Player
The player (actually: “player character”[1]) is the character users control. The official name given for the player's appearance is “Sam”, which is a recursive acronym for “Sam ain’t Minecraft”.
Health
Players start with 10 hearts (in units of “half hearts”) and die when they have lost all hearts. Players can restore health by consuming food. Players lose health when they fall too hard, touch lava, drown in water or get attacked by other players (if PvP is enabled). When a player dies, bones which contain the player inventory of the dead one are left behind.
Breath
Players have up to 10 “bubbles” denoting their breath. Players start at 10 breath and normally the breath quickly increases up to 10 in steps of 1 bubble. If players have full breath, the breath meter in the HUD is usually hidden.
While the player is inside a liquid with drowning damage, breath will be reduced by 1 every 2 seconds. If the breath reaches 0, the player will take damage every 2 seconds as long the player is inside the liquid. The damage taken depends on the liquid type.
Appearance
Players appear as 3D models similar to Minecraft. However, they never hold any blocks or items in hand and never look up or down. As of Minetest 0.4.10, there is a third person view to see oneself. Press F7 to switch between camera modes.[2]
The pitch of a player is not visible to other players by default. The pitch of a player is between -179 and 179 degrees, it's not in 180 and 360 although using such a pitch is supported.
See also
Footnotes
- ↑ In the Minetest community, “player” has become synonymous with “player character” for unknown reasons. Thus, in Minetest, “player” can refer to the player character controlled by the player or the actual player who plays at the computer.
- ↑ https://forum.minetest.net/viewtopic.php?f=18&t=9041