Difference between revisions of "Bones"

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(Added to new category “ownable blocks”)
(Mention share_bones_time setting)
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A '''bones''' block appears when a [[player]] dies. It has its own [[inventory]] and the entire player inventory of the dieing player is transferred to the bones block. When punched, the contents of the invenory are transferred to the inventory of the puncher until the puncher’s inventory is full. It is also possible to manually select items by [[Using|using]] the bones block. When the bones’ inventory is empty, the bones block is destroyed. It is not possible to receive the bones block itselves. It is not possible to store items into a bones’ inventory, it can only be taken from it.
 
A '''bones''' block appears when a [[player]] dies. It has its own [[inventory]] and the entire player inventory of the dieing player is transferred to the bones block. When punched, the contents of the invenory are transferred to the inventory of the puncher until the puncher’s inventory is full. It is also possible to manually select items by [[Using|using]] the bones block. When the bones’ inventory is empty, the bones block is destroyed. It is not possible to receive the bones block itselves. It is not possible to store items into a bones’ inventory, it can only be taken from it.
  
Bones which are younger than 20 minutes in real time are called “fresh”, otherwise they are called “old”. While bones are fresh, its contents can only be collected by the player who died. But as soon they have become old, the contents can be collected by anyone.
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Bones which are younger than 20 minutes in real time are called “fresh”, otherwise they are called “old”. While bones are fresh, its contents can only be collected by the player who died. But as soon they have become old, the contents can be collected by anyone. Servers can change the time by changing [[minetest.conf]] setting <code>share_bones_time</code> (time is in seconds).
  
 
An informational text is shown when [[pointing]] to a bones block; it contains the name of the player who died and the freshness.
 
An informational text is shown when [[pointing]] to a bones block; it contains the name of the player who died and the freshness.

Revision as of 01:31, 8 July 2014

Bones
Bones.png
A node in Minetest Game
Node Type Full node
Drops see description
Physics No
Luminance No
Flammable No
Generated No
Renewable Yes
Stackable Yes (99)
Itemstring bones:bones

A bones block appears when a player dies. It has its own inventory and the entire player inventory of the dieing player is transferred to the bones block. When punched, the contents of the invenory are transferred to the inventory of the puncher until the puncher’s inventory is full. It is also possible to manually select items by using the bones block. When the bones’ inventory is empty, the bones block is destroyed. It is not possible to receive the bones block itselves. It is not possible to store items into a bones’ inventory, it can only be taken from it.

Bones which are younger than 20 minutes in real time are called “fresh”, otherwise they are called “old”. While bones are fresh, its contents can only be collected by the player who died. But as soon they have become old, the contents can be collected by anyone. Servers can change the time by changing minetest.conf setting share_bones_time (time is in seconds).

An informational text is shown when pointing to a bones block; it contains the name of the player who died and the freshness.

Bones do not appear in creative mode; the items are kept on a player’s death.