Difference between revisions of "Itemstrings"

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(Restructured page; Removed the outdated wool mods and replaced them with the official one; explained the syntax; added obscure itemstrings “air” and “ignore”)
m (Wuzzy moved page Item Codes to Itemstrings: Because the official documentation and Minetest itself calls them “itemstrings”, too.)
(No difference)

Revision as of 12:05, 20 October 2013

Item codes are the internal names for items, blocks, nodes (everything which can be stored in an inventory).


Syntax

An usual item code consists of a the name of the mod where the item originates from followed by a “:” followed by an item name. All item codes are case sensitive.

<mod_name>:<item_name>

Examples:

  • default:torch — a torch
  • default:dirtdirt
  • farming:breadbread

There are item codes which don’t follow the syntax rules, see #Special item codes.

Usages

Item codes can be used as arguments used for the /give and /giveme commands.

Example: /give Alberto default:torch 1 — gives Alberto one torch

Lists of item codes

Default (included in minetest_game)

See this page for item codes of the “default” mod.

Bucket (included in minetest_game)

Mod name: “bucket”

Items

Wool (included in minetest_game)

See this page for item codes of the official version of the “wool” mod.

Mesecons

See this page for item codes of the “mesecons” mod.

More Blocks

See this page for item codes of the “moreblocks” mod.

More Ores

See this page for item codes of the “moreores” mod.

Special item codes

There are item codes which don’t follow the usual syntax rules. These item codes are always available, regardless of the activated mods:

  • air — used for Air
  • ignore — used to represent nodes in unloaded areas

See also