Difference between revisions of "Server"

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{{Languages}}
 
{{Languages}}
  
Minetest '''servers''' allow players to play online with other people. They can be run from a dedicated server, a Virtual Private Server or a home computer.
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Luanti '''servers''' allow players to play online with other people. They can be run from a dedicated server, a Virtual Private Server or a home computer.
  
This is not a list of servers, please see the [http://minetest.net/servers Minetest Server List] or [https://forum.minetest.net/viewforum.php?f=10 Minetest Forum servers section] instead.
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This is not a list of servers, please see the [http://minetest.net/servers Luanti Server List] or [https://forum.minetest.net/viewforum.php?f=10 Luanti Forum servers section] instead.
  
 
== Getting access to a server ==
 
== Getting access to a server ==
  
 
=== Finding a server ===
 
=== Finding a server ===
[[File:Serverlist0.4.14.jpg|thumb|450px|Server list in Minetest 0.4.14]]
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[[File:Minetest_serverlist.png|thumb|500px|The 'Join Game' tab]]
  
 
In order to play on a server at all, you need to know the address and a port number of a server first. There are many ways to find those addresses:
 
In order to play on a server at all, you need to know the address and a port number of a server first. There are many ways to find those addresses:
  
* '''Server list in Minetest''': The easiest way to obtain a list of servers found within Minetest itself. You find it in the main menu under the tab “Client”
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* '''Server list in Luanti''': The easiest way to obtain a list of servers found within Luanti itself. You find it in the main menu under the tab “Join Game”.
* '''Server list in the Web''': '''[http://www.minetest.net/servers/ http://www.minetest.net/servers/]''' has the same server list as above, but you can read in your Web browser
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* '''Server list website''': '''[http://www.minetest.net/servers/ http://www.minetest.net/servers/]''' has the same server list as above, but you can view in your browser.
* '''Minetest Forums''': There is a subforum called “[https://forum.minetest.net/viewforum.php?f=10 Servers]” entirely devoted to servers
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* '''Luanti Forums''': There is a subforum called “[https://forum.minetest.net/viewforum.php?f=10 Servers]” entirely devoted to servers.
* '''Friends''': If you know a friend who hosts a Minetest server, ask for the address and port number
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* '''Friends''': If you know a friend who hosts a Luanti server, ask for the address and port number.
  
 
=== Connecting to a server ===
 
=== Connecting to a server ===
If you have obtained address and the port number of a server, you just have to enter those values into the respective fields in the “Client” tab in the main menu and click on “connect”, or press <kbd>Enter</kbd>. In case you used the in-game server list, Minetest automatically enters those values for you.
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If you have obtained address and the port number of a server, you just have to enter those values into the respective fields in the “Join Game” tab in the main menu. In case you used the in-game server list, Luanti automatically enters those values for you.
 
 
You also need to choose a player name. Player names need to be unique on a per-sever basis. You can choose a password but this can be empty on some servers.  
 
  
 
==== Account registration ====
 
==== Account registration ====
The account registration in Minetest is never explicitly mentioned as such and happens in the background. In a player account all information about your player character, such as health, items, name, etc. are stored on the server. A player account is only valid for one server, so you can have different player names on different servers.  
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If you are new to a server, you need to register on that server. Luanti does not have centralised authentication, so you will need to register for every server you play on. Press the ''Register'' button and type in the username and password you want to use.
  
'''IMPORTANT: An account is registered as soon as you connect to the server successfully for the first time. There will be no notification.'''
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Player names have the following limitations:
 
 
The first step is to pick a player name (which is valid for one server only):
 
  
 
* Allowed characters are a-z, A-Z, 0-9, the hyphen (“-”) and the underscore (“_”)
 
* Allowed characters are a-z, A-Z, 0-9, the hyphen (“-”) and the underscore (“_”)
 
* The name must not be “singleplayer”
 
* The name must not be “singleplayer”
 +
* The name must have a length of 1-20 characters
  
Then you can pick a password for the player name on this server. This password can be empty, but some servers don't allow an empty password, so be prepared to think of one. Be aware that with an empty password, anyone could connect with this player name to the server.
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The next time you log into the server, you will input the username and password you registered with and press the ''Login'' button.
 
 
'''IMPORTANT: Remember and triple-check the password ''before'' you connect on a server for the first time.''' Minetest will '''not''' ask you to enter the password again. If you messed it up in the first time and don't realize it, you will logically fail in later logins because you probably won't remember how you mis-typed your password. Countless player names have been burned because of this.
 
  
 
'''Warning''': There is also no automatic mechanism to recover a lost password. If you lost your password, it's tough luck for you. You could try to contact one of the server operators, but there is no guarantee they'll help you.
 
'''Warning''': There is also no automatic mechanism to recover a lost password. If you lost your password, it's tough luck for you. You could try to contact one of the server operators, but there is no guarantee they'll help you.
 
If you picked both name and password, hit “Connect”.
 
  
 
==== Logging in ====
 
==== Logging in ====
To log in to the server again, just use the same credentials on this server as before.
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The next time you log into the server, you will input the username and password you registered with and press the ''Login'' button.
  
 
== Playing on the server ==
 
== Playing on the server ==
[[File:Switchboard_PVP_spawn.jpg|thumb|450px|At the spawn of Switchboard PVP made by yngwie123]]
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[[File:Switchboard PVP spawn.jpg|thumb|450px|At the spawn of Switchboard PVP made by yngwie123]]
 
[[File:Just Test Tribute.jpg|thumb|450px|Playing on Just Test Tribute]]
 
[[File:Just Test Tribute.jpg|thumb|450px|Playing on Just Test Tribute]]
[[File:Random_server_2.jpg|thumb|450px|Playing on a chaotic server]]
 
 
=== Basics ===
 
=== Basics ===
 +
The gameplay in a multiplayer server is basically the same as in a singleplayer game. The same rules apply. See [[Getting Started#Gameplay|Getting Started]] for gameplay-related concepts. Well, at least in theory.
  
The gameplay in a multiplayer server is basically the same as in a singleplayer game. The same rules apply. See [[Getting_Started#Gameplay|Getting Started]] for gameplay-related concepts. Well, at least in theory.
+
In practice, every server is different. They could just host the vanilla Minetest Game, or host Minetest Game with many crazy mods installed, or even host an entirely different [[Games|game]]. Be prepared to be surprised! :D To see the game a server is running, you can check the '''gameid''' in the server list, and to see the modset it is running you can type <code>/mods</code> if it hasn't been disabled. If the server administrator is nice they may provide the game with modset for download somewhere.
 
 
In practice, every server is different. They can either just host the vanilla [[Subgames/Minetest Game|Minetest Game]], or host Minetest Game with many crazy mods installed, or even host an entirely different [[Subgames|subgame]]. Be prepared to be surprised! :D
 
  
 
Also, different servers are usually managed by different people, they also may or may not have rules which may or may not be enforced.
 
Also, different servers are usually managed by different people, they also may or may not have rules which may or may not be enforced.
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** Take note of [[mobs]], PvP (fighting “player-vs-player”), and server rules
 
** Take note of [[mobs]], PvP (fighting “player-vs-player”), and server rules
 
* Custom settings which may affect gameplay
 
* Custom settings which may affect gameplay
* When you press <kbd>Esc</kdb>, the game will not be paused like in single player mode
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* When you press <kbd>Esc</kbd>, the game will not be paused like in single player mode
  
Also, you can generally connect to all servers, no matter how many mods they use or what subgame they host. No need for additional configuration or manual downloads. All data you need is downloaded automatically for you.
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Also, you can generally connect to all servers, no matter how many mods they use or what game they host. All data (textures, sound, item/node definitions...) you need is downloaded automatically for you, you do not need to have the mods locally installed to be able to join a server running those mods.
  
 
=== Griefing and protection ===
 
=== Griefing and protection ===
 
“Griefing” and “protection” are two words you will read frequently when playing on servers.
 
“Griefing” and “protection” are two words you will read frequently when playing on servers.
  
“[[Griefing]]” refers to the act of destroying, damaging or vandalizing a building built by other players against their will. On some servers griefing is forbidden, on some servers it is allowed.
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“[[Griefing]]” refers to the act of destroying, damaging, or vandalizing a building built by other players against their will. On some servers griefing is forbidden, on some servers it is allowed.
  
Protection mods are very common on servers. A protection mod is a mod which grants players ownership to certain parts of the world. Only the owner can add or remove blocks in an owned area. Protection basically eliminate griefing.
+
Protection mods are very common on servers. A protection mod is a mod which grants players ownership to certain parts of the world. Only the owner can add or remove blocks in an owned area. Protection basically eliminates griefing.
  
 
== Managing a server ==
 
== Managing a server ==
 
+
See [[Setting up a server]] for information running your own server.
=== Server Setup ===
 
 
 
* Setting up a server in such a way so that others may connect to it via the Internet takes some time, and a little technical know-how.
 
* Netbooks and Notebooks generally don't make for good server machines due to the fact that they typically have lower-end hardware.
 
* Do not attempt to host a sizeable (over a few people) server on a wireless network, use a wired network instead.
 
 
 
For more information see [[Setting_up_a_server|setting up a server]] page, or a [https://forum.minetest.net/viewtopic.php?id=2870 discussion in the forum] for an explanation on setting up your own server.
 
 
 
=== Server Configuration ===
 
 
 
For a detailed explanation of the server configuration file, see the [https://github.com/minetest/minetest/blob/master/minetest.conf.example minetest.conf] page.
 
 
 
You may also want to consider to use a different [[Database backends|database backend]] for your world.
 
 
 
==== Server Commands ====
 
 
 
See the [[Server commands]] page for a list of useful commands.
 
 
 
Also see [[Itemstrings]] for the itemstrings for use with the <code>/give</code> and <code>/giveme</code> commands.
 
 
 
=== Privilege System ===
 
 
 
See the [[privileges]] page for detailed information on the privilege system.
 
  
 
== See also ==
 
== See also ==
 
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* [https://content.minetest.net/packages/?tag=server_tools Server tool mods]
[[Mods:Server|Server mods]]
 
  
 
[[Category:Server]]
 
[[Category:Server]]

Latest revision as of 10:22, 25 October 2024

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Luanti servers allow players to play online with other people. They can be run from a dedicated server, a Virtual Private Server or a home computer.

This is not a list of servers, please see the Luanti Server List or Luanti Forum servers section instead.

Getting access to a server

Finding a server

The 'Join Game' tab

In order to play on a server at all, you need to know the address and a port number of a server first. There are many ways to find those addresses:

  • Server list in Luanti: The easiest way to obtain a list of servers found within Luanti itself. You find it in the main menu under the tab “Join Game”.
  • Server list website: http://www.minetest.net/servers/ has the same server list as above, but you can view in your browser.
  • Luanti Forums: There is a subforum called “Servers” entirely devoted to servers.
  • Friends: If you know a friend who hosts a Luanti server, ask for the address and port number.

Connecting to a server

If you have obtained address and the port number of a server, you just have to enter those values into the respective fields in the “Join Game” tab in the main menu. In case you used the in-game server list, Luanti automatically enters those values for you.

Account registration

If you are new to a server, you need to register on that server. Luanti does not have centralised authentication, so you will need to register for every server you play on. Press the Register button and type in the username and password you want to use.

Player names have the following limitations:

  • Allowed characters are a-z, A-Z, 0-9, the hyphen (“-”) and the underscore (“_”)
  • The name must not be “singleplayer”
  • The name must have a length of 1-20 characters

The next time you log into the server, you will input the username and password you registered with and press the Login button.

Warning: There is also no automatic mechanism to recover a lost password. If you lost your password, it's tough luck for you. You could try to contact one of the server operators, but there is no guarantee they'll help you.

Logging in

The next time you log into the server, you will input the username and password you registered with and press the Login button.

Playing on the server

At the spawn of Switchboard PVP made by yngwie123
Playing on Just Test Tribute

Basics

The gameplay in a multiplayer server is basically the same as in a singleplayer game. The same rules apply. See Getting Started for gameplay-related concepts. Well, at least in theory.

In practice, every server is different. They could just host the vanilla Minetest Game, or host Minetest Game with many crazy mods installed, or even host an entirely different game. Be prepared to be surprised! :D To see the game a server is running, you can check the gameid in the server list, and to see the modset it is running you can type /mods if it hasn't been disabled. If the server administrator is nice they may provide the game with modset for download somewhere.

Also, different servers are usually managed by different people, they also may or may not have rules which may or may not be enforced.

Useful things to know

In multiplayer servers, these things become more important:

  • Chat: learn how to communicate with other players
  • Privileges: learn what you can and can’t do on a server
  • Server commands: learn how to use server commands. They are also sometimes useful for players; for example, you can pulverize an item, teleport (if you are allowed to), and more
    • Find out more about the server with commands like “/mods”, “/privs”, “/status”.
  • The mods installed on the server
    • Take note of mobs, PvP (fighting “player-vs-player”), and server rules
  • Custom settings which may affect gameplay
  • When you press Esc, the game will not be paused like in single player mode

Also, you can generally connect to all servers, no matter how many mods they use or what game they host. All data (textures, sound, item/node definitions...) you need is downloaded automatically for you, you do not need to have the mods locally installed to be able to join a server running those mods.

Griefing and protection

“Griefing” and “protection” are two words you will read frequently when playing on servers.

Griefing” refers to the act of destroying, damaging, or vandalizing a building built by other players against their will. On some servers griefing is forbidden, on some servers it is allowed.

Protection mods are very common on servers. A protection mod is a mod which grants players ownership to certain parts of the world. Only the owner can add or remove blocks in an owned area. Protection basically eliminates griefing.

Managing a server

See Setting up a server for information running your own server.

See also