteblock:
- glass - Sticks
- wood - Bass guitar
- stone - Bass drum
- sand, gravel - snare drum
- other - piano
Rightclick to change the note (24 halftones available = 2 octaves),
Leftclick to play.
- Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
- Rabbit's foot
- Spider eye & fermented spider eye
- rotten meat (poisonous)
- Zombie-heads (gray, green)
- Bookshelf - digging it only gives a book
- Cauldron & waterbottles
- Snow/snowballs (no effect/no damage)
- Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
Traps
Most traps rely on area-protection, otherwise it would be easy to disable them, or dig them out.
- Simple deathfall
- Iron doors
- Pistons
- Teleporter-pad
...
Builtin Mods
- Help and lookup tool - Shows info about blocks, tools, etc.
- Hunger - Player needs to eat
- Achievements
- (TNT turned off)
World
- Worldsize
- clouds are at height 64
- bedrock is at depth -64
- Mapgenerator
- lots of sliced-up landscapes (eg. hills/islands cut in half...)
- Waterfalls, Lavafalls
- some new biomes (eg. with giant mushrooms, 'Mesa'-clay ...)
- Weather: Snow, Rain, Lightning (causes fires)
- Generated structures:
- Mobspawners in small dungeons (rooms of mossy cobblestone), often with random treasure-chests.
- Old/abandoned mines with wooden beams&torches, rails and sometimes treasure-chests.
- Nether - below depth -28900. To reach, use an upright portal.
The nether also has bedrock at the bottom, at -28945. - the End - below depth -26900. To reach, use a horizontal portal. (The programming for this part is not yet finished).
Spoiler
Inspired by minecraft, there is supposed to be a 'story', were players have to reach&defeat 'the end'.
To find/make/repair a portal to go to the end-dimension, they need eyes-of-ender.
To make those, they need ender-pearls and blaze-powder.
Ender-pearls come from endermen, blaze-powder comes from blazes in the nether.
To make portals to the nether, they need steel&flint and obsidian.
To mine obsidian, they need diamonds, to make a diamond-pickaxe.
Everything else is a bonus...