Difference between revisions of "Liquid"
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=== Liquid source === | === Liquid source === | ||
− | Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time | + | Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time, and, for renewable liquids, it also generates liquid sources (see below). |
=== Flowing liquid === | === Flowing liquid === | ||
− | Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. | + | Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear. |
− | + | == Liquid properties == | |
All liquids share the following properties: | All liquids share the following properties: | ||
* ''All properties of [[blocks]]'' | * ''All properties of [[blocks]]'' | ||
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* Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other. | * Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other. | ||
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside | * Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside | ||
+ | |||
+ | == Creation of liquid sources == | ||
+ | Renewable liquid create new liquid sources at open spaces. A new liquid source is created when: | ||
+ | |||
+ | * Two renewable liquid blocks of the same type touch each other diagonally | ||
+ | * These blocks are also on the same height | ||
+ | * One of the two “corners” is open space which allows liquids to flow in | ||
+ | |||
+ | When those criteria are met, the open space is filled with a new liquid source of the same type. | ||
+ | |||
+ | <gallery widths="400px" heights="256px"> | ||
+ | Liquid_renewing_part1.png|2 liquid sources (S) touch each other diagonally, but are seperated by solid blocks. | ||
+ | Liquid_renewing_part2.png|The solid block at the top “corner” has been removed and a completely new liquid source block fills the empty space shortly after. | ||
+ | Non-renewable liquid.png|For comparison, a non-renewable liquid just flows (F) instead. | ||
+ | </gallery> | ||
== Liquids in [[Games/Minetest Game|Minetest Game]] == | == Liquids in [[Games/Minetest Game|Minetest Game]] == |
Revision as of 04:55, 21 November 2016
Language: | English • Deutsch • français |
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This article is incomplete. Please help expand this article to include more useful information. |
Liquids are special dynamic blocks in Minetest.
Liquid forms
Liquids usually come in two forms: In source form and in flowing form.
Liquid source
Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time, and, for renewable liquids, it also generates liquid sources (see below).
Flowing liquid
Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.
Liquid properties
All liquids share the following properties:
- All properties of blocks
- Viscosity: How fast players can move through it and how fast new flowing liquids are generated, move and fall
- Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
- Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other.
- Drowning damage: If set, it will a) reduce your breath (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside
Creation of liquid sources
Renewable liquid create new liquid sources at open spaces. A new liquid source is created when:
- Two renewable liquid blocks of the same type touch each other diagonally
- These blocks are also on the same height
- One of the two “corners” is open space which allows liquids to flow in
When those criteria are met, the open space is filled with a new liquid source of the same type.
Liquids in Minetest Game
The only liquids in Minetest Game are: