Difference between revisions of "Liquid"
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− | '''Liquids''' are special dynamic [[block]]s in Minetest. | + | '''Liquids''' are special dynamic [[block]]s in Minetest. They behave quite differently than in real life. Liquids like to spread and flow to their surrounding blocks and players can swim and drown in them. |
== Liquid forms == | == Liquid forms == | ||
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=== Liquid source === | === Liquid source === | ||
− | Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time, and, | + | Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources (see below). A liquid source can sustain itself. If no special event happens, a liquid source will keep its place forever and it will never drain out. |
=== Flowing liquid === | === Flowing liquid === | ||
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* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside | * Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside | ||
− | == Creation of liquid sources == | + | == Interaction with liquids == |
+ | === Creation of liquid sources === | ||
Renewable liquid create new liquid sources at open spaces. A new liquid source is created when: | Renewable liquid create new liquid sources at open spaces. A new liquid source is created when: | ||
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Liquid_renewing_part1.png|2 liquid sources (S) touch each other diagonally, but are seperated by solid blocks. | Liquid_renewing_part1.png|2 liquid sources (S) touch each other diagonally, but are seperated by solid blocks. | ||
Liquid_renewing_part2.png|The solid block at the top “corner” has been removed and a completely new liquid source block fills the empty space shortly after. | Liquid_renewing_part2.png|The solid block at the top “corner” has been removed and a completely new liquid source block fills the empty space shortly after. | ||
− | Non-renewable liquid.png|For comparison, a non-renewable liquid just flows (F) instead. | + | Non-renewable liquid.png|For comparison, a non-renewable liquid just flows (F) instead.</gallery> |
− | </gallery> | + | === Pointing to liquids === |
+ | Liquids are usually not [[Pointing|pointable]]. However, all liquids can be pointed by special items. In [Games/Minetest Game|Minetest Game]], one example is the [[bucket]]. For a full list of items which are able to point to liquids, see [[:Category:Liquid pointers]]. | ||
== Liquids in [[Games/Minetest Game|Minetest Game]] == | == Liquids in [[Games/Minetest Game|Minetest Game]] == | ||
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− | + | Liquids in Minetest Game can be collected by a [[bucket]]. | |
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[[Category:Liquid]] | [[Category:Liquid]] |
Revision as of 05:25, 21 November 2016
Language: | English • Deutsch • français |
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This article is incomplete. Please help expand this article to include more useful information. |
Liquids are special dynamic blocks in Minetest. They behave quite differently than in real life. Liquids like to spread and flow to their surrounding blocks and players can swim and drown in them.
Liquid forms
Liquids usually come in two forms: In source form and in flowing form.
Liquid source
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources (see below). A liquid source can sustain itself. If no special event happens, a liquid source will keep its place forever and it will never drain out.
Flowing liquid
Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.
Liquid properties
All liquids share the following properties:
- All properties of blocks
- Renewability: Renewable liquids have the property that new sources can be created (see below)
- Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
- Viscosity: How slow players move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
- Drowning damage: If set, it will a) reduce your breath (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside
Interaction with liquids
Creation of liquid sources
Renewable liquid create new liquid sources at open spaces. A new liquid source is created when:
- Two renewable liquid blocks of the same type touch each other diagonally
- These blocks are also on the same height
- One of the two “corners” is open space which allows liquids to flow in
When those criteria are met, the open space is filled with a new liquid source of the same type.
Pointing to liquids
Liquids are usually not pointable. However, all liquids can be pointed by special items. In [Games/Minetest Game|Minetest Game]], one example is the bucket. For a full list of items which are able to point to liquids, see Category:Liquid pointers.
Liquids in Minetest Game
The following liquids exist in Minetest Game:
Liquid | Renewable? | Flowing range | Viscosity | Drowning damage | |
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Water | Yes | 8 | 1 | ||
River Water | No | 2 | 1 | ||
Lava | No | 8 | 7 |
Liquids in Minetest Game can be collected by a bucket.