Difference between revisions of "Fire"
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m (minor typo fix) |
m (permaflame) |
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* <code>disable_fire</code>: If <code>true</code>, fire does not spread and can't destroy flammable blocks, but it can still deal damage to players. But the remaining fire will go out quickly eventually. Default: <code>false</code> | * <code>disable_fire</code>: If <code>true</code>, fire does not spread and can't destroy flammable blocks, but it can still deal damage to players. But the remaining fire will go out quickly eventually. Default: <code>false</code> | ||
+ | == See also == | ||
+ | * [[Permanent Flame]] | ||
[[Category:Blocks generated on special events]] | [[Category:Blocks generated on special events]] |
Revision as of 22:17, 15 May 2016
Language: | English |
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Fire | |
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A node in Minetest Game | |
Node Type | Non-solid block |
Drops | Nothing |
Physics | No |
Luminance | Yes |
Flammable | No |
Generated | Yes |
Renewable | Yes |
Stackable | Yes (99) |
Itemstring | fire:basic_flame |
Fire is a block that cannot be crafted by the player. It is created when lava comes within a 3 block distance of a flammable block. Fire turns nearby flammable blocks into fire. Air which is both nearby fire and a flammable block will randomly turn into fire. See Category:Flammable for a list of flammable blocks. Notably, Chests and locked chests will not burn.
The player can put out fire by punching it. A few blocks have the capabilty to prevent and extinguish fire next to them, e.g. Water (see Category:Puts out fire for a full list). When there is no flammable block nearby, fire turns into air eventually.
Fire deals damage every second.
Configuration
The following minetest.conf variable is available for fire:
disable_fire
: Iftrue
, fire does not spread and can't destroy flammable blocks, but it can still deal damage to players. But the remaining fire will go out quickly eventually. Default:false