Difference between revisions of "Ores"
(→Ores overview: use greater/equal signs) |
(→Ores overview: Add spawn probabilities) |
||
Line 26: | Line 26: | ||
! | ! | ||
! Weakest required [[Tool|tool]] | ! Weakest required [[Tool|tool]] | ||
− | ! Ores in cluster | + | ! Ores in cluster<ref>This is the typical number of ores. It can be smaller if other structures (like dungeons) generate inside near ores and destroy them. It can be seemingly larger if two clusters generate close to each other</ref> |
− | ! | + | ! Small chance<ref>Chance to generate a small cluster underground for any given [[stone]]</ref> |
− | ! | + | ! Big chance<ref>Chance to generate a big cluster underground for any given [[stone]]</ref> |
− | ! | + | ! Small at Y ≤ |
+ | ! Big at Y ≤ | ||
+ | ! Big at Y ≥ | ||
|- | |- | ||
| [[File:Coal_ore.png | 32px]] || [[Coal Ore]] | | [[File:Coal_ore.png | 32px]] || [[Coal Ore]] | ||
Line 35: | Line 37: | ||
| [[File:Woodpick.png | 32px]] || Wooden [[Pickaxe]] | | [[File:Woodpick.png | 32px]] || Wooden [[Pickaxe]] | ||
| 8-27 | | 8-27 | ||
+ | | align="right" | 0.195% | ||
+ | | align="right" | 0.007% | ||
| align="right" | 64 | | align="right" | 64 | ||
| align="right" | 0 | | align="right" | 0 | ||
Line 43: | Line 47: | ||
| [[File:Stonepick.png | 32px]] || Stone [[Pickaxe]] | | [[File:Stonepick.png | 32px]] || Stone [[Pickaxe]] | ||
| 5-27 | | 5-27 | ||
+ | | align="right" | 0.291% | ||
+ | | align="right" | 0.007% | ||
| align="right" | 0 | | align="right" | 0 | ||
| align="right" | −64 | | align="right" | −64 | ||
Line 51: | Line 57: | ||
| [[File:Stonepick.png | 32px]] || Stone [[Pickaxe]] | | [[File:Stonepick.png | 32px]] || Stone [[Pickaxe]] | ||
| 4-5 | | 4-5 | ||
+ | | align="right" | 0.057% | ||
+ | | align="right" | 0.137% | ||
| align="right" | −16 | | align="right" | −16 | ||
| align="right" | −64 | | align="right" | −64 | ||
Line 59: | Line 67: | ||
| [[File:Stonepick.png | 32px]] || Stone [[Pickaxe]] | | [[File:Stonepick.png | 32px]] || Stone [[Pickaxe]] | ||
| 3-5 | | 3-5 | ||
+ | | align="right" | 0.045% | ||
+ | | align="right" | 0.029% | ||
| align="right" | −64 | | align="right" | −64 | ||
| align="right" | −256 | | align="right" | −256 | ||
Line 67: | Line 77: | ||
| [[File:Steelpick.png | 32px]] || Steel [[Pickaxe]] | | [[File:Steelpick.png | 32px]] || Steel [[Pickaxe]] | ||
| 3-5 | | 3-5 | ||
+ | | align="right" | 0.036% | ||
+ | | align="right" | 0.017% | ||
| align="right" | −64 | | align="right" | −64 | ||
| align="right" | −256 | | align="right" | −256 | ||
Line 75: | Line 87: | ||
| [[File:Steelpick.png | 32px]] || Steel [[Pickaxe]] | | [[File:Steelpick.png | 32px]] || Steel [[Pickaxe]] | ||
| 4 | | 4 | ||
+ | | align="right" | 0.029% | ||
+ | | align="right" | 0.020% | ||
| align="right" | −128 | | align="right" | −128 | ||
| align="right" | −256 | | align="right" | −256 | ||
Line 83: | Line 97: | ||
| [[File:Steelpick.png | 32px]] || Steel [[Pickaxe]] | | [[File:Steelpick.png | 32px]] || Steel [[Pickaxe]] | ||
| 3 | | 3 | ||
+ | | align="right" | 0.002% | ||
| align="right" | ''N/A'' | | align="right" | ''N/A'' | ||
| align="right" | −1024 | | align="right" | −1024 | ||
+ | | align="right" | ''N/A'' | ||
| align="right" | 1025 | | align="right" | 1025 | ||
|- | |- | ||
|} | |} | ||
− | + | <references /> | |
[[Category:Ores]] | [[Category:Ores]] |
Revision as of 16:04, 6 March 2017
Language: | English • Deutsch • Bahasa Melayu • русский |
---|
This page is an overview page over the ores found in Minetest Game.
General facts
All ores are generated by replacing stone at a certain height and always are formed in clusters.
Underground ores
The underground ore generation is simple: The deeper you get, the more you find. Ores generate at a height of Y = 64 or lower, starting with coal ore and becoming more and more valuable as you go deeper. At a height of Y = -1024 or lower, all ores can be found at their peak probability. All ores (except mese blocks) are generated in 2 variants: rare and common. The rare variant has smaller clusters and is less likely to appear and is found in the underground at a higher height. The common variant has usually a larger cluster size and is more likely to appear, but is found deeper.
Sky ores
All ores can also be generated at Y=1025 or above (i.e. high in the skies) at the same probability as common underground ores, as long there is stone. Unlike the underground ore generation, all ores already generate at peak probability at Y=1025 or above, they will not gradually become more common as you go higher.
Note that ores still require stone to be generated at all. This means you won't find any ores in the map generators v5, v6, v7, valleys and flat at default settings because no stone is generated so high. But if you use custom map generator settings, a custom modded map generator or the fractal map generator which generates stone at these extreme heights, you can find plenty of all ores at this height.
Ore-free zone
No ores are generated between Y = 65 and Y = 1025.
Ores overview
Ore type | Drops | Weakest required tool | Ores in cluster[1] | Small chance[2] | Big chance[3] | Small at Y ≤ | Big at Y ≤ | Big at Y ≥ | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Coal Ore | 1 Coal Lump | Wooden Pickaxe | 8-27 | 0.195% | 0.007% | 64 | 0 | 1025 | |||
Iron Ore | 1 Iron Lump | Stone Pickaxe | 5-27 | 0.291% | 0.007% | 0 | −64 | 1025 | |||
Copper Ore | 1 Copper Lump | Stone Pickaxe | 4-5 | 0.057% | 0.137% | −16 | −64 | 1025 | |||
Gold Ore | 1 Gold Lump | Stone Pickaxe | 3-5 | 0.045% | 0.029% | −64 | −256 | 1025 | |||
Mese Ore | 1 Mese Crystal | Steel Pickaxe | 3-5 | 0.036% | 0.017% | −64 | −256 | 1025 | |||
Diamond Ore | 1 Diamond | Steel Pickaxe | 4 | 0.029% | 0.020% | −128 | −256 | 1025 | |||
Mese Block | 1 Mese Block | Steel Pickaxe | 3 | 0.002% | N/A | −1024 | N/A | 1025 |
- ↑ This is the typical number of ores. It can be smaller if other structures (like dungeons) generate inside near ores and destroy them. It can be seemingly larger if two clusters generate close to each other
- ↑ Chance to generate a small cluster underground for any given stone
- ↑ Chance to generate a big cluster underground for any given stone