Difference between revisions of "Worlds"

From Luanti Wiki
Jump to navigation Jump to search
(rename Minetest to Luanti)
(Replaced content with "[https://dev.luanti.org/worlds/ This page has moved to the Luanti Developer Wiki]")
Tag: Replaced
 
Line 1: Line 1:
{{Languages}}
+
[https://dev.luanti.org/worlds/ This page has moved to the Luanti Developer Wiki]
 
 
A '''world''' contains an environment and/or building(s) you can play in. A world also includes all saved data associated with a world, like player data, mob positions, health, breath, and the like.
 
 
 
== Finding worlds ==
 
See [https://forum.minetest.net/viewforum.php?f=12 Maps] in the [http://forum.minetest.net forums] to find downloads to worlds that others have made.
 
 
 
== Installation ==
 
'''To install worlds:''' You have to extract them first. Most of them are in <code>.zip</code>, some of them can be in <code>.7z</code>, <code>.rar</code> or <code>.tar.gz</code> format. To extract archive files other than <code>.zip</code> on Windows, you need [https://7-zip.org/ 7-Zip].
 
 
 
For world creators, <code>.7z</code> is the recommended archive format as it is a free format (as compared to <code>.rar</code>) that typically allows for the best compression.
 
 
 
Put the extracted files in the “<code>worlds</code>” folder of your Luanti installation folder. To find the folder, select the "About" tab in the main menu and press "Open User Data Directory".
 
 
 
The files such as <code>env_meta.txt</code> '''must''' be in the root of the world’s folder (eg. “<code>worlds/my_world/env_meta.txt</code>”).
 
 
 
== World directory content ==
 
See [https://github.com/minetest/minetest/blob/master/doc/world_format.md world_format.md] in the Luanti source tree.
 
 
 
== Schem file Creation / Import ==
 
A '''schem file (<code>.mts</code>)''' is used to import building(s) into a world with the [https://content.minetest.net/packages/sfan5/worldedit/ WorldEdit mod]. This file can be found in “<code>worlds/<my_world>/schems</code>” folder.
 
 
 
* To '''create a schem file''' :
 
 
 
# Type in your world name (with WorldEdit activated).
 
# Grant yourself all [[privileges]]: <code>/grantme all</code>
 
# Press <kbd>F5</kbd> to show the coordinates.
 
# Select the area to export by commands with <code>//pos1</code> and <code>//pos2</code> (these positions corresponds to an invisible diagonal of a cuboid selection).
 
# Create your schem file with <code>//mtschemcreate <name of your schem file></code>. The file will be created into your “<code>worlds/<my_world>/schems</code>” folder.
 
 
 
* To '''import a schem file''' :
 
 
 
# Enter in your world (with WorldEdit activated).
 
# Grant yourself all privileges: <code>/grantme all</code>
 
# Put a schem file into your “<code>worlds/<name of your new world>/schems</code>" folder.
 
# Press <kbd>F5</kbd> to show the coordinatess.
 
# Place a position where you want with command: <code>//pos1</code>
 
# Import your schem file with <code>//mtschemplace <name of your schem file></code>
 
 
 
== See also ==
 
* [[Minetestmapper]], a program to draw a 2D map of a Luanti world.
 
 
 
[[Category:Map]]
 
[[Category:Tutorials]]
 

Latest revision as of 20:51, 31 December 2024