Difference between revisions of "Biomes"
(→Technical biomes: Clay) |
(→v5, v7, valleys, flat, fractal: Fix broken texts) |
||
Line 16: | Line 16: | ||
|- | |- | ||
| '''Grasslands'''<br/>[[Stone]], [[Dirt]], [[Dirt with Grass]], [[Grass]], [[Flower]], [[Bush Leaves]], [[Bush Stem]] | | '''Grasslands'''<br/>[[Stone]], [[Dirt]], [[Dirt with Grass]], [[Grass]], [[Flower]], [[Bush Leaves]], [[Bush Stem]] | ||
− | | Grasslands have large amounts of [[Dirt]] nodes and [[Dirt with Grass]] blocks, on which [[Flower|flowers]], [[Grass]] and bushes may appear naturally in this area. The underground is made of [[stone]]. | + | | Grasslands have large amounts of [[Dirt]] nodes and [[Dirt with Grass]] blocks, on which [[Flower|flowers]], [[Grass]] and bushes may appear naturally in this area. The underground is made of [[stone]]. |
| [[File:Minetest_Game_plains_v7.jpg|thumb|350px|Plains biome, as of 0.4.15]] | | [[File:Minetest_Game_plains_v7.jpg|thumb|350px|Plains biome, as of 0.4.15]] | ||
|- | |- | ||
Line 32: | Line 32: | ||
|- | |- | ||
| '''Savannah'''<br/>[[Stone]], [[Dirt]], [[Dirt with Dry Grass]], [[Dry Grass]], [[Acacia Tree]], [[Leaves|Acacia Leaves]], [[Bush Leaves|Acacia Bush Leaves]], [[Acacia Bush Stem]], [[Waterlily]], [[Papyrus]] | | '''Savannah'''<br/>[[Stone]], [[Dirt]], [[Dirt with Dry Grass]], [[Dry Grass]], [[Acacia Tree]], [[Leaves|Acacia Leaves]], [[Bush Leaves|Acacia Bush Leaves]], [[Acacia Bush Stem]], [[Waterlily]], [[Papyrus]] | ||
− | | The savannah is a dry land which is not a desert, it is populated with acacia trees and dry grass. Flat water bordering to savannahs is likely to have [[waterlilies]] and [[papyri]]. | + | | The savannah is a dry land which is not a desert, it is populated with acacia trees and dry grass. Flat water bordering to savannahs is likely to have [[Waterlily|waterlilies]] and [[Papyrus|papyri]]. |
| [[File:Savannah.jpg|thumb|350px|Savannah in 0.4.15]] | | [[File:Savannah.jpg|thumb|350px|Savannah in 0.4.15]] | ||
|- | |- |
Revision as of 15:47, 7 March 2017
Language: | English • Deutsch • français • Bahasa Indonesia • 日本語 • Bahasa Melayu |
---|
According to Wikipedia, biomes are climatically and geographically defined as similar climatic conditions on the Earth, such as communities of plants, animals, and soil organisms, and are often referred to as ecosystems.
Biome types
The biomes depend on the map generator used. Most map generators have the same biomes, but v6 is different.
v5, v7, valleys, flat, fractal
Biomes in these map generators are defined by mods. If these are not defined, these map generators only generate stone worlds. Biomes in these map generators are not linked to the terrain shape; this means any biome (including grasslands) can form in flat or very mountainous areas. This section shows the biomes used by Minetest Game.
Name and Features | Description | Images |
---|---|---|
Grasslands Stone, Dirt, Dirt with Grass, Grass, Flower, Bush Leaves, Bush Stem |
Grasslands have large amounts of Dirt nodes and Dirt with Grass blocks, on which flowers, Grass and bushes may appear naturally in this area. The underground is made of stone. | |
Coniferous forest Stone, Dirt, Dirt with Grass, Pine Tree, Pine Needles, Grass, Flower, Red Mushroom, Brown Mushroom |
Coniferous forests grow in colder areas and are filled with pine trees. Pine tree forests can also be covered with snow in cold regions. | |
Deciduous forest Stone, Dirt, Dirt with Grass, Tree, Leaves, Aspen Tree, Aspen Leaves, Apple, Red Mushroom, Brown Mushroom |
Deciduous forests are one of the most common biomes in Minetest and form in temperate zones. Trees, apple trees and aspen trees grow here naturally. Generally forests can spawn lakes, ponds, and rivers inside of it. Deciduous forests usually surround plains. | |
Jungle Stone, Dirt, Dirt with Grass, Jungle Grass, Jungle Tree, Jungle Leaves, Brown Mushroom, Waterlily |
Jungles contains large trees which grow thickly packed together. Jungle Grass and Jungle Trees bearing Jungle Leaves spawn here naturally. On fallen jungle tree logs, brown mushrooms may appear rarely. Jungles near oceans form swamps in which waterlilies form. | |
Savannah Stone, Dirt, Dirt with Dry Grass, Dry Grass, Acacia Tree, Acacia Leaves, Acacia Bush Leaves, Acacia Bush Stem, Waterlily, Papyrus |
The savannah is a dry land which is not a desert, it is populated with acacia trees and dry grass. Flat water bordering to savannahs is likely to have waterlilies and papyri. | |
Sandstone desert Sand, Sandstone, Dry Shrub |
Sandstone deserts are large barren areas covered by sand with sandstone below. | |
Desert Desert Stone, Desert Sand, Cactus, Dry Shrub |
Deserts contain large amounts of desert sand and desert stone. Cacti and dry shrubs also spawn here naturally on desert sand. | |
Snow Stone, Dirt, Snow Block, Snow, Dirt with Snow, Pine Tree, Pine Needles, Dry Shrub, Brown Mushroom, Red Mushroom, Bush Leaves, Bush Stem |
Snow biomes are areas covered by snow. They are sometimes populated with pine tree forests or snow-covered bushes. In pine tree forests, mushrooms may appear rarely on fallen pine tree logs. | |
Cold desert Silver Sand, Stone, Dry Shrub |
Cold deserts are large barren areas covered by large amounts of silver sand on top of stone. They form in cold and dry areas. | |
Glacier Ice, Snow Block |
Glaciers form only in the coldest regions and are made of large amounts of ice, covered by a layer of snow blocks. Glacier biomes can be either mountain-like as in the screenshot or very flat. Glaciers can also border large parts of oceans. Because of the extreme conditions, no vegetation can be found here. |
v6
The v6 map generator has a fixed set of biomes which can't be changed by mods. The outcome in different subgames will generally be very similar. This map generator has similar biomes than above, but there are a couple of minor differences. Biomes also somewhat determine the terrain shape.
Main biomes
Name and Features | Description | Images |
---|---|---|
Plains Stone, Dirt, Dirt with Grass, Grass, Flower |
Plains are a quite flat biome. Large amounts of Dirt nodes and Dirt with Grass blocks, on which flowers and Grass may appear naturally (since 0.4.7). There are no bushes. The underground is made of stone. | |
Forest Stone, Dirt, Dirt with Grass, Tree, Leaves, Apple, Red Mushroom, Brown Mushroom |
Forests are one of the most common biomes in v6 and form in temperate zones. Trees and apple trees grow here naturally, but no aspen trees. Forests usually surround plains. There are no fallen tree logs either. | |
Desert Desert Stone, Desert Sand, Cactus, Dry Shrub |
Deserts contain large amounts of desert sand and desert stone and often form large cliffs or canyons. Cacti and dry shrubs also spawn here naturally in clusters on desert sand. Deserts spawn underground rivers and lakes which can be over 200 blocks deep. Cacti in | |
Jungle Stone, Dirt, Dirt with Grass, Jungle Grass, Jungle Tree, Jungle Leaves, Brown Mushroom |
Jungles contains large trees which grow thickly packed together. Jungle Grass and Jungle Trees bearing Jungle Leaves spawn here naturally. Jungles in v6 are almost identical to the jungles in the other map generators, but there are no fallen tree logs or swamps. | |
Snow Stone, Dirt, Snow Block, Dirt with Snow, Snow, Ice, Pine Tree, Pine Needles, Dry Shrub |
Snow biomes can cover land and water. On land, the surface is covered with snow with some pine tree forests. On water, large ice sheets form. | |
Gravel Gravel, Stone |
Very rarely, notably large areas of gravel can appear at surface level. These areas consist of nothing but gravel. This biome is unique to v6. |
Technical biomes
Name and Features | Description | Images |
---|---|---|
Mountain Blocks are similar to those of forests and plains |
Mountains are the most treacherous to scale. Trees and apple trees spawn here naturally. It is quite easy to be killed in a mountain biome if you don't pay attention to where you are going. | |
Ocean Water, Stone, Sand, Gravel, Clay |
Oceans are an unofficial biome that seemed to be implemented around 0.2.20110731_1 Pre-Alpha. This biome is just a large body of water that can be up to 250 blocks deep. Oceans are commonly referred to as lakes, but are called oceans because they can be so huge, sometimes even 200-350 blocks across. Clay can be found near beaches under sand. | |
Island Sand, Water |
Not classifiable as a biome, but still frequent enough to be classified as a technical biome, islands occur many times in oceans. These could even be referred to as a sub-biome, being a product of another biome. Islands usually raise out of the ground 3-10 blocks, but can get as large as 40-80 blocks tall. | |
Plateau Stone, Dirt, Dirt with Grass |
A giant structure that seems to only happen in 0.4, plateaus are very common around mountain biomes. Plateaus can even float above ground and generate miniature biomes on top of it. | |
Water caves Stone, Water |
Water caves are caves that only occur at sea level, which turn into a huge underground river or lake. These caves can lead thousands of blocks down and are extremely easily to get lost in. | |
Lava lakes Stone, Lava, Ores |
Fairly common below -95Y, these lakes are caverns flooded with lava. Ores are extremely common around these lakes (see screenshot). However, often these caverns are not linked to, and it is very difficult to reach them. | |
Dungeons Cobblestone, Mossy Cobblestone, Stair |
Dungeons are hollow underground structures made of Cobblestone and Mossy Cobblestone. Many pathways and cobblestone Stairs connect a complex system of rooms. In 0.4.7, dungeons are not activated by default. “dungeons” has to be added to the variable mg_flags into the minetest.conf to cause the map generator to generate dungeons.
|
|
Desert dungeons Desert Stone, Sandstone Brick |
Desert dungeons are similar to dungeons, but they usually appear below desert biomes and have larger rooms and longer stairways. They are either made out of desert stone or sandstone brick. |
|
History
Before Minetest had version numbers, biomes were undefinable and only consisted of 4 materials: grass, stone, light and "water" (as seen below.) When 0.0.1 came out it brought actual biomes to the table, but before 0.2.20110529 Pre-Alpha map generation was a bit of a mess. Biomes would cross into each other, and were generally undefinable. So far 0.4 Dev has the most stable biome generation.
For more detail on the evolution of the map generator see the Map Generator Evolution page.
Language: | English • Deutsch • français • Bahasa Indonesia • 日本語 • Bahasa Melayu |
---|