Difference between revisions of "User:Wuzzy"
(Added rudimentary user page.) |
(Add much more infos, and mods about me :-)) |
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I speak German and English. | I speak German and English. | ||
− | I am active in this Wiki and in the Minetest forums (same user name). | + | I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I rarely did a few small contributions to Minetest itself, but enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-) |
+ | |||
+ | I am sometimes active on the JT2 server. I'm that crazy player who built a large bungalow of nothing but [[bones]]. | ||
You can contact me via XMPP: Wuzzy2@jabber.ccc.de | You can contact me via XMPP: Wuzzy2@jabber.ccc.de | ||
+ | |||
+ | == My creations == | ||
+ | === Games I have created === | ||
+ | * [[Games/Tutorial|Tutorial]] | ||
+ | * [[Games/MineClone 2|MineClone 2]] (WIP) | ||
+ | * [[Games/Hades Revisited|Hades Revisited]] (WIP) | ||
+ | |||
+ | … and there's a couple of projects which never really took off so far. | ||
+ | |||
+ | === Mods I have created === | ||
+ | I have made a large number of mods. Mods on which I'm most proud of are in bold. | ||
+ | |||
+ | ==== Gameplay mods ==== | ||
+ | * '''Orienteering [<code>orienteering</code>]''': Craftable tools for find your place in the world | ||
+ | * '''Easy Vending Machines [easyvend]''': Buy and sell stuff from other players in vending and depositing machines or place your own | ||
+ | * '''Flying Carpet [flying_carpet]''': Fly over the world! | ||
+ | * Point Teleporter [<code>teletool</code>]: Teleport to whereever you point to | ||
+ | * Mirror of Returning [<code>returnmirror</code>]: Teleport back to a place you've been previously | ||
+ | * Pep: Player Effects Potions [<code>pep</code>]: Simple potions giving you useful or harmful status effects | ||
+ | * Realistic Suffocation [<code>real_suffocation</code>]: Lose breath while you're stuck in solid blocks | ||
+ | * Magic Beans—Wuzzy’s Fork [<code>magicbeans_w</code>]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk | ||
+ | * Mesecons Windows [<code>mesecons_window</code>]: Mesecons extension which adds blocks which turn transparent when powered | ||
+ | * Surprise blocks [<code>tsm_surprise</code>]: Blocks with surprises appear around the world! | ||
+ | * Watering Can [<code>wateringcan</code>]: Water your farming lands | ||
+ | |||
+ | ==== Map generation ==== | ||
+ | * '''Rail corridors + treasures [<code>tsm_railcorridors</code>]''': Simple underground corridor systems with rails and a few treasure chests | ||
+ | * Pyramids + treasures [<code>tsm_pyramids</code>] | ||
+ | * Spawn Builder [<code>spawnbuilder</code>]: Spawns a basic starter platform, useful for empty worlds | ||
+ | * Indestructible Bedrock Layer [<code>bedrock2</code>] | ||
+ | |||
+ | ==== Blocks / decorative items ==== | ||
+ | * Color Cubes [<code>colorcubes</code>]: Colorful blocks | ||
+ | * Minetest Game Plus [<code>mtg_plus</code>]: Lots of new craftable decoration blocks for Minetest Game | ||
+ | * Slime blocks and liquids [<codes>slimenodes</code>]: Sticky, bouncy, gooey slimey blocks. | ||
+ | * Dice [dice2]: Funny dice which rotate randomly | ||
+ | |||
+ | ==== GUI mods ==== | ||
+ | * '''Help modpack [<code>doc</code>]''': Learn everything what you always wanted to know, plus more! Mods can write their own help texts | ||
+ | * '''HUD bars [<code>hudbars</code>]''': Replace the statbars with progress bar-like bars | ||
+ | * Inventory Icon [<code>inventory_icon</code>]: See your inventory fullness | ||
+ | * Show Wielded Item [<code>show_wielded_item</code>]: Show the name of the wielded item above hotbar | ||
+ | * Simple Fast Inventory Buttons [<code>sfinv_buttons</code>]: Buttons for Minetest Game's inventory screen | ||
+ | |||
+ | ==== Mod development tools ==== | ||
+ | These mods are for mod developers: | ||
+ | |||
+ | * '''Schematics Editor [<code>schemedit</code>]''': Create, load, place and edit schematics | ||
+ | * '''L-System Tree Utility [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Minetest | ||
+ | |||
+ | ==== Architecture mods ==== | ||
+ | These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features, like adding a mana game mechanic. | ||
+ | |||
+ | * Mana [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc. | ||
+ | * Player Effects [<code>playereffects</code>]: Status effects for players | ||
+ | * Treasurer [<code>treasurer</code>]: Random treasure/loot selection framework | ||
+ | * Central Message [<code>central_message</code>]: Write a message in the center of the screen | ||
+ | * Basic HUD textures [<code>basic_hud</code>]: Just a few basic texture for creating new games | ||
+ | * Player Model [<code>playermodel</code>]: Player model as a standalone mod | ||
+ | * Galaxy Skybox [<code>galaxybox</code>]: Turn the sky into deep space | ||
+ | |||
+ | List of mods on the forums: | ||
+ | https://forum.minetest.net/search.php?st=0&sk=t&sd=d&sr=topics&author=Wuzzy&fid[]=11&sf=titleonly&start=30 | ||
+ | |||
+ | == What I play == | ||
+ | === Games I like === | ||
+ | * [[Games/Pixture|Pixture]] | ||
+ | * [[Games/Labyrinthus|Labyrinthus]] | ||
+ | * [[Games/Lord of the Test|Lord of the Test]] | ||
+ | |||
+ | === Servers I like === | ||
+ | * JT2 | ||
+ | * Inside the Box | ||
+ | |||
+ | == My development philosophy for writing Lua code == | ||
+ | When I write Lua code for Minetest mods and games, I tend to follow loosely a set of rules I have been used to over the years: | ||
+ | |||
+ | * <code>local</code> is your new best friend. Use <code>local</code> religiously for every variable, unless you are sure it must be global | ||
+ | * Introducing a global variables is a big deal. Do this ''only'' if other mods ought to access resources inside that mod (e.g. for an API) | ||
+ | * '''Never re-use technical mod names for no reason!''' Seriously, stop doing this! Once a mod with name “xyz” is released, this name is taken. Deal with it! | ||
+ | * Do not re-invent the wheel. Do research to check if your task has not already been implemented nicely by someone else | ||
+ | * One mod shall only fulfil one task, but well. Mods which do multiple completely unrelated features at once are bad. | ||
+ | * When possible, turn dependencies into optional dependencies | ||
+ | * Document your own API and code | ||
+ | * My personal coding style can be summarized in 2 rules: | ||
+ | ** Get your indentations right | ||
+ | ** If you find it hard to navigate your ''own'' code, rewrite it | ||
+ | * Implement localization support as early as possible | ||
+ | * Use [https://semver.org/ SemVer], when it makes sense | ||
+ | * Avoid proprietary stuff like the pest |
Revision as of 22:30, 6 May 2018
It’s me, Wuzzy!
I speak German and English.
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I rarely did a few small contributions to Minetest itself, but enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)
I am sometimes active on the JT2 server. I'm that crazy player who built a large bungalow of nothing but bones.
You can contact me via XMPP: Wuzzy2@jabber.ccc.de
My creations
Games I have created
- Tutorial
- MineClone 2 (WIP)
- Hades Revisited (WIP)
… and there's a couple of projects which never really took off so far.
Mods I have created
I have made a large number of mods. Mods on which I'm most proud of are in bold.
Gameplay mods
- Orienteering [
orienteering
]: Craftable tools for find your place in the world - Easy Vending Machines [easyvend]: Buy and sell stuff from other players in vending and depositing machines or place your own
- Flying Carpet [flying_carpet]: Fly over the world!
- Point Teleporter [
teletool
]: Teleport to whereever you point to - Mirror of Returning [
returnmirror
]: Teleport back to a place you've been previously - Pep: Player Effects Potions [
pep
]: Simple potions giving you useful or harmful status effects - Realistic Suffocation [
real_suffocation
]: Lose breath while you're stuck in solid blocks - Magic Beans—Wuzzy’s Fork [
magicbeans_w
]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk - Mesecons Windows [
mesecons_window
]: Mesecons extension which adds blocks which turn transparent when powered - Surprise blocks [
tsm_surprise
]: Blocks with surprises appear around the world! - Watering Can [
wateringcan
]: Water your farming lands
Map generation
- Rail corridors + treasures [
tsm_railcorridors
]: Simple underground corridor systems with rails and a few treasure chests - Pyramids + treasures [
tsm_pyramids
] - Spawn Builder [
spawnbuilder
]: Spawns a basic starter platform, useful for empty worlds - Indestructible Bedrock Layer [
bedrock2
]
Blocks / decorative items
- Color Cubes [
colorcubes
]: Colorful blocks - Minetest Game Plus [
mtg_plus
]: Lots of new craftable decoration blocks for Minetest Game - Slime blocks and liquids [<codes>slimenodes]: Sticky, bouncy, gooey slimey blocks.
- Dice [dice2]: Funny dice which rotate randomly
GUI mods
- Help modpack [
doc
]: Learn everything what you always wanted to know, plus more! Mods can write their own help texts - HUD bars [
hudbars
]: Replace the statbars with progress bar-like bars - Inventory Icon [
inventory_icon
]: See your inventory fullness - Show Wielded Item [
show_wielded_item
]: Show the name of the wielded item above hotbar - Simple Fast Inventory Buttons [
sfinv_buttons
]: Buttons for Minetest Game's inventory screen
Mod development tools
These mods are for mod developers:
- Schematics Editor [
schemedit
]: Create, load, place and edit schematics - L-System Tree Utility [
ltool
]: Helps you understanding and creating L-system trees for Minetest
Architecture mods
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features, like adding a mana game mechanic.
- Mana [
mana
]: Players get a new mana attribute which can be used for magical spells, items, etc. - Player Effects [
playereffects
]: Status effects for players - Treasurer [
treasurer
]: Random treasure/loot selection framework - Central Message [
central_message
]: Write a message in the center of the screen - Basic HUD textures [
basic_hud
]: Just a few basic texture for creating new games - Player Model [
playermodel
]: Player model as a standalone mod - Galaxy Skybox [
galaxybox
]: Turn the sky into deep space
List of mods on the forums: https://forum.minetest.net/search.php?st=0&sk=t&sd=d&sr=topics&author=Wuzzy&fid[]=11&sf=titleonly&start=30
What I play
Games I like
Servers I like
- JT2
- Inside the Box
My development philosophy for writing Lua code
When I write Lua code for Minetest mods and games, I tend to follow loosely a set of rules I have been used to over the years:
local
is your new best friend. Uselocal
religiously for every variable, unless you are sure it must be global- Introducing a global variables is a big deal. Do this only if other mods ought to access resources inside that mod (e.g. for an API)
- Never re-use technical mod names for no reason! Seriously, stop doing this! Once a mod with name “xyz” is released, this name is taken. Deal with it!
- Do not re-invent the wheel. Do research to check if your task has not already been implemented nicely by someone else
- One mod shall only fulfil one task, but well. Mods which do multiple completely unrelated features at once are bad.
- When possible, turn dependencies into optional dependencies
- Document your own API and code
- My personal coding style can be summarized in 2 rules:
- Get your indentations right
- If you find it hard to navigate your own code, rewrite it
- Implement localization support as early as possible
- Use SemVer, when it makes sense
- Avoid proprietary stuff like the pest