Mods/TechAge-Guide

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TechAge-Guide

TechAge is a technical mod, forum github

Players advance thru 5 ages: Iron Age, Steam Age, Oil Age, Present, Future (TA1..TA5).

There is a Quick Start Guide, but it doesn't go into much details.

Overview

There are a few special materials:

  • TA1-Iron (in addition to regular steel)
  • Charcoal - for making TA1-Iron
  • sieved gravel
  • usmium - produced from sieved gravel
  • baborium
  • Oil - to make bitumen, naphta, fueloil, gasoline, propan
  • Bauxite - for making aluminium
  • carbon fiber

The first key concept is the gravel-sieve, that produces most kinds of ore from gravel (plus sieved gravel).
Also special hammers (and grinders) to make gravel from stone or cobblestone.

The next key concept is TA1-Iron that is used in most techage-parts.
It is produced in a special melting-pot, that needs charcoal as fuel.
Charcoal is produced in charcoal-piles, from wood.

The next key concepts are the gravel-rinser, e-fab2 and steam-engine:

  • gravel-rinser produces usmium from sieved gravel (plus sand and some copper-ore).
  • e-fab2 uses usmium to produce vaccuum-tubes
  • steam-engine to provide mechanical power for the e-fab, grinder, gravel-rinser (and other machines)

Almost all TA3-parts need a vaccuum-tube.

TA3 is mostly about oil and aluminium:

  • finding oil needs an oil-explorer
  • drilling oil needs a drillbox/derrick (plus drillbits, and power)
  • getting oil out needs an pumpjack (plus pipes, tanks and power)
  • processing oil needs a refinery (plus ...)

Aluminium (and other stuff) is produced with a chemical reactor, and a TA3-industrial-furnace (or TA4-heater).

...

e-fab3 uses silicon-wafers to produce WLAN-chips.
Almost all TA4-parts need a WLAN-chip.

...

e-fab4 produces AI-chips.
Almost all TA5-parts need an AI-chip.

To produce AI-chips, the player must have XP (experience-points).
Those XP are gained/produced by a collider. Each player must build its own.

A collider needs lots of aluminium, isobutan and power.
Isobutan is produced with a chemical reactor, eg. from gasoline.

TA5 finally has some nice toys, such as the fusion-reactor and the flightcontroller.

Power can be produced from coal, oil, solar, or wind. Also hydrolyse/fuelcells.

Some supporting equipment:

  • quarry - automated digging
  • grinder - grind stone to gravel
  • minecarts, hoppers, tubes, pusher, distributor - move materials around
  • autocrafter - automated production
  • LUA-controller, ICTA-controller, timer, sequencer ... - for automation
  • TA-InfoTool
  • forceload-blocks - to keep machines working when player is not nearby
  • signbot - robot that can dig, harvest, build etc.

There are some optional parts of techage:

  • growlamp - lets flowers grow
  • autobahn - faster movement
  • hyperloop - fast transport
  • paraglider - flying/soaring
  • jetpack - flying
  • PDP13 - computer
  • Barduino - computer

TA1

Iron Age

The player needs to cover the basics (food, bed, bags, wooden&stone tools, water, area&housing ...)
We want a place near water, and preferably easy to reach, eg. near spawn.

Then build a charcoal-pile, and the tower with the meltingpot.
Plant trees, to get wood, cotton to get wool, and wheat:

  • wood to make charcoal (and tools, and for building)
  • wool for bed, bags, and some TA-parts like the pusher
  • wheat to make straw for the TA1-lighter (and maybe for food)

For food, I recommend tomatoes, cucumber and/or carrots (no cooking required).
Honey (from beehive) and blueberry-bushes are also nice.
Also needed:

  • Papyrus - for paper)
  • red dye (from red flowers, or chili)
  • green dye (from green flowers, or cactus)
  • yellow dye (from yellow flowers, or onions)
  • blue dye (from blue flowers, or ...)

Some parts require bits of junglewood, so scout for a jungle.

Mine iron, and some coal, copper and gold:

  • Iron is needed to make regular steel, as well as TA1-iron.
  • Coal is needed to make torches, black dye, and regular steel (and maybe as fueil).
  • Copper is needed to for the meltingpot
  • Gold is needed to make hoppers (and maybe protection-blocks)

If you find other ores, mine them too (eg. tin, mese, diamonds, baborium, bauxit).

A public mine is helpful to get started with mining.

Things to craft:

  • 1-2 buckets
  • ...

You could build the TA1-watermill, but it is mostly a sidequest, and eyecandy - not really needed.

TA2

Steam Age

TA3

Oil Age

TA4

Present

TA5

Future

...