Difference between revisions of "Liquid"
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* Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8 | * Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8 | ||
* Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other. | * Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other. | ||
+ | * Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside | ||
== Liquids in the [[vanilla Minetest game]] == | == Liquids in the [[vanilla Minetest game]] == |
Revision as of 18:24, 9 March 2016
This article is incomplete. Please help expand this article to include more useful information. |
Liquids are special dynamic blocks in Minetest.
Liquid forms
Liquids usually come in two forms: In source form and in flowing form.
Liquid source
Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time. Liquid sources are usually subject to gravity.
Flowing liquid
Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. Flowing liquids are subject to gravity.
Liquid properties
All liquids share the following properties:
- All properties of blocks
- Viscosity: How fast players can move through it and how fast new flowing liquids are generated, move and fall
- Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
- Renewability: Renewable liquids have the property that new sources can be created when two or more sources are next to each other.
- Drowning damage: If set, it will a) reduce your breath (“bubbles”) while you are inside and b) will cause damage to you every 2 seconds if you ran out of breath while inside
Liquids in the vanilla Minetest game
The only liquids in the vanilla Minetest game are: