Difference between revisions of "Liquid"

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(→‎Liquid forms: Explain how liquids may be renewed)
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=== Liquid source ===
 
=== Liquid source ===
Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time. Liquid sources are usually subject to [[gravity]].
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Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time, and, for renewable liquids, it also generates liquid sources (see below).
  
 
=== Flowing liquid ===
 
=== Flowing liquid ===
Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. Flowing liquids are subject to gravity.
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Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.
  
=== Liquid properties ===
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== Liquid properties ==
 
All liquids share the following properties:
 
All liquids share the following properties:
 
* ''All properties of [[blocks]]''
 
* ''All properties of [[blocks]]''
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* Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other.
 
* Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other.
 
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside
 
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside
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== Creation of liquid sources ==
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Renewable liquid create new liquid sources at open spaces. A new liquid source is created when:
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* Two renewable liquid blocks of the same type touch each other diagonally
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* These blocks are also on the same height
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* One of the two “corners” is open space which allows liquids to flow in
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When those criteria are met, the open space is filled with a new liquid source of the same type.
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<gallery widths="400px" heights="256px">
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Liquid_renewing_part1.png|2 liquid sources (S) touch each other diagonally, but are seperated by solid blocks.
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Liquid_renewing_part2.png|The solid block at the top “corner” has been removed and a completely new liquid source block fills the empty space shortly after.
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Non-renewable liquid.png|For comparison, a non-renewable liquid just flows (F) instead.
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</gallery>
  
 
== Liquids in [[Games/Minetest Game|Minetest Game]] ==
 
== Liquids in [[Games/Minetest Game|Minetest Game]] ==

Revision as of 04:55, 21 November 2016

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Liquids are special dynamic blocks in Minetest.

Liquid forms

Liquids usually come in two forms: In source form and in flowing form.

Liquid source

Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time, and, for renewable liquids, it also generates liquid sources (see below).

Flowing liquid

Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.

Liquid properties

All liquids share the following properties:

  • All properties of blocks
  • Viscosity: How fast players can move through it and how fast new flowing liquids are generated, move and fall
  • Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
  • Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other.
  • Drowning damage: If set, it will a) reduce your breath (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside

Creation of liquid sources

Renewable liquid create new liquid sources at open spaces. A new liquid source is created when:

  • Two renewable liquid blocks of the same type touch each other diagonally
  • These blocks are also on the same height
  • One of the two “corners” is open space which allows liquids to flow in

When those criteria are met, the open space is filled with a new liquid source of the same type.

Liquids in Minetest Game

The only liquids in Minetest Game are:

See also

Category:Liquid pointers