Difference between revisions of "Liquid"

From Luanti Wiki
Jump to navigation Jump to search
(→‎Liquids in Minetest Game: Add nice overview table)
m (→‎Liquid properties: Reformulate all)
Line 16: Line 16:
 
All liquids share the following properties:
 
All liquids share the following properties:
 
* ''All properties of [[blocks]]''
 
* ''All properties of [[blocks]]''
* Viscosity: How fast [[player]]s can move through it and how fast new flowing liquids are generated, move and fall
+
* Renewability: Renewable liquids have the property that new sources can be created (see below)
 
* Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
 
* Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
* Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other.
+
* Viscosity: How slow [[player]]s move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside
+
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside
  
 
== Creation of liquid sources ==
 
== Creation of liquid sources ==

Revision as of 05:05, 21 November 2016

Languages Language: English • Deutsch • français
Mbox important.png This article is incomplete.
Please help expand this article to include more useful information.

Liquids are special dynamic blocks in Minetest.

Liquid forms

Liquids usually come in two forms: In source form and in flowing form.

Liquid source

Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time, and, for renewable liquids, it also generates liquid sources (see below).

Flowing liquid

Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.

Liquid properties

All liquids share the following properties:

  • All properties of blocks
  • Renewability: Renewable liquids have the property that new sources can be created (see below)
  • Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
  • Viscosity: How slow players move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
  • Drowning damage: If set, it will a) reduce your breath (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside

Creation of liquid sources

Renewable liquid create new liquid sources at open spaces. A new liquid source is created when:

  • Two renewable liquid blocks of the same type touch each other diagonally
  • These blocks are also on the same height
  • One of the two “corners” is open space which allows liquids to flow in

When those criteria are met, the open space is filled with a new liquid source of the same type.

Liquids in Minetest Game

The following liquids exist in Minetest Game:

Liquid Renewable? Flowing range Viscosity Drowning damage
Water.png Water Yes 8 1 1
River Water.png River Water No 2 1 1
Lava.png Lava No 8 7 1

See also

Category:Liquid pointers