User:Wuzzy
It’s me, Wuzzy!
I speak German and English.
I am active in this Wiki and in the Luanti forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Luanti stays up-to-date. I sometimes did a few small contributions to Luanti itself, enough to appear as “active contributor” in the credits. :-)
In Luanti, I usually only play in singleplayer, but I sometimes appear in a few servers as well.
You can contact me via XMPP: Wuzzy2@jabber.ccc.de
E-mail: Wuzzy@disroot.org
My creations
Games I work or worked on
Completed
- Glitch: You're a bit lost in cyberspace. Collect electrons, slide through the sectors and find the path to your true destination. Winner of the 2022 Minetest Game Jam.
- Repixture: A peaceful sandbox survival game in lush biomes. Build, craft, mine, farm, trade, and do more.
- Eyeballs: Explore the spooky Realm of Eyeballs, where you have to be seen by the eyeballs at all times.
- The RealTest Game (Minetest 5 Edition) (I resurrected a game by sda97)
- Tutorial: Learn how to play!
WIP
- Hades Revisited: You're stranded on the volcanic planet Hades. Can you terraform it to spread nature?
- Lazarr!: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam, but later decided to continue development.
Abandoned
- VoxeLibre (Formerly MineClone 2. Development taken over by other people. This was my largest game project so far)
- Weird (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])
Other
I also have collaborated quite a while with GunshipPenguin on Hungry Games Plus. And there's a couple of projects which never really took off so far.
Mods I have created
I have made a large number of mods. Mods on which I'm most proud of are in bold.
Gameplay mods
- Orienteering [
orienteering
]: Craftable tools for find your place in the world - Easy Vending Machines [
easyvend
]: Buy and sell items from other players in vending and depositing machines or place your own - Flying Carpet [
flying_carpet
]: Fly over the world! - Point Teleporter [
teletool
]: Teleport to whereever you point to - Mirror of Returning [
returnmirror
]: Teleport back to a place you've been previously - Pep: Player Effects Potions [
pep
]: Simple potions giving you useful or harmful status effects - Realistic Suffocation [
real_suffocation
]: Lose breath while you're stuck in solid blocks - Slow Eater [
sloweater
]: After eating, player must wait 5 seconds before eating again - Mesecons Windows [
mesecons_window
]: Mesecons extension which adds blocks which turn transparent when powered - Magic Beans—Wuzzy’s Fork [
magicbeans_w
]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk - Watering Can [
wateringcan
]: Water your farming lands
Map generation
- Rail corridors + treasures [
tsm_railcorridors
]: Simple underground corridor systems with rails and a few treasure chests - Pyramids + treasures [
tsm_pyramids
]: Generates pyramids in the desert, with random rooms, treasures and dangers inside - Dungeon Treasure Chests [
tsm_chests_dungeon
] - Spawn Builder [
spawnbuilder
]: Spawns a basic starter platform, useful for empty worlds - Indestructible Bedrock Layer [
bedrock2
]
Blocks / decorative items
- Color Cubes [
colorcubes
]: Colorful blocks - Minetest Game Plus [
mtg_plus
]: Lots of new craftable decoration blocks for Minetest Game - Slime blocks and liquids [
slimenodes
]: Sticky, bouncy, gooey slimey blocks. - Dice [
dice2
]: Funny dice which rotate randomly
GUI mods
- Help modpack [
doc
]: Learn everything what you always wanted to know about the game, blocks, items and more - HUD bars [
hudbars
]: Replace the statbars with progress bar-like bars - Inventory Icon [
inventory_icon
]: See your inventory fullness - Show Wielded Item [
show_wielded_item
]: Show the name of the wielded item above hotbar - Simple Fast Inventory Buttons [
sfinv_buttons
]: Buttons for Minetest Game's inventory screen
Mod development tools
These mods are for mod developers:
- Schematics Editor [
schemedit
]: Create, load, place and edit schematics - Perlin Explorer [
perlin_explorer
]: Experiment with Perlin noises and visualize them with nodes - L-System Tree Utility [
ltool
]: Helps you understanding and creating L-system trees for Luanti - Get Item [
getitem
]: Quickly get all items of the game (even those hidden in the Creative Inventory) - Find Biome [
findbiome
]: Find a biome and teleport to it
Architecture mods
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.
- Mana [
mana
]: Players get a new mana attribute which can be used for magical spells, items, etc. - Player Effects [
playereffects
]: Status effects for players - Central Message [
central_message
]: Write a message in the center of the screen - Galaxy Skybox [
galaxybox
]: Turn the sky into deep space - Select Item [
select_item
]: Item selection dialog - Player Physics API [
playerphysics
]: Makes it possible for multiple mods to modify player physics without conflict
Abandoned mods
These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:
- Basic HUD [
basic_hud
]: (no usage/demand seen since years) - Player Model [
playermodel
]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes withplayer_api
mod) - Shifted Blocks [
shifted_blocks
] (lost interest after 1st release) - Pseudo-Nodes [
pseudonodes
] (lost interest) - Surprise Blocks [
tsm_surprise
] (lost interest) - The Origin [
origin
] (somewhat deprecated by Spawn Builder) - Disable sneak glitch [
no_sneak_glitch
] (obsolete) - Allow zooming [
allow_zoom
] (obsoleted in 5.0.0) - Player Tools [
playertools
] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there) - Treasurer [
treasurer
]: Random treasure/loot selection framework
Work on Luanti
I have contributed various smaller and larger features and bugfixes to Luanti over the years, although I am not a core developer. Some of the more notable changes include:
- Various improvements to the Lua API documentation
- Made builtin translatable
- Complete rework of Minimal development test to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to Development Test
- German translation
- Lua API improvements:
- Fix broken pathfinder (
minetest.find_path
) - Fix incorrect rotation of falling nodes
- Decoupled
liquid
/flowingliquid
drawtypes fromliquidtype
- Allow to modify and disable fall damage per-player with armor group
- Item group
disable_repair
- Added
disable_settings
togame.conf
wallmounted
support forplantlike
andplantlike_rooted
nodesminetest.is_creative_enabled
- Item eating sound
- New paramtype2:
4dir
andcolor4dir
- Fix broken pathfinder (
See my list of closed PRs for a complete list (note: not all of these were actually accepted).
My development philosophy
For most of my serious (i.e. non-exerimental) games and mods, these are my rough development principles:
- Always use real, proper releases with version numbers. No "Rolling release" because that's hostile to the user
- I use features up to the latest stable engine version, but not beyond. I don't use experimental engine features where the player would have to manually compile the engine first
- Once a new Luanti release drops, I start using its features. I don't wait 5 years until Debian finally has it, too