Difference between revisions of "River Water"
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− | {{Block Data | width=250px | image=River Water.png | generated=Yes (only in [[Map generator|valleys]]) | type=Liquid | block_name=River Water | physics=Yes | transparency=Yes <sub>(transparent only when flowing if “opaque water” setting is enabled)</sub> | renewable= | + | {{Block Data | width=250px | image=River Water.png | generated=Yes (only in [[Map generator|valleys]]) | type=Liquid | block_name=River Water | physics=Yes | transparency=Yes <sub>(transparent only when flowing if “opaque water” setting is enabled)</sub> | renewable=Yes (as a resource) | drops=''Nothing'' | itemstring=default:river_water_source}} |
− | '''River Water''' is a | + | '''River Water''' is a [[liquid]] block that can be placed by the [[player]] by using a [[bucket]] (or in [[creative mode]]). |
River Water is similar to [[Water]], the differences are color, river water is not renewable and it has a flowing range of only up to 2 blocks, as opposed to 8 blocks. | River Water is similar to [[Water]], the differences are color, river water is not renewable and it has a flowing range of only up to 2 blocks, as opposed to 8 blocks. | ||
It occours in the form of rivers in the “valleys” [[map generator]]. This block is not generated in any other map generator. Most of these rivers have a riverbed made of [[sand]], but in tundra [[Biomes|biomes]] the riverbed is made of [[gravel]]. | It occours in the form of rivers in the “valleys” [[map generator]]. This block is not generated in any other map generator. Most of these rivers have a riverbed made of [[sand]], but in tundra [[Biomes|biomes]] the riverbed is made of [[gravel]]. | ||
+ | |||
+ | == Renewing == | ||
+ | The renewability of river water is a bit unusual. As a liquid, river water counts as non-renewable; the method described in [[Liquid#Creation_of_liquid_sources]] does not renew river water. | ||
+ | |||
+ | However, as a resource, river water ''is'' renewable. Here's how: Find two river water source blocks next to each other, then use an [[Bucket|empty bucket]] to collect the liquid. The liquid source block will ''not'' be removed. Now you can create an unlimited amount of river water. | ||
== See also == | == See also == | ||
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* [[Bucket]] | * [[Bucket]] | ||
+ | [[Category:Renewable]] | ||
[[Category:Passable]] | [[Category:Passable]] | ||
[[Category:Liquid]] | [[Category:Liquid]] |
Revision as of 14:11, 18 October 2017
Language: | English • Deutsch • français • Bahasa Melayu |
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River Water | |
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A node in Minetest Game | |
Node Type | Liquid |
Drops | Nothing |
Physics | Yes |
Luminance | No |
Flammable | No |
Generated | Yes (only in valleys) |
Renewable | Yes (as a resource) |
Stackable | Yes (99) |
Itemstring | default:river_water_source |
River Water is a liquid block that can be placed by the player by using a bucket (or in creative mode).
River Water is similar to Water, the differences are color, river water is not renewable and it has a flowing range of only up to 2 blocks, as opposed to 8 blocks.
It occours in the form of rivers in the “valleys” map generator. This block is not generated in any other map generator. Most of these rivers have a riverbed made of sand, but in tundra biomes the riverbed is made of gravel.
Renewing
The renewability of river water is a bit unusual. As a liquid, river water counts as non-renewable; the method described in Liquid#Creation_of_liquid_sources does not renew river water.
However, as a resource, river water is renewable. Here's how: Find two river water source blocks next to each other, then use an empty bucket to collect the liquid. The liquid source block will not be removed. Now you can create an unlimited amount of river water.