Difference between revisions of "Itemstrings"
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Itemstrings can be used as arguments used for the <code>/give</code> and <code>/giveme</code> [[Server commands|commands]]. | Itemstrings can be used as arguments used for the <code>/give</code> and <code>/giveme</code> [[Server commands|commands]]. | ||
− | Example: <code>/ | + | Example: <code>/giveme default:torch</code>—give yourself a [[torch]] |
== Special itemstrings == | == Special itemstrings == |
Revision as of 13:14, 9 February 2017
Language: | English • Deutsch • français • italiano • Bahasa Melayu |
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Itemstrings are the internal names for items, blocks, nodes (everything which can be stored in an inventory).
Syntax
An usual itemstring consists of a the name of the mod where the item originates from followed by a “:” followed by an item name. All itemstrings are case sensitive.
<mod_name>:<item_name>
Examples:
default:torch
— a torch (from mod “default”)default:dirt
— dirt (from mod “default”)farming:bread
— bread (from mod “farming”)wool:orange
— orange wool (from mod “wool”)screwdriver:screwdriver
— screwdriver (from mod “screwdriver”)
There are itemstrings which don’t follow the syntax rules, see #Special itemstrings.
Usages
Itemstrings can be used as arguments used for the /give
and /giveme
commands.
Example: /giveme default:torch
—give yourself a torch
Special itemstrings
There are itemstrings which do not follow the usual syntax rules. These itemstrings are always available, regardless of the activated mods:
air
— used for Airignore
— used to represent nodes in unloaded areas. Unlike air, it is opaque and walkable. No fall damage is received for falling on it. If a player or a mod attempts placing it, an error message will be shown and no node will be placed.