User:HybridDog
At first I edited some mods. Then I made an own one and called it "mo". I did a lot at this mod and later I pulled other mods out of it and edited them more:
mod | extracted stuff |
---|---|
sumpf | maybe my first node, at first called "mo:a" and the brown mushroom |
superpick | a very fast pick I made because the mese pick was too slow |
riesenpilz | the brown mushroom (sumpf took it before) |
trashcan | an unused nodebox |
rotten_papyrus | a .lua file |
extrablocks | the rest of the nodes |
The original texture of the sumpf mod:
Now "mo" is only used for testing.
make minetest_game more realistic
- make everything renewable
- add stones and not only 1m³ nodes
- stone block and cobblestone drop 9 stones
- tools are crafted with stones
- cobblestone can be crafted with 9 stones
- stones can be thrown and used as weapon
- stones are stack_max 990
- disallow digging trunks with the hand
- generate stones on the ground
- add more and bigger shrubs to get sticks and planks etc.
- add wooden planks and not only 1m³ wood nodes
- trunks are crafted to 9 items with a saw, most wooden planks but sometimes some are bark
- wood block is crafted out of 8 wooden planks
- wood tools are crafted with planks
- planks are stack_max 990
- avoid these big flowers
- a new drawtype needs to be added where param2 defines the amount of flowers and the node position the flower positions
- after digging 1 flower disappears, so param2 is param2-1
- change farming stuff
- better bread crafting
- add something like a mix bowl
- add salt and more spices
- change hoes
- only allow using it after specific delays
- allow pulling it over fields (except wood and stone hoe)
- change the way of getting seeds
- weed and seldom wheat and cotton plants grow on empty fields after some time
- plants grow next to full grown ones
- fields need to become hoed again after the plant is dug if it's at least middle grown
- add threshing flails
- add straw and (darkage) straw nodes
- only get the dug plant after digging it
- use the flail to get straw and 1-6 seeds
Some mods
Nether
https://github.com/HybridDog/minetest-nether
My edited version of Ik.'s nether mod adds something like a second world to minetest. Damage and bones should be enabled if you want to play it right.
- At first you need to create a portal like the one of PilzAdam's nether mod. If you use it, you should respawn in the nether with an empty inventory.
- Then you need to collect the stuff you are able to dig there.
- After that you craft simple mushroom picks and dig some netherrack bricks of a building.
- craft a furnace (I used the default one because much code would be needed to make an own one.)
- cook some blood nodes and craft a blood extractor
- eat a nether fruit to get a bit blood
- extract the blood out of the blood stem
- craft nether sticks
- make a cooked blood wood pick
- get stuff and make better picks
- collect stuff to make following portal
to use it, eat a nether fruit while standing on the white node Don't forget to take enough stuff with you to build such a portal on the overworld, too to be able to bring usual nodes into the nether.
Netherpearl:
It is like the enderpearl in Minecraft, only red and hotter.
Advanced Portal:
With that, you can travel upstairs without losing your stuff.
Warning: Do not travel back without the items to build a second portal or you have to use the old way back.
Here is, how you can build it:
pngs
To use it, eat an netherappple (you wont lose hearts)!
connected_chests
https://github.com/HybridDog/connected_chests
Hold shift and place a chest onto another one.
File:Connected chest.png