Biomes/ms

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Biom (BI: biomes) dalam Minetest adalah sebahagian daripada penjanaan peta. Biom ialah kawasan dengan daratan, bawah tanah dan tumbuh-tumbuhan yang serupa.

Jenis-jenis biom

Biom bergantung kepada penjana peta yang digunakan. Kebanyakan penjana peta mempunyai biom yang sama kecuali dalam janapeta v6.

v5, v7, valleys, flat, fractal

Biom dalam penjana peta ini ditakrifkan oleh mods. Jika ia tidak ditakrifkan, kesemua penjana peta ini hanya menjana dunia batu. Biom dalam penjana peta ini tidak berkait dengan bentuk rupa bumi; ini bermakna mana-mana biom (termasuk kawasan rumput) boleh terbentuk dekat kawasan rata atau kawasan bergunung. Bahagian ini menunjukkan biom yang digunakan dalam Minetest Game.

Template:Incomplete translation/ms

Nama dan Ciri-ciri Keterangan Gambar
Kawasan rumput (BI: Grassland)
Batu, Tanah, Tanah Berumput, Rumput, Bunga, Daun Belukar, Batang Belukar
Kawasan rumput mempunyai jumlah nod tanah dan blok tanah berumput yang sangat banyak, yang mana bunga-bungaan, rumput dan belukar boleh wujud secara semulajadi di kawasan ini. Bawah tanahnya diperbuat daripada batu.
Biom kawasan rumput, setakat versi 0.4.15
Hutan konifer (BI: Coniferous forest)
Batu, Tanah, Tanah Berumput, Pokok Pain, Daun Pain, Rumput, Bunga, Cendawan Merah, Cendawan Perang
Hutan konifer membesar di kawasan yang lebih sejuk dan diisi dengan pokok pain. Hutan pokok pain juga boleh dilitupi salji di kawasan sejuk.
Hutan pokok pain dalam versi 0.4.13.
Hutan daun luruh (BI: Deciduous forest)
Batu, Tanah, Tanah Berumput, Pokok Biasa, Daun Biasa, Pokok Aspen, Daun Aspen, Epal, Cendawan Merah, Cendawan Perang, Daun Belukar, Batang Belukar
Hutan daun luruh ialah salah satu biom paling lazim dijumpai dalam Minetest dan terbentuk di kawasan lebih panas. Pokok biasa, pokok epal dan pokok aspen tumbuh secara semulajadi di kawasan ini. Selalunya hutan ini boleh ada tasik, kolam dan sungai di dalam kawasannya. Hutan daun luruh biasanya mengelilingi kawasan lapang.
Hutan dengan pokok biasa dan pokok aspen dalam versi 0.4.15
Hutan hujan (BI: Rainforest)
Stone, Dirt, Dirt with Rainforest Litter, Jungle Grass, Jungle Tree, Jungle Leaves, Brown Mushroom, Waterlily
Rainforests (or jungles) are made of large jungle trees which grow thickly packed together. Jungle Grass and Jungle Trees bearing Jungle Leaves spawn here naturally. On fallen jungle tree logs, brown mushrooms may appear rarely. Jungles near oceans form a swamp with waterlilies.
Rainforest biome in v7 as of 0.4.16
Rainforest swamp biome as of 0.4.15
Savanna
Stone, Dirt, Dirt with Dry Grass, Dry Grass, Acacia Tree, Acacia Leaves, Acacia Bush Leaves, Acacia Bush Stem, Waterlily, Papyrus
The savanna is a dry land which is not a desert, it is populated with acacia trees and dry grass. Flat water bordering to savannahs is likely to have waterlilies and papyri.
Savannah in 0.4.15
Desert
Desert Stone, Desert Sand, Cactus, Dry Shrub
Deserts contain large amounts of desert sand and desert stone. Cacti and dry shrubs also spawn here naturally on desert sand. Cacti can form in two different shapes. Deserts form in hot and dry areas.
Desert biome in v7, as of 0.4.15
Sandstone desert
Sand, Sandstone, Dry Shrub
Sandstone deserts are large barren areas covered by sand with sandstone below. They form in temperate and dry climates.
Sandstone desert, as of 0.4.15
Cold desert
Silver Sand, Stone, Dry Shrub
Cold deserts are large barren areas covered by large amounts of silver sand on top of stone. They form in cold and dry areas.
A cold desert, as of 0.4.15
Snowy grassland
Stone, Dirt, Snow, Dirt with Snow, Bush Leaves, Bush Stem
The snowy grassland biome usually borders grasslands and is completely covered by a thin layer snow on top of dirt with snow. A few snow-covered bushes can be found here.
Snowy grassland, as of 0.4.15
Taiga
Stone, Dirt, Snow, Dirt with Snow, Pine Tree, Pine Needles, Dry Shrub, Brown Mushroom, Red Mushroom
Taigas are cold snow-covered biomes with rich vegetation with snow and dirt with snow as surface. They are populated with snow-covered pine trees. In pine tree forests, mushrooms may appear rarely on fallen pine tree logs.
Pine trees in a taiga, as of 0.4.13
Tundra
Stone, Snow Block
Tundras are barren biomes in very cold climates with no vegetation and a single layer of snow blocks on top of stone. They are usually found between taigas, snowy grass lands and glaciers. This is one of the few biomes where snow blocks (rather than just snow) generates.
Tundra in 0.4.15
Glacier
Ice, Snow Block
Glaciers form only in the coldest regions and are made of large amounts of ice, covered by a thick layer of snow blocks without any vegetation. Glacier biomes can be either mountain-like as in the screenshot or very flat. Glacier biomes generally border ice sheet biomes near oceans.
A large glacier formation, bordered by a regular snow biome, as of 0.4.13
Ice sheet
Ice, Snow Block
Ice sheets form only in te coldest regions on top of oceans and generally border glacier biomes. Ice sheets are very flat and consist of a single layer of snow blocks with up to 10 layers of ice beneath, “floating” above water in deep oceans.
Ice sheet in 0.4.15

v6

The v6 map generator has a predefined set of biomes which can't be changed by mods directly. The outcome in different subgames will generally be very similar. In general, v6 biomes are a lot simpler than the biomes of the other map generators.

Biomes

Name Main Blocks[1] Decorations[2] Description Images
Plains Stone, Dirt, Dirt with Grass Grass, Flower Plains are a quite flat biome. Large amounts of Dirt nodes and Dirt with Grass blocks, on which flowers and Grass may appear naturally (since 0.4.7). There are no bushes. The underground is made of stone.
Plains biome, as of 0.4.13
Forest Stone, Dirt, Dirt with Grass, Tree, Leaves, Apple Grass, Flower Forests are one of the most common biomes in v6 and form in temperate zones. Regular trees and apple trees grow here naturally. Forests usually surround plains. There are no aspen trees or fallen tree logs.
A forest of regular trees in 0.4.9
Desert Desert Stone, Desert Sand Cactus, Dry Shrub Deserts contain large amounts of desert sand and desert stone and often form large cliffs or canyons. Cacti and dry shrubs also spawn here naturally in clusters on desert sand. Deserts spawn underground rivers and lakes which can be over 200 blocks deep. In v6, cacti only form in a “column” shape of up to 4 blocks high.
Desert biome, as of 0.4.7
Jungle Stone, Dirt, Dirt with Grass, Jungle Tree, Jungle Leaves, Jungle Grass Flower, Grass Jungles contains large trees which grow thickly packed together. Jungle Grass and Jungle Trees bearing Jungle Leaves spawn here naturally. Jungles in v6 very similar to the jungles in the other map generators, but there are no fallen tree logs, mushrooms or swamps.

Although technically possible, flowers and grasses only appear rarely in this biome.

Jungle biome as of 0.4.16
Taiga Stone, Snow Block, Dirt with Snow, Snow, Pine Tree, Pine Needles The surface is covered with snow blocks on top of dirt with snow. Snow-covered pine tree forests are common in this biome.
The two main features of taigas: snow blocks and pine trees (0.4.15)
Tundra Stone, Dirt with Snow, Snow Dry Shrub Tundras are large open fields with thin layers of snow and are populated by dry shrubs. There are two variations of this biome.
Tundra biome in 0.4.15
Ice sheet Ice, Water Ice sheets are two layers of ice on top of ocean water. They generate bordering directly to taigas and tundras.
Ice sheet in 0.4.15
  1. Blocks generated by the core v6 mapgen
  2. Additional blocks added by Minetest Game, can be controlled with the map generator flag decorations. See also: Map generator features#Shared features

Landscape features

Landscape features form (more or less) separately from biomes.

Name Blocks Description Images
Sand beach Water, Stone, Sand, Clay Sand beaches are made out of sand and form at at height of Y=2 and below, which is near the sea level by default. Sand beaches often extend deep into the ocean, which can easily turn a large part of the ocean floor into sand. The sand replaces the floor of other biomes. Depending on the terrain shape, sand beaches can be short or very long and wide (as seen in the screenshot). Clay can be found in the sand and forms in small to medium-sized “blobs” underwater (Technically, clay is generated as an ore by Minetest Game).

Sand beaches are generated based on height and Perlin noise; they technically form independent of the water of oceans. This effect can be noted if the water level (with the setting water_level) has been reduced.

A sand beach bordering a desert in 0.4.15
Ocean Water, Stone, Dirt, Sand Oceans are a landscape feature that seemed to be implemented around 0.2.20110731_1 Pre-Alpha. An ocean is just a large body of water that can be up to 250 blocks deep. They may be referred to as lakes, but are called oceans because they can be so huge, sometimes even 200-350 blocks across. The natural ocean floor is dirt, but sand is also common because of sand beaches.
A large ocean in 0.4.15
Island All blocks from the v6 biomes, Water Islands occur many times in oceans. Islands usually raise out of the ground 3-10 blocks, but can get as large as 40-80 blocks tall.
A small beach-style island, as of 0.4.7
Mountain Blocks are similar to those of forests and plains Mountains are the most treacherous to scale. Trees grow here naturally. It is quite easy to be killed in a mountain landscape if you don't pay attention to where you are going.
Mountains, before 0.4.7
Plateau Almost all blocks from the v6 biomes A giant structure that seems to have appeared from version 0.4 on, plateaus are very common in deserts but also in mountainous terrain. Plateaus can even float above ground and generate miniature biomes on top of it.
A plateau, as of 0.4.7
Water cave Stone, Water Water caves are caves that only occur at sea level, which turn into a huge underground river or lake. In extreme cases, these caves can lead thousands of blocks down and are extremely easily to get lost in.
A water cave, as of 0.4.7
Gravel area Gravel Very rarely, unusually large areas of gravel can appear on the surface. These areas consist of nothing but gravel.
A gravel area in 0.4.15

History

The first biome; "Chaos" biome
An undefinable biome (0.0.1)
Plains biome, before 0.4.3

Before Minetest had version numbers, biomes were undefinable and only consisted of 4 materials: grass, stone, light and "water" (as seen below.) When 0.0.1 came out it brought actual biomes to the table, but before 0.2.20110529 Pre-Alpha map generation was a bit of a mess. Biomes would cross into each other, and were generally undefinable. So far 0.4 Dev has the most stable biome generation.

For more detail on the evolution of the map generator see the Map Generator Evolution page.


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