Difference between revisions of "Nodes"

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[https://dev.luanti.org/nodes/ This page has moved to the Luanti Developer Wiki!]
 
 
'''Nodes''' (or '''blocks''') are the building blocks in [[Luanti]]. They are generally cubic in shape, with a full node being considered one cubic meter in volume, and make up the voxel world. Only one node can exist in a particular position in the voxel grid, but can extend into other cells and take wildly different shapes. In most games, the player is able to break and place nodes to shape the terrain into what they see fit, or can be interacted with to provide different gameplay functions.
 
  
 
For a list of nodes that Minetest Game provides, see [[Games/Minetest_Game/Nodes|Nodes in Minetest Game]].
 
For a list of nodes that Minetest Game provides, see [[Games/Minetest_Game/Nodes|Nodes in Minetest Game]].
 
== Built-in nodes ==
 
While the game has full control in the nodes that are provided, the Luanti engine provides some mostly technical nodes that are available in any game.
 
 
{| class="wikitable"
 
| [[File:Air.png | 32px]] || width="150px" | [[Air]]
 
| [[File:Air.png|32px]] || width="150px" | [[Ignore]]
 
| [[File:Unknown Node.png|32px]] || width="150px" | [[Unknown Node]]
 
|}
 
 
== See also ==
 
*[[Items]]
 
*[[:Category:Nodes]]
 
 
[[Category:Nodes]]
 

Latest revision as of 22:53, 20 December 2024

This page has moved to the Luanti Developer Wiki!

For a list of nodes that Minetest Game provides, see Nodes in Minetest Game.