Difference between revisions of "Player"

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(Make description a bit more subgame-neutral)
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Players can restore health by consuming [[:Category:Food|food]]. Players can lose health by various means, including, but not limited to: Falling too hard, touching a harmful block (such as [[lava]]), drowning in a [[liquid]] or getting attacked by other players (if <abbr title="Player vs Player combat">PvP</abbr> is enabled).
 
Players can restore health by consuming [[:Category:Food|food]]. Players can lose health by various means, including, but not limited to: Falling too hard, touching a harmful block (such as [[lava]]), drowning in a [[liquid]] or getting attacked by other players (if <abbr title="Player vs Player combat">PvP</abbr> is enabled).
 
When a player dies in [[Subgames/Minetest Game|Minetest Game]], [[bones]] which contain the player inventory of the dead one are left behind.
 
  
 
== Breath ==
 
== Breath ==
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Players have up to 10 breath points, represented by bubbles. Players start at 10 breath points and normally the breath quickly increases up to 10 in steps of 1 breath point. If players have full breath, the breath meter in the HUD is usually hidden.
 
Players have up to 10 breath points, represented by bubbles. Players start at 10 breath points and normally the breath quickly increases up to 10 in steps of 1 breath point. If players have full breath, the breath meter in the HUD is usually hidden.
 
While the player is inside a [[liquid]] with drowning damage, breath will be reduced by 1 every 2 seconds. If the breath reaches 0, the player will take damage every 2 seconds as long the player is inside the liquid. The damage taken depends on the liquid type.
 
While the player is inside a [[liquid]] with drowning damage, breath will be reduced by 1 every 2 seconds. If the breath reaches 0, the player will take damage every 2 seconds as long the player is inside the liquid. The damage taken depends on the liquid type.
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== Death ==
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When players lose their health, they die. After death, the player can immediately respawn, with health and breath restored. The new spawn position is usually somewhere near the initial spawning position. Other consequences of death (usually negative) heavily depend on the [[Subgames|subgame]] and [[mods]] being used.
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When a player dies in [[Subgames/Minetest Game|Minetest Game]], the player loses all items in the inventory. [[Bones]] which contain the contents of the player inventory are left behind at the place of death.
  
 
== Appearance ==
 
== Appearance ==

Revision as of 06:24, 21 November 2016

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The default player skin.

The player (actually: “player character”[1]) is the character users control. The official name given for the player's appearance is “Sam”, which is a recursive acronym for “Sam ain’t Minecraft”.

Health

Players start with 10 hearts (Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.png) which are equal to 20 hit points (HP). The smallest unit of health is 0.5 hearts (Half heart.png) or 1 hit point. Players die when they have lost all hearts.

Players can restore health by consuming food. Players can lose health by various means, including, but not limited to: Falling too hard, touching a harmful block (such as lava), drowning in a liquid or getting attacked by other players (if PvP is enabled).

Breath

Players have up to 10 breath points, represented by bubbles. Players start at 10 breath points and normally the breath quickly increases up to 10 in steps of 1 breath point. If players have full breath, the breath meter in the HUD is usually hidden. While the player is inside a liquid with drowning damage, breath will be reduced by 1 every 2 seconds. If the breath reaches 0, the player will take damage every 2 seconds as long the player is inside the liquid. The damage taken depends on the liquid type.

Death

When players lose their health, they die. After death, the player can immediately respawn, with health and breath restored. The new spawn position is usually somewhere near the initial spawning position. Other consequences of death (usually negative) heavily depend on the subgame and mods being used.

When a player dies in Minetest Game, the player loses all items in the inventory. Bones which contain the contents of the player inventory are left behind at the place of death.

Appearance

Players appear as 3D models similar to Minecraft. However, they never hold any blocks or items in hand and never look up or down. As of Minetest 0.4.10, there is a third person view to see oneself. Press F7 to switch between camera modes.[2]
The pitch (vertical viewing angle) of a player is not visible to other players by default. The pitch of a player is between -89.5 and 89.5 degrees.

See also

Footnotes

  1. In the Minetest community, “player” has become synonymous with “player character” for unknown reasons. Thus, in Minetest, “player” can refer to the player character controlled by the player or the actual player who plays at the computer.
  2. https://forum.minetest.net/viewtopic.php?f=18&t=9041